JAMiAM
Posts: 6165
Joined: 2/8/2004 Status: offline
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From 9.1.7, on page 27... quote:
Supply Lines As a general case, in order to receive resupply, units must be able to trace a Line of Communication back to a friendly Supply Source. If the unit cannot trace this Line, its Supply Level will drop by an amount equal to the number of half days in a Turn. Since the number of half days in a 6 hour turn scale is less than one, it is in this case rounded down to zero. At this scale, unless a unit is unsupplied for several turns in a row, it really doesn't make sense to drop its supply. It might be argued that the best thing to do in situations like this is to average the supply states for a unit over the course of four turns, and if the number of unsupplied turns is 1, or 2, then to reduce it by one, and if 3, or 4, then to reduce it by two. However, this is really hair-splitting given the amount of supply that gets used in movement and combat. The primary effect of being unsupplied at this scale, as well as virtually all low supply situations is the inability of the unit to absorb replacements. That, and the permanent loss of equipment (through combat as well as transit) are the big killers here. Not whether a unit has one or two fewer supply points over the course of a day (four turns).
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