castor troy
Posts: 14330
Joined: 8/23/2004 From: Austria Status: offline
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Here´s the readme of BigB mod, latest version. Hope I´m allowed to post it! Design Notes version 1.3 For those new to any of the four scenario variants of this mod, no graphics are required - just download the scenario of choice and it will play as any other stock 'War in the Pacific' scenario (except for the Andrew Brown - Extended Map scenarios - which require the map installation). Version 1.3 is basically a more "matured" version with a lot of detail cleanup. The major changes in Ver.1.3 are as follows; Aircraft: ---------- All aircraft MG/Cannon armament has been reduced to either range 2 or 3 (in game terms this a maximum range of 1000 or 1500 yards respectively). The criteria for determining range were caliber and Muzzle Velocity. All elite squadrons starting over 55 experience have been proportionately brought down to less than 80 experience (i.e. in the 70 range) - with the exception of the KB squadrons of Akagi, Kaga, Hiryu, and Soryu, each of which will start at 80 experience. The Historical Pilot file has not been touched, and all pilots remain with their units. The Japanese and (some)Allied trained pilot replacements pools have been increased. The KI-43 1b Oscar has been given the 'Zero Bonus'. [NOTE: The Japanese player should NEVER - EVER take advantage of this and operate Oscars from CVs ...NEVER.] Further aircraft changes include: P-26's are gone at PH (using P-36’s a by that time). The P-400 has been re-introduced and given back to the 347th FG (the only unit to start with that aircraft). (the P-400 was done away with in Ver.1.2) The P-40B has been re-introduced, and is used by units of the 18th FG in Hawaii and the 3rd FS in the Philippines. The other AT START P-40 units are equipped with either the P-40C or P-40E-1-CU (the major P-40E production variant). The Hurricane IIb has been added, for the Hurricane squadrons arriving before 6/42, The Spitfire Vb is not available until Sep 42 (when the first group in the Far East equipped with them at Darwin). The F6F, P-47D, and P-51D types have had their monthly production increased to match the numbers available in the period in which they operated. The P-51D is no longer available before 12/44. The following Allied aircraft types are now on map production and will auto-upgrade to the next model (ceasing production of obsolete types): B-17, B-24, B-25, P-40, P-38, P47, P-51, F4F, & F6F. Production capability in the United States has been increased to enable this. The F1M2 Pete has been reclassified as a Float Fighter (it appears it's historical role was more of a point defense and gunnery observation aircraft than a true recon). The KI-43 II has had it's protection upgraded to armor level 1 (due to An armored seat and rudimentary self sealing tanks being introduced in production), also the aircraft can carry one 500lb bomb. (both sources - Francillion) The A5m Claude, KI-27 Nate, I-16(& I-16c), and I-153(& I-53c) have had Their maneuverability increased. USA/California: ----------------- Several bases have been added, Sacramento (from CHS), Muroc Field (now Edwards AFB), Camp Roberts (major training center Inf/Arty), and Fort Ord (major training center and home of the 7th Div). China: --------- Chinese unit positions At Start – have been readjusted to be accurate. Wenchow starts in Chinese hands, as well as Pucheng and Kanhsien being added to the map, in Chinese hands. An appropriate redeployment of some Chinese units has been made. China Air Task Force (Air HQ) under Gen C. Chennault in Kunming has been added to the Chinese OOB, along with an AVG Photo Recon Section (4 a/c) under Erik Schilling. This gives China one Air HQ and one Recon unit. Philippines: ------------ A reorganization of the units and bases of the Philippines has been extensive, and is partially based on CHS and RHS research, partially on other (historical) sources - a good source may be found here: http://www.ibiblio.org/hyperwar/PTO/RisingSun/index.html Dutch East Indies: ----------------- The OOB for the DEI has been gone over(and it turns out that the original OOB in stock WitP is pretty darn accurate), and a few of changes have been made - Wulfhorst's Mobile BN has been separated from the 6th KNIL Rgt, and relocated to Batavia. The KNIL Marine BN has been added at Soerabaja, the Bali Defense BN has been added, and the four KNIL 'regular' regiments start at a higher state of readiness. India: --------- Nine Indian Army District Brigades have been added; Pashwar, Rawalpindi, Lahore, Meerut (Delhi), Lucknow, Assam, Dacca, Madras, and Bombay. These units correspond to Indian Army Military Districts in India. These units are “Home Guard” - and should stay IN India. Japanese Empire: ---------------- The Manchurian National Army, and Indian National Army units have been added to the Japanese OOB (courtesy of CHS and RHS.) Motor Torpedo Boat Squadron 3 (Philippine Islands): ------------------------------ The historical commanders of each PT Boat (31,32,33,34,35, & 41) have been put into their proper boats (for historical interest only). ______________________________________________________________________________ ------------------------------------------------------------------------ Design Notes version 1.2 The following changes have been made: (1) Chinese supply levels have been increased to maintain the stock game supply ratio between the size of the army and monthly supply: NEW SUPPLY MODEL Location Heavy Industry Resources Daily Supply Yenen 180 180 132 Paotow Hengchow 50 Pakhoi 120 Changsha 180 600 364 Sian 60 60 332 Homan Kweichow Kunming 30 300 544 Wuchow 5 300 307 Tsuyung Nanning 150 Kweilin 180 Kweiyang 132 Chunking 360 300 1595 Chengtu 10 300 770 Sinning 300 Kunchang Lanchow 180 180 300 Lungchow Luichow Hami Tuyun ________________________________________________ Total 1005 |Total 2220 | Total 5276 Daily Hvy Ind |Daily Resources | Daily supply Combined Daily Total=8501 Combined Monthly Total (less Burma Road)= 255,030 Combined Old Monthly Total (less Burma Road)= 134,250 -------------------------------------------------------------------------- (2) Air combat has been revised with particular focus on the aircraft of 1943 - 1945. Maneuverability changes have been based on comparative wing loading at full load (not max load). Also, durability of most Allied fighters has been raised slightly. Durability has been based on the Dry Weight of the aircraft. The reusluts of this are that Japanese planes are more agile than their Allied counterparts, while Allied Fighters are faster and tougher (higher durability). These changes have helped tone down the typical late war lopsided air combat results. (3) F6F-3 Hellcat and F6F-5 Hellcat have been added. F6F-3 Hellcat will arrive in Feb 43 (production began in Oct 42, VF9 became the first F6F equipped squadron in Jan 43). Production will switch to the F6F-5 in Apr 44. (Note: as no graphics are required for this mod, both models share the same stock graphic. Anyone who wishes may easily incorporate separate graphics by supplying the art themselves, and then pointing either Hellcat at the new graphic slot, using the editor) (4) B-17, P-38, and F6F are all now "On Map Production" and each aircraft will auto-upgrade to the newer model at an increased production rate. Obsolete models will not stay in production through out the war. (5) Numerous errors have been caught and fixed from the previous release. -------------------------------------------------------------------------- __________________________________________________________________________ __________________________________________________________________________ -------------------------------------------------------------------------- Version 1.1 Design Notes on the B Mod; alternate scenarios for stock scenarios #15 and #16. The purpose of this mod was to give Non-CHS & RHS players an alternative to stock scenarios 15 and 16 that also do not require any graphics set changes. The focus is on adding more (hopefully) historical realism, with emphasis on the following aspects: (1) Naval Warships – All warships have had their armor ratings verified and sometimes changed to what current publications verify (Conway's, etc.). Also, all ships from DE's to CV's have had their Durability Ratings standardized. The method I used was to grant 1 Dur for each 200 tons Standard Displacement (which is the starting point for stock WitP). [Note: only Standard Displacement was used, as extra tonnage due to a full fuel load, stores, and added deck houses, adds no structural strength. Also, the original standard of a sliding scale of durability between ship sizes has been maintained by giving all DD's and DE's an additional point, and all vessels over 20,000 tons no real change. No auxiliaries, AK's, AP's, TK's, or Patrol Craft have had stock durability touched.] All AK's, AP's, and TK's have had their capacity reduced by approximately 1/3 (as has been done in several other mods) to help slow down the pace of operations. However, I have rounded the numbers for ease of calculations by players. (2) Air Combat – Air combat in WitP has long been known to be too generally bloody to be realistic. I have tackled this in the following manner: All Aircraft guns have had their Accuracy Ratings re-valued. The original method in stock WitP was to rate accuracy as the square root of the Rate of Fire of a weapon, divided by 100. The method I have used was to multiply the square root of ROF with the square root of Muzzle Velocity, and then divide by 100. This yields a number around half of what the stock game method generates, it is also unbiased, and reflects the minute differences in the weapons themselves. (allowance has been made for all Japanese Fighters that are armed only with two nose mounted machine guns - such as the Oscar and the Claude. These planes still have double the accuracy of all other aircraft weapons - so as to keep them useful and competitive). The net result of these changes is to significantly lower air combat losses to more realistic levels, without having a ripple affect on other aspects of combat involving aircraft and land units or ships. (3) China – It has long been recognized that the Chinese Army ‘as represented in WitP’ is less than half of what China possessed. As China was originally included in WitP to be an area for ‘on map’ training of the Japanese Air Forces, the actual size of the Chinese forces was not considered to be a problem. However, since a decisive land war in Asia is a feature most players wish to have, a more reflective Chinese OOB was necessary. Through research I have created a much more representative Chinese OOB (which essentially doubles the size of the KMT Chinese Army). Also added are semi-independent CCP Guerilla forces, and Chinese Labor Construction units (16 to 20 units - depending on the map version, and all of which have no combat strength), as well as Artillery units, as well as more supply (CHS Daily supply and stock HI and Res). However, these more numerous Chinese Army units are much reduced in all heavy weapons - as they were historically. The main units in the Chinese Army are now divided into the following: 1) Regional Army Corps and Divisions (based on the standard 4000 - 5000 man Division, these are the various Warlord's troops and the bulk of the army). 2) Central Army Corps and Divisions (based on information stating that the Central Army used an 8000 man Division - these are Chiang's politically reliable KMT troops). 3) Provisional Corps and Divisions. 4) CCP Corps, Divisions, and Guerilla Brigades (these last named CCP Guerilla Brigades are only the size of raider battalions, meant for harassment only). The stock game Chinese OOB is: 69 Chinese Inf Corps 4 Chinese Cav Corps 1 Chinese Tank Rgt 18 Chinese Inf DIVs ------------------- Equivalent to 164 Chinese Divisions My revised Chinese OOB is: 80 Regional and Provisional Army Inf Corps 24 Regional and Provisional Army Inf DIVs 35 Central Army Inf Corps 10 Central Army Inf DIVs 6 CCP Inf Corps 4 Regional Army Cav Corps 3 Central Army Cav Corps 1 Central Army Tank Rgt 16 Central Army Arty Rgt 16 CCP Guerilla Bde -------------------- Equivalent to 290 Chinese Divisions China created some 550 divisions during the long war with Japan, but never had that many divisions in the field at one time. Since no definitive and exactly detailed Chinese OOB is readily available in English, I felt Going for approximately half that number is appropriate. Not included in the revised Chinese OOB are the approximately 2 million Chinese troops in Japanese service (mainly in Manchuko). However, since these troops were not used in Field Armies, nor were they well armed or trusted by the Japanese, hey remain as invisible police units - as are the extra 1.5 million British Indian troops in India. This vastly increased China has been counter balanced by the fact that most of it is static and may not move. Only 20 Chinese Divisions and 30 Chinese Corps start the game mobile. The rest are tied down in static positions that are immobile – Unless attacked and forced to retreat by the Japanese. Thus, the Japanese player may ignore the Chinese juggernaut – so long as he does not activate them himself by attacking them. The idea is to recreate the quagmire that really existed for Japan in China. Also Chinese territory has been brought in line with CHS as to the 1941 start lines. (4) The USSR – Hand in hand with China, the USSR in stock WitP no longer gets reinforcements if attacked, nor does it stage units for the Aug 1945 attack. So - I have added a few reinforcements for the second half of 1943 and I restored the majority of the large corps that took part in the Manchuria campaign of 1945 – all of which arrive in June 1945 as in the Manchuria scenario. ------------------------------------------------------------------------------------------------ I have also made the following changes for Historical Accuracy or Game Play: All BB main guns have had their Rate-Of-Fire slightly increased (in the Data Base accuracy rating = ROF for naval guns). The stock ROF is from 12 to 20, this has been raised to 29. This will increase their participation in surface actions, but still not have as high a ROF as 8* guns. 500 lb and 250kg bombs, devices 203 and 208 respectively - have both have been slightly enhanced. PBEM experience has amply demonstrated that both devices are a bit weak in effect on warships (actually my Japanese opponent first suggested that the 500lbr was just too weak after his CA Myoko was hit a verified 25 times in one attack by carrier based SBD's using 500 lb'rs and suffered trifling damage - not much more system damage than is usual from several weeks peaceful steaming). The solution I used was to raise the pen value of the 500 lbr from 45 to 51, and to balance this by raising the effect of the 250 kg from 370 to 400. Now both devices are a bit more to be feared by the enemy - but still in proper relationship to each other. Political Points for both sides have been increased from 50 to 100 points daily, to give more freedom of action for each player. (This can always be easily re-set in the Scenario Editor). The B-17 monthly replacement rate has been drastically cut from 75 to 20. (All groups still come in at ½ strength). F4U-1 Corsairs are No-Longer Carrier Capable. F6F Hellcat - The first series production Hellcats at Grumman were completed in Oct 1942, with production continuing throughout the war. The first Carrier air group operational with Hellcats was the USS Essex in March 1943. Therefore, Hellcat avaiability has been moved up to March 1943. Fighter aircraft have been a bit re-evaluated. I have gone in favor of weighting maneuverability (that slippery mystical rating) based more on wing loading - resulting in NO Allied fighter having a maneuverability rating over 34, while the KI-43I and II have had their maneuverability increased to 37 and 36 respectively. Allied fighters greatest strengths are more of speed, armament, and durability. The KI-43III has been added for 1944 as a replacement for the KI 43II. The KI-61 Tony now comes in two variants, one in 1942 (armed with 4x.50 mg's) and the other in 1944 (with 2x .50s and 2x 20mm's). F4F4 Wildcat production will not begin until March 1942. The P-26, P-35, P-36,and P-40C (no longer P-40B) are all effectively Out Of Production at start. P-40E-1-CU is the main American P-40 variant, and production has increased to 60 units per month. The AVG have their own unique aircraft (which they did) - the Curtis H81-2A. This aircraft has a history of it's own, but in game terms - it has a bit higher speed and climb than the standard P-40, and is available in limited numbers only to the AVG (it's replacement aircraft is the standard P-40E). There are Two P-38F units at start in Los Angeles, these should be left on the USA West Coast until Oct 1942. The P-400 has been done away with (as only one unit I found is assigned the P-400, that unit has been re-equipped with the virtually identical P-39D). The slot freed up (with the altitude penalty) has been used for a unique P-40E in the game – this aircraft is used ONLY by USAAFFE units at start, and has no replacements. The intent is to simulate the lack of Oxygen available to fighter squadrons in the Philippines, and to keep these units from getting replacement aircraft – since none were ever shipped to the Philippines after the war started. British Royal Navy J-class Destroyers: Two Missing 0.5" quad AA MG mounts have been added to the J class DDs (RS & LS). Also, because of the never ending demand for British Destroyer withdrawals for the entire war - the following four J class DDs will arrive in early 1942 with British CVs: Javelin, Jervis, Kelvin, and Kimberley. A U.S. Naval Infantry battalion has been added as a reinforcement to Bataan in early 1942 to recreate the unit that existed and was created from US Navy personnel on Bataan – and which participated in the 'battle of the points and pockets' during the siege of Bataan. A Marine Defense Bn detachment and a small USN Base Force have been added to Guam at scen start (as historically they were there). U.S.M.C. Divisions have had the total number of Infantry Squads brought up to 364 Div /121 Rgt., just as a U.S. Army Div does. This has brought the strength of the division back up to what it should be (19,000 men without combat attachments) and accurately reflects the 25% greater manpower in the organic Rifle Companies of a Marine Div (compared to a U.S. Army Division). Bombay India (in the Stock Map scenarios) or Aden (in the Andrew Brown Extended Map Scenarios) - has been given the option to expand its ship repair yard to a maximum level of 100, this is the only Allied yard in the game that may expand. The reason for this is that British naval units in India do not have the option in WitP to sail back to the US East coast or Britain for repairs, and must instead sail to the US West coast instead - this is actually farther (and more dangerous) than returning to the Atlantic. Also, Bombay had major ship repair facilities, greater than reflected in the stock game. ------------------------------------------------------------------------------------------------------------- Final Notes: My Original idea was to incorporate the Nik Mod for aircraft changes, but after securing Nikademus’s permission to do so, it became apparent that it would be impractical to implement along side the other changes I was making, because of the ripple effect on so many other systems that I didn't want to touch. So I proceeded with a combination of some of his ideas and my own methods, as well as borrowing from CHS and Andrew Brown. The Stock Map Scenarios are meant for players who use stock map, or Subchaser's map - that is - players who have not wished to change to CHS map (AB) and graphic set. The Andrew Brown Extended Map Scenarios are for those who have already installed this map package - but it is still intended for stock graphic set (Map Mod Option #3). Personally, I think the Andrew Brown Extended Map Scenarios are the best, not only for the map - but they also take advantage of Andrew's great work on his scenarios #125 and #126 which are rich in detail for the South Pacific, New Guinea, DEI, Australia New Zealand, CBI, and Canada areas. I have deliberately NOT gone with an exclusive graphic set of aircraft for this mod (though one has been made), so as not to require any player change anything in their stock game. Well over 200 hours of play testing have gone into this effort.... However - errors are always possible - so any and all feedback from anyone who tries any scenario will be welcome. Playtesters - Kadrin, BluesBob, kbad, and Big B A special thanks to Andrew Brown for his assistance in the conversion work he did so graciously, to Treespider for his advice on China, and to Kadrin for his time devoted to playtesting and scenario detail and design work. Hope anyone who tries it - enjoys it. Big B
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