Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

LU's still appearing at the start even with the button being 'Off' ...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Public Beta Feedback >> LU's still appearing at the start even with the button being 'Off' ... Page: [1]
Login
Message << Older Topic   Newer Topic >>
LU's still appearing at the start even with the button ... - 3/20/2007 6:04:46 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
LU's still appearing at the start even with the button being 'Off' in all 3 scenarios.

Chris


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov
Post #: 1
RE: LU's still appearing at the start even with the but... - 3/20/2007 6:44:55 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The button has to be on in order for the LUs not to show up. Also, it won't remove LUs that the scenario designer has specified should appear, only those that would be auto-generated by the game.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to christof139)
Post #: 2
RE: LU's still appearing at the start even with the but... - 3/20/2007 6:53:47 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

The button has to be on in order for the LUs not to show up. Also, it won't remove LUs that the scenario designer has specified should appear, only those that would be auto-generated by the game.


That's what I mean, the Off Button is On!!! I'll check and see if I have it right. Could be I don't, since I have been hopping in and out of the game and etc.

Thanx, Chris

_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Erik Rutins)
Post #: 3
RE: LU's still appearing at the start even with the but... - 3/20/2007 5:55:52 PM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
Unfortunately, I have the 'No Legendary Units at start' box checked and they showed up in a game. I have Bill Amos' files in the July 1861 Scenario folder and did not overwrite them when I updated with the new v1.9.4 patch. That is all I can think of that might be doing this, so I will yank Bill Amos' mod files, copy the original v1.23 patched files back into the July 1861 scenario folder, and udate the game again with the new v1.9.4 patch.

It's really no biggie to me, because I like some of the vanilla LU's, but there are many I don't like, especially at the start of the game. I guess I can eventually mod this as I want to in the future.

Chris


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Erik Rutins)
Post #: 4
RE: LU's still appearing at the start even with the but... - 3/20/2007 11:00:10 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
It's easy to mod the LU file if you don't want any LUs to appear in the game ever -- maybe we can include a version of this on our downloads page.  I'll put this on my list.

_____________________________



(in reply to christof139)
Post #: 5
RE: LU's still appearing at the start even with the but... - 3/21/2007 7:31:34 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

It's easy to mod the LU file if you don't want any LUs to appear in the game ever -- maybe we can include a version of this on our downloads page. I'll put this on my list.


Hi, and thanx. I can live with and actually enjoy some of the LU's appearing later in the game, but not at the start, however, a few at the start is OK for me too, just not a whole bunch.

Can I simply change the names of LU's, their place and times of appearance and what abilities they have through simple replacemtn text in a word processor?? And if I don't want a particular LU at all can I somewhow just type in a cancel code for that LU's lines in the file, or simply delete that LU?? I remember that in Medieval Total War the cancel/ignore line code was a '/' if I remember correctly.

Chris



_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to ericbabe)
Post #: 6
RE: LU's still appearing at the start even with the but... - 3/21/2007 7:41:40 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
You can change abilities and attributes easily by modding their file, but not times of appearance. (We haven't programmed LU's to appear at historically accurate times, though we might do that if there were demand for it.)

As for how to remove specific units, Eric will have to explain that.

(in reply to christof139)
Post #: 7
RE: LU's still appearing at the start even with the but... - 3/21/2007 8:47:31 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

You can change abilities and attributes easily by modding their file, but not times of appearance. (We haven't programmed LU's to appear at historically accurate times, though we might do that if there were demand for it.)

As for how to remove specific units, Eric will have to explain that.


Thanx for telling me that, as it is what I thought could be done. As far as the random appearances go, that is OK too, because it does add a nice surprise every now and then.

In my last 2 CSA games, Kentucky has come in on the side of the CSA since I as the CSA stay out of kentucky, but the Stae is usualy overrun quickly by the USA and i get only a few units added to my main CSA armies. However, I leave garrisons so the USA has to besiege them and take casualties. Both times I have conscripted in Kentucky I always recieved the Orphan Bde., which is a nice addition to the main CSA forces. I like that particular LU!! Plus I actually had both Breckinridge and Helm as Gens.

When Kentucky joins the CSA, as long as the CSA can hold a couple-few provinces for a long time, even without any of the 3 cities in Kentucky, then this is a good additonal flow of supplies for the CSA, coupled with snatching southern MO provinces and Kansan Neosho province.

Chris




_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Gil R.)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Public Beta Feedback >> LU's still appearing at the start even with the button being 'Off' ... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.875