zaquex
Posts: 368
Joined: 11/30/2007 From: Vastervik, Sweden Status: offline
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quote:
ORIGINAL: moopere quote:
ORIGINAL: zaquex quote:
ORIGINAL: HanBarca Too bad I cannot post polls, I'd be really curious to see how many among the TCP/IP fans have actually tried to play a game with other 6 human players. This is a in my oppinion strange question. Could you elaborate on what you want to know and for what purpose this question is relevant. Probably two possible aspects of relevance (though I'm not the original poster): 1) Its hard getting even 2-3-4 known guys who are not physically located at the same house/club/whatever to participate at known times for known lengths of time via tcp/ip - look at any tcpip multiplayer games for proof of this...RTW/NTW2/M2TW even World of Warcraft. Generally tcp/ip seems to work best at collecting ad-hoc players together for reasonably quick (1-2 hour) games of something. 2) I've not personally tried PBEM yet, but perhaps its not a difficult as some are proposing. Time consuming yes, but then, this is not a game thats meant to be started and finished within the same evening. Regards, Moopere It is strange how PBEM fanatics seem to be so terrified as soon as TCP/IP is mentioned. I would really like to hear good arguments to why a TCP/IP solution would be so bad. Personally I think there must be a big misconception on what a client server solution can do. Playing a TCP/IP based game with more than 6 participants is in itself nothing strange; millions of players do it every day. And there shouldn’t be any unsolvable technical issues with a TCP/IP implementation. I sometimes play a game where up towards 30k concurrent connections is common. I personally think that EiA is much more suitable for TCP/IP. Marshall has been forced to make radical compromises to try to make EiA remotely possible as a PBEM game. We are approaching a point where further time saving changes would compromise the fundamentals of what makes EiA such a classic game. Despite this we are still looking at a game where a reasonable 24h response time will on average give you one or possibly two turn files a week. The majority of these turns you finish in less than 10 minutes. Each turn will probably take you 10 minutes of administration (loading programs, downloading your mails, copying files, ziping/unziping files, attaching files to mails etc). This ratio of “fun” will be experienced for the next 10+ years if this is the pace you progress, IF you manage to play the game to its end. I'm sorry, no matter how much I love EiA, I think I will have more fun and less frustration doing something else. TCP/IP will not solve all of these issues. It will however remove the administration part; it will make it possible to implement a more interactive way to play diplomacy and naval etc, if so desired. It will make it more or less impossible to get away with reload, iteration or edit cheats. It will provide a way to play the game in an FtF like pace, if and when you can gather all the players. As long as there is a stable and reliable server, the players will never be worse off than with a PBEM game. Regards zaq
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