NeverMan
Posts: 1722
Joined: 2/24/2004 Status: offline
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quote:
ORIGINAL: moopere quote:
ORIGINAL: NeverMan quote:
ORIGINAL: moopere If you are waiting days for an email then your net connection would have to be so bad that you couldn't play by TCPIP anyway. If your net connection is good, and, as I say in my original post all 7 players are at their terminals at the same time then you could get 30 second turnaround on players emails/turns. As I suspected, what we're really talking about here is all the stuffing around with files...saving them here not saving them there..making sure the extensions are correct...blah, blah, blah. The interface to PBEM could be made seamless if desired with EiA picking up all emails with a certain encoded (or other) string in the subject from the default email program. Cheers, M. 1. Not true. Your bandwidth capability has very little to do with how fast or how slow you receive emails. There are queues from the server ends, etc. Email queues, yes sure, but you can't really use corner case problems to make a point like this. I could also say that occasionally packet loss or routing problems will cause issues with IP connections as well. You could say that and it also applies to email, since it is ultimately going over the same phsyical connections. Most decent email hosts will turn emails around in seconds and that includes time to check at the server end for virus' as well. I have a gmail account for instance which is hosted on an enormously busy server yet still turns emails around in less than a minute. I haven't experienced this. I know of quite a bit of emails I have sent that didn't get received for a few hours and vice-versa. quote:
ORIGINAL: NeverMan 2. How much more complex would it be to implement a TCP/IP Client/Server environment within EiA than to create a "seamless interface" where EiA directly grabbed emails with some "encoding" directly from your email account. Very much more. Many powers of magnitude more complex I'd suggest. Any decent 'code hacker' could probably write something up in a couple of weekends in python which bolts onto the front of EiA in order to do as I suggest in my email above to 'clean up' the PBEM inteface. Matrix could do it even quicker because they'd not have to reverse engineer anything. But mind now we're talking about cleaning up a somewhat clunky interface to humans, not really reprogramming any part of the game proper. quote:
ORIGINAL: NeverMan How would this work if you used hotmail or yahoo? Would EiA start, log onto my email account and then grab this file? What kind of security issues are there? If not, would it just grab the files whenever I opened my email account? If so, what would be the point? Well, the point, apparently, is that folks involved in this thread hate waiting days and days for each game turn to complete and imagine that we need to bolt on a whole new communication method to get around the problem. I'm just suggesting that email is already pretty quick and perhaps what we're really complaining about here is the interface of the existing PBEM system. You would use your 'default' emailer to pick up your email - so there are no security issues there that don't already exist with your favourite email application. EiA could then scan the subject field of your emails looking for something distinctive that tells it that the email is destined for one of its PBEM games. After this its just a matter of splitting out the attached files and plonking them into the required spots in the filesystem (after a bit of sanity checking obviously). If you had your email app looking for new mail every 30 seconds and EiA looking every 30-35 seconds then you would get the effect of direct TCP/IP connections so long as all players are actually there and sending in their moves....Its really PBEM of course, but with a no mess interface. Again, personally, I dont use an "email app", I use yahoo. A lot of people use systems like that. So basically you are saying that I would have to login to my email account and leave it open for EiA to check? Not sure how advantageous that would be since at that point I could just check it myself. No security issues? I'm a little skeptical on that, but given, probably no more than using a TCP/IP connection, so I will moot that. We should all realise by now that PBEM works as fast as the group using it. If someone wants to think about his move for 24 hours TCP/IP connections are not going to help you. TCP/IP is faster, period. You are trying to argue that an email conversation is faster than live chat and you are wrong, sorry. Best regards, Moopere.
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