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RE: Is TCP/IP Supported?

 
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RE: Is TCP/IP Supported? - 2/12/2008 6:53:25 AM   
Murat


Posts: 803
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From: South Carolina
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Please, if you are truly a good programmer you can reverse engineer your way through the code - should be easy right?

(in reply to NeverMan)
Post #: 151
RE: Is TCP/IP Supported? - 2/12/2008 5:25:00 PM   
NeverMan

 

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Joined: 2/24/2004
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quote:

ORIGINAL: Murat

Please, if you are truly a good programmer you can reverse engineer your way through the code - should be easy right?


Yeah, that is a funny joke!


(in reply to Murat)
Post #: 152
RE: Is TCP/IP Supported? - 3/27/2008 4:06:43 PM   
bresh

 

Posts: 936
Joined: 8/8/2005
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Its not really needed for the normal gameflow.

But it could be nice for combat, and actually reduce people thinking others cheat.
TO make tcp/ip connection for battles which normally would require fileexchange. (Maybe even for all battles someday who knows).
Offcourse this could in one way speed 1 battle, but then again require both players avaible to do this at same hour.

Regards
Bresh

(in reply to Marshall Ellis)
Post #: 153
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