Marauders
Posts: 4428
Joined: 3/17/2005 From: Minnesota Status: offline
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quote:
The voting reflects a desire for the user to be able to, when simming a game, to use the game's "on-field" engine (or 3-D engine, if you want) but without the graphics (a la FBPro). The main reason is to get stats on par with, and completely and directly comparable to, non-simmed games. I don't think you can conclude that most users want to ultimately sim their games. I believe the majority are probably like me - those that want to actually coach their team's games using the "on-field" engine, and sim many or most of the rest of the teams in the league's games, but have generated stats directly comparable. That's why I voted for the new sim engine (and I am sure many did as well). I agree with this. Changing the sim engine to a 3D based engine is a high priority with the Maximum-Football community. As I recall, this was similar to how David had planned the sim engine to work in the first place, but it did not speed things up as quickly as some people would have liked. I didn't agree with going to an artificial sim engine at that time, but that is what is in the game now. It will not be changed to the 3D sim in 1.5, as there is not time to do so, but some tweaks are being considered to make the current sim engine more comparable to the 3D game stats. quote:
Im not criticizing anyone here either. Scott_WAR and elmerlee are absolutely within their rights as purchasers to speak up. Of course. Feedback is important. quote:
However, I will admit to being a bit tired of wondering when I can relax and just start playing. I would really like to see David at some point just say "Thats it, the game is on feature lockdown. New graphics engine, new sim engine, vista fixes...thats it" Then squash whatever bugs are there and start looking toward an expansion/add-on, or a version 2, for whatever direction he wants to take the game in. That has been a huge topic in the private development board. Release 1.3 was to be considered as a lock down point feature wise, but community depth charts suggestions and Microsoft complications relating to Vista and DirectX support forced David to make changes that will become Release 1.5. That is the new target for the lock, and some features that community members are asking for will not make it in. It is really the trade off that has to be made to have a clean build. quote:
I think gary hit on EXACTLY what is troubling me..... I have started and stopped work on a few things, because future updates that are planned is going to change the game, and I dont want to do a lot of work just to have to start over again next update. So yeah, at some point the game has to finalize and stop adding and changing features. I hear you. I have updated formations and plays many times. I have put a hold on things because small changes have been made that put a player out of alignment or defensive plays have added features. That is why a lock down is important; we need to be able to just get on with playing the game. quote:
BUT- we must have certain features for online, multiplayer leagues. We need that sim engine, we need H2H play, and possibly we need GM/financials. Please continue to ask for these as wish list items. David has been responsive to feedback and input.
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