Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Newbie

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Newbie Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Newbie - 5/31/2007 8:55:28 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
RUPD3658 probably meant the game term "Zone", not "Area".
Fact is that if Zone SE is under Computer Control a lot of weird things happen (air squadrons changing or even dropping targets, LCU doing weird things, a lot of LCU warping), even in zones controlled by the player. The whole thing has been reported a long time ago.
To fix this there is no alternative but to set Zone SE to Human Control.

(in reply to terje439)
Post #: 91
RE: Newbie - 5/31/2007 10:53:17 PM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline

quote:

ORIGINAL: bradfordkay

Is there home port set to Brisbane? If they're low on fuel they often reset to go to their home port instead of a closer destination, i think.

Another possibility is that there are enemy carriers in the area and they are running for home.


In the words of Homer Simpson; "DHO!"

Yup they are! Should have thought about that. Thanks!
Terje

(in reply to bradfordkay)
Post #: 92
RE: Newbie - 5/31/2007 10:55:01 PM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline

quote:

ORIGINAL: Rainer

RUPD3658 probably meant the game term "Zone", not "Area".
Fact is that if Zone SE is under Computer Control a lot of weird things happen (air squadrons changing or even dropping targets, LCU doing weird things, a lot of LCU warping), even in zones controlled by the player. The whole thing has been reported a long time ago.
To fix this there is no alternative but to set Zone SE to Human Control.



Ah I see, well I believe the previous poster placed his finger on the aching spot
But thanks for clearifying this one for me as well!

Terje

(in reply to Rainer)
Post #: 93
RE: Newbie - 6/1/2007 4:44:36 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
So, have we scared the newbie off yet?

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to terje439)
Post #: 94
RE: Newbie - 6/1/2007 5:42:27 PM   
Lord Martin

 

Posts: 15
Joined: 5/24/2007
From: Sweden
Status: offline
Nah, at least not me.

I´m just to busy defending island shores from japanese invaders to post.

And trying to build up a brittish naval and army counterstrike force in Burma. =)

(in reply to dtravel)
Post #: 95
RE: Newbie - 6/1/2007 9:59:03 PM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline

quote:

ORIGINAL: dtravel

So, have we scared the newbie off yet?


Me? Nah, I'm too stubborn to be scared away

(in reply to dtravel)
Post #: 96
RE: Newbie - 6/2/2007 12:01:00 AM   
RUPD3658


Posts: 6922
Joined: 8/28/2002
From: East Brunswick, NJ
Status: offline

quote:

ORIGINAL: terje439


quote:

ORIGINAL: dtravel

So, have we scared the newbie off yet?


Me? Nah, I'm too stubborn to be scared away

Ah, the perfect Japanese player.


_____________________________

"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke


(in reply to terje439)
Post #: 97
RE: Newbie - 6/2/2007 5:56:23 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline

quote:

ORIGINAL: RUPD3658


quote:

ORIGINAL: terje439


quote:

ORIGINAL: dtravel

So, have we scared the newbie off yet?


Me? Nah, I'm too stubborn to be scared away

Ah, the perfect Japanese player.



Nah as a Norwegian I need to use those Norwegian ships to bring some much needed glory to the Norwegian Navy!

(in reply to RUPD3658)
Post #: 98
RE: Newbie - 6/2/2007 6:00:11 AM   
RUPD3658


Posts: 6922
Joined: 8/28/2002
From: East Brunswick, NJ
Status: offline
Norwgian ships?

Maybe he will be a modder.

_____________________________

"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke


(in reply to terje439)
Post #: 99
RE: Newbie - 6/2/2007 7:07:04 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

quote:

ORIGINAL: terje439


quote:

ORIGINAL: RUPD3658

Ah, the perfect Japanese player.


Nah as a Norwegian I need to use those Norwegian ships to bring some much needed glory to the Norwegian Navy!


Harpoon player?????


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to terje439)
Post #: 100
RE: Newbie - 6/2/2007 8:03:50 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline

quote:

ORIGINAL: RUPD3658

Norwgian ships?

Maybe he will be a modder.


Hehe there are Norwegian ships included in the game

Try looking around Karachi

Terje

(in reply to RUPD3658)
Post #: 101
RE: Newbie - 6/2/2007 8:15:41 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Yeah, the British made very heavy use of the Norwegian merchant navy, most of which escaped capture by the Nazis, IIRC.

_____________________________

fair winds,
Brad

(in reply to terje439)
Post #: 102
RE: Newbie - 6/4/2007 9:02:21 PM   
Lord Martin

 

Posts: 15
Joined: 5/24/2007
From: Sweden
Status: offline
And now a resurrection

I´m a bit confused with the supplylines.
If I´m to send supply to an inline base. What´s the best way to go?
If I send them to nearest harbor, will they automaticly be sent to the base?

Regards!

(in reply to bradfordkay)
Post #: 103
RE: Newbie - 6/4/2007 10:41:56 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: Lord Martin

And now a resurrection

I´m a bit confused with the supplylines.

Just like everyone else here.
quote:

If I´m to send supply to an inline base. What´s the best way to go?

I assume you mean "inland base"?
quote:

If I send them to nearest harbor, will they automaticly be sent to the base?

In theory, yes. In practice, sometimes, maybe, if you're lucky. The movement of supply by the program among non-port bases is one of the problems many people have. You can't really do anything about it, there is no option to manually move supplies overland. I would suggest unloading supplies at the nearest port, staying under 100,000 supply there, and just hoping for the best. Eventually some supply will move.

(I say "under 100,000" because of some behaviour I just noticed in my current game. In a situation where an inland base had a very large supply demand and units there were using up lots of it so it had to keep drawing more, there were only two ports it could draw excess supply from. The closest port had over 500,000 supply, specifically for that purpose. The other port was farther away and only had about 20,000 extra. The inland base drew from the further port. As I unloaded more supply at the further port the inland base drew that as well until I unloaded a big convoy there and its supply level went over 100,000. Once that happened the inland base stopped drawing in supplies. The big 500,000 supply dump never got touched. This is something I think Don, Joe or whoever needs to look in to.)

quote:

Regards!




_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to Lord Martin)
Post #: 104
RE: Newbie - 6/5/2007 12:41:08 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
Question(s) about subs;

a) are all allied subs useless at the outbreak of the war apart from granting xp to the japanese players ship crews? In my current Pbem game I've not seen my subs do any real damage apart from scaring my opponent (dud torp to a CV)
b) do subs perform better alone or in "fleets"?
c) are air asw patrols any good?
d) can subs torp ships in a base? Reason I ask is because I sent all my PHIL based subs towards one of his TRS Tf with no result...


Oh and this newbie has finaly learned to fear the Japanese "Death Star"

Terje

(in reply to dtravel)
Post #: 105
RE: Newbie - 6/5/2007 12:45:22 AM   
MineSweeper


Posts: 653
Joined: 9/19/2006
From: Nags Head, NC
Status: offline

quote:

ORIGINAL: terje439

Question(s) about subs;

a) are all allied subs useless at the outbreak of the war apart from granting xp to the japanese players ship crews? In my current Pbem game I've not seen my subs do any real damage apart from scaring my opponent (dud torp to a CV)
b) do subs perform better alone or in "fleets"?
c) are air asw patrols any good?
d) can subs torp ships in a base? Reason I ask is because I sent all my PHIL based subs towards one of his TRS Tf with no result...


Oh and this newbie has finaly learned to fear the Japanese "Death Star"

Terje

a. no....they are somewhat effective against AKs and APs....and are good to use to transport LCUs out of the Phillipines
b. best alone....no wolfpack bonus
c. yes....get some high exp. AGs and they can do wonders with a search AG
d. No

_____________________________





(in reply to terje439)
Post #: 106
RE: Newbie - 6/5/2007 12:47:43 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
w00tage! Allready!?

Hehe thanks for the quick reply.
The "no" to d) was what I was hoping would not be true

Oh well better deploy another strategy then

Thanks!
Terje

(in reply to MineSweeper)
Post #: 107
RE: Newbie - 6/5/2007 12:55:42 AM   
MineSweeper


Posts: 653
Joined: 9/19/2006
From: Nags Head, NC
Status: offline
What kills the allied subs are the duds(first year).....the best subs are the dutch ones at the start(better torpedoes).....

I do not play the allied side much and there are a lot of threads regarding the best use of US subs at the begining......



< Message edited by MineSweeper -- 6/5/2007 12:57:15 AM >


_____________________________





(in reply to terje439)
Post #: 108
RE: Newbie - 6/5/2007 12:57:43 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
quote:

ORIGINAL: MineSweeper
I do not play the allied side much and there are a lot of threads regarding the best use of US subs at the begining......




There are alot of threads about alot of things here
But being lazy I find it much more time preserving to simply ask rather than browse

Terje

(in reply to MineSweeper)
Post #: 109
RE: Newbie - 6/5/2007 1:18:50 AM   
MineSweeper


Posts: 653
Joined: 9/19/2006
From: Nags Head, NC
Status: offline
This is one of my Japanese sub killer units.......




Attachment (1)

< Message edited by MineSweeper -- 6/5/2007 1:26:05 AM >


_____________________________





(in reply to terje439)
Post #: 110
RE: Newbie - 6/5/2007 2:25:30 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: MineSweeper


quote:

ORIGINAL: terje439

Question(s) about subs;

a) are all allied subs useless at the outbreak of the war apart from granting xp to the japanese players ship crews? In my current Pbem game I've not seen my subs do any real damage apart from scaring my opponent (dud torp to a CV)
b) do subs perform better alone or in "fleets"?
c) are air asw patrols any good?
d) can subs torp ships in a base? Reason I ask is because I sent all my PHIL based subs towards one of his TRS Tf with no result...


Oh and this newbie has finaly learned to fear the Japanese "Death Star"

Terje

a. no....they are somewhat effective against AKs and APs....and are good to use to transport LCUs out of the Phillipines
b. best alone....no wolfpack bonus
c. yes....get some high exp. AGs and they can do wonders with a search AG
d. No

There is debate about C). Using the same settings, some people have effective air ASW and others get squat. Personally I have yet to succeed in getting any aircraft to ever attack an enemy sub, regardless of altitude, experience, % patrolling or anything else.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to MineSweeper)
Post #: 111
RE: Newbie - 6/5/2007 2:36:41 AM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
I get infrequent attacks on subs using ASW patrols.  Even more infrequent hits.  A HK group of DDs and one or two MSW {The sub will more often than not go for the slower, more expendable MSW than a DD} chasing down Subs spotted from the airworks well.

U.S. subs are not useless.  They will get few hits in 1942, but will score some.  More importantly, the crew EXP will raise and when you do get the good torps {and U.S. Sub doctrine changes to a a more aggressive stance} the U.S. Sub force will turn into ship killers.

(in reply to dtravel)
Post #: 112
RE: Newbie - 6/5/2007 2:37:34 AM   
MineSweeper


Posts: 653
Joined: 9/19/2006
From: Nags Head, NC
Status: offline
[/quote]
There is debate about C). Using the same settings, some people have effective air ASW and others get squat. Personally I have yet to succeed in getting any aircraft to ever attack an enemy sub, regardless of altitude, experience, % patrolling or anything else.
[/quote]
Not much debate here about it(small sample selection).....very effective(6 US subs hit by 250kg aircraft bombs at sea).....plus the air searches help your ASW surface forces hone in......





Attachment (1)

< Message edited by MineSweeper -- 6/5/2007 2:51:36 AM >


_____________________________





(in reply to dtravel)
Post #: 113
RE: Newbie - 6/5/2007 2:41:44 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
So, all the people who have effective ASW air patrols are playing the Japanese and all of us with ineffective ASW air patrols are playing the Allies.  *refrains from further comment*

And some further clarification for D).  Subs can not attack ships that are disbanded in a port, but they can attack a Task Force that is in the same hex as an enemy base.  But it is not guaranteed that a sub will attack just because an enemy TF is in the hex.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to MineSweeper)
Post #: 114
RE: Newbie - 6/5/2007 2:47:33 AM   
ctangus


Posts: 2153
Joined: 10/13/2005
From: Boston, Mass.
Status: offline
Also the S-Class subs carry Mk X torpedos, not the Mk XIV which has a horrible dud rate. Definitely use the S-Class aggressively, but even the US Fleet boats can score some hits early-war.

A couple tricks to successful sub ops:

1. If they've been spotted, or even might have been - move them! A higher detection level makes them less likely to attack and more likely to be attacked successfully. However, moving them will bring the detection level back down to zero.

2. While it might be possible, I've never seen more than 1 sub in a hex engage the enemy. Always send them to different hexes - I seem to get more attacks that way.

(in reply to rockmedic109)
Post #: 115
RE: Newbie - 6/5/2007 2:53:50 AM   
ctangus


Posts: 2153
Joined: 10/13/2005
From: Boston, Mass.
Status: offline

quote:

ORIGINAL: dtravel

So, all the people who have effective ASW air patrols are playing the Japanese and all of us with ineffective ASW air patrols are playing the Allies. *refrains from further comment*



I don't fly ASW patrols anymore. But naval search at 1-6K altitude certainly can produce good results for the allies. There's a couple sunk subs not in the screenshot. And probably twice as many damaged.





Attachment (1)

(in reply to dtravel)
Post #: 116
RE: Newbie - 6/5/2007 3:01:23 AM   
MineSweeper


Posts: 653
Joined: 9/19/2006
From: Nags Head, NC
Status: offline
The Japanese ASW A/C are effective.....saw ctangus post, thought I put up (the Japanese version)
Plus - if you damage a US sub around the Japanese Home Islands with alot of floatation damage, it will probaly sink on the long trek back to PH.....





Attachment (1)

< Message edited by MineSweeper -- 6/5/2007 3:17:31 AM >


_____________________________





(in reply to ctangus)
Post #: 117
RE: Newbie - 6/5/2007 4:41:31 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
quote:

ORIGINAL: ctangus


quote:

ORIGINAL: dtravel

So, all the people who have effective ASW air patrols are playing the Japanese and all of us with ineffective ASW air patrols are playing the Allies. *refrains from further comment*



I don't fly ASW patrols anymore. But naval search at 1-6K altitude certainly can produce good results for the allies. There's a couple sunk subs not in the screenshot. And probably twice as many damaged.


My current game is up to late March, 1945 and the only Japanese subs sunk by bombs were in port and hit during Port Attack missions. Some of my PBY, PBM and PB4Y groups have experiences up in the 90s. They spot subs, but they never, ever attack them. Altitude 1K, 5K, 6K, 10K, 20K, ASW Patrol, Naval Search, Naval Attack with high % on search, doesn't matter.

< Message edited by dtravel -- 6/5/2007 4:42:33 AM >


_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to ctangus)
Post #: 118
RE: Newbie - 6/5/2007 4:49:15 AM   
RUPD3658


Posts: 6922
Joined: 8/28/2002
From: East Brunswick, NJ
Status: offline
As Japan I have had my subs slaughtered by B-17/B-24 flying naval search at 6-10K feet. Likewise I have killed many Allied subs with Sallys/Helens.

_____________________________

"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke


(in reply to dtravel)
Post #: 119
RE: Newbie - 6/5/2007 4:53:32 AM   
MineSweeper


Posts: 653
Joined: 9/19/2006
From: Nags Head, NC
Status: offline
Strange, I set my Naval searches at 2000 ft. and my ASW at 1000ft...I like to keep the search and ASW A/C at the same base....do not know if this makes a difference, but I am happy with the results.....in my experince, 80+ exp is the key.....plus keeping the FAT down as much as possible....Though alot of people like the Sallys for ASW, I prefer the KI-49 Helen because of the 250kg load......the 100kg bomb on the Sally does not do a whole lot of damage compared to the 250kg.

Plus - check your commanders.....make sure they have good capibilties.....

< Message edited by MineSweeper -- 6/5/2007 4:58:13 AM >


_____________________________





(in reply to dtravel)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Newbie Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.297