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How to open .SRF files?

 
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How to open .SRF files? - 6/10/2007 9:16:22 PM   
Blond_Knight


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How to open .SRF files?
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RE: How to open .SRF files? - 6/10/2007 10:01:16 PM   
Staggerwing


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I posted about this in the general forum
The original CAW images were .lbm IIRC.
There were templates to build on and a great deal
of extra artwork on the disk.



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RE: How to open .SRF files? - 6/11/2007 3:00:54 AM   
alexs


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Hi Guys,
SRF is our new resource file format. In Essence, just a compilations of individial resources: ie pictures (usually in png format), sounds, animations etc. They can be viewed and updated from the resource editor screen (go to editor/resources).
If i remember correctly, texture resources (ie pictures) can be extracted (as im in the middle of a move, my normal computer is packed up), and saved as an image file.
   We plan on creating a tutorial on how to use the editor for adding a new ship class and plane types (which i assume you are trying to do). If you give me more of an idea about what your trying to do, i can maybe give you a bit more direction.

Alex


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RE: How to open .SRF files? - 6/11/2007 3:12:29 AM   
Staggerwing


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I'm mostly interested in doing the unusual stuff like flying-deck cruisers (a'la
the original CCAW editor tutorial), Pikecrete CVs, ZRSs, catapult merchantmen,
maybe Godzilla-who knows? I'm aware most of this probably won't work correctly
but it might still be fun

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RE: How to open .SRF files? - 6/11/2007 3:20:37 AM   
CJMello63


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quote:

ORIGINAL: alexs
If i remember correctly, texture resources (ie pictures) can be extracted (as im in the middle of a move, my normal computer is packed up), and saved as an image file.


Yep, just tried it.

< Message edited by CJMello63 -- 6/11/2007 3:21:57 AM >


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Hello alexs - 6/11/2007 5:32:46 PM   
Semachus

 

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First I love this game...

Second...I was wondering as well on how to do some tweaking with the editor.
For example...for a Midway scenario in which there was no Corel Sea. Therefore the Japanese would have the other two fleet carriers available and that the Lady Lex would be available to the US player. Could not these ships be available in the editor? Or maybe there was something I was not aware of that could be done...

Thanks again for the release of this game....

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RE: Hello alexs - 6/11/2007 9:04:31 PM   
Semachus

 

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....while I am looking at the editor...I am also looking at the instructions in the manual. Hmmm....me thinks I will have to create a new Midway scenario and Coral Sea scenario from the bottom up (to add the additional carriers for example) to do what I would like to do... OK I will give that a try....

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RE: Hello alexs - 6/12/2007 2:25:38 AM   
alexs


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A quick - off the top of my head as my computer is packed - guide to this. 
We do this kind of thing in the editor all the time. If you'll notice the enterprise variant for Coral Sea, you'll see that the enterprise ship, and it's squadrons, are added to the scenario information - then in the warroom editor, if you view the historical warroom, you'll see a 'delete forces' action in one of the us startup cards.
So if it was me doing this, i'd first create a copy of Midway (so you can play around without effecting the original). Then you would add the ship type, and then ship (assigning it to an existing taskgroup, or beforehand creating a taskgroup for it and assigning it to that). Then you'd add any squadrons that would have been present. And lastly (if the extra ship is on a side controlled by the AI), you'd have to create some AI to run it. That would be the bonus of adding the ship to a taskgroup that already exists - there would be some existing AI for it, so you'd only have to modify whats there to take advantage of the new forces.


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