golden delicious
Posts: 5575
Joined: 9/5/2000 From: London, Surrey, United Kingdom Status: offline
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I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4). In addition- and perhaps more importantly- the shock level is the % chance that a formation will be available for orders on any given turn. 100% and above shock has no effect on the game in this regard but a force with, for example, 80% shock will see on average one in five of its formations randomly unavailable for orders each turn. These units cannot move or attack, but they can still be ordered to dig in, set to reserve, change loss tolerance or disband.
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"What did you read at university?" "War Studies" "War? Huh. What is it good for?" "Absolutely nothing."
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