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'Retreat all units' bug

 
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'Retreat all units' bug - 7/30/2007 12:13:04 AM   
theboneyman

 

Posts: 6
Joined: 7/16/2007
Status: offline
The new 'Retreat all units' button is helpful but it seems that you can repeatedly hit this button during your turn to retreat all your units completely off the board. I haven't tried this in multiplayer yet.
Post #: 1
RE: 'Retreat all units' bug - 7/30/2007 4:00:11 AM   
alfredtc

 

Posts: 27
Joined: 6/6/2001
From: HK
Status: offline
I think it is not a bug, it give you a chance to turn back and fight the battle again.

(in reply to theboneyman)
Post #: 2
RE: 'Retreat all units' bug - 7/30/2007 3:38:11 PM   
hadberz


Posts: 1629
Joined: 5/11/2000
From: Moncks Corner, SC
Status: offline
I think the bug is you have unlimited movement points when using the Retreat all button. It should only use the movement points your units have then you would have to hit the next turn button. The enemy should have the opportunity to shoot at you when your running away :-)

(in reply to alfredtc)
Post #: 3
RE: 'Retreat all units' bug - 7/30/2007 4:45:45 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline

quote:

ORIGINAL: hadberz

I think the bug is you have unlimited movement points when using the Retreat all button. It should only use the movement points your units have then you would have to hit the next turn button. The enemy should have the opportunity to shoot at you when your running away :-)


It looks like it is the same function the AI uses. I often wondered how the AI could run away so fast. Once the AI 'breaks' you can't catch up to them which is why I'm a firm believer in flank, flank, flank :)

(in reply to hadberz)
Post #: 4
RE: 'Retreat all units' bug - 8/1/2007 7:27:25 PM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
quote:

I think the bug is you have unlimited movement points when using the Retreat all button. It should only use the movement points your units have then you would have to hit the next turn button. The enemy should have the opportunity to shoot at you when your running away :-)


What he said. They should fix this.

(in reply to James Ward)
Post #: 5
RE: 'Retreat all units' bug - 8/1/2007 8:15:51 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
When the AI does it, it always seemed to me like they just got one extra turn of movement so you could never catch them even if you started the turn adjacent to them. Perhaps they should also put a 'general advance' command for the attacker to use when the enemy has broken.

(in reply to Ike99)
Post #: 6
RE: 'Retreat all units' bug - 8/4/2007 2:44:19 PM   
HussarGames

 

Posts: 253
Joined: 10/18/2006
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Thanks for reporting, will be fixed in the next patch. Including the AI cheat. At least now you can cheat like the AI

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(in reply to James Ward)
Post #: 7
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