Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch v1.01 is available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> RE: Patch v1.01 is available Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Patch v1.01 is available - 8/25/2007 2:16:48 AM   
flintlock

 

Posts: 358
Joined: 10/8/2006
Status: offline
It's on their FTP.

Perhaps you should just wait for the announcement, I'm sure it will be posted soon enough.

(in reply to Toby42)
Post #: 61
RE: Patch v1.01 is available - 8/25/2007 9:00:41 AM   
Unhappy

 

Posts: 124
Joined: 6/9/2007
Status: offline
My initial impression is quite favourable; I love this randomization stuff. Of course, the IJN handed me my @$$ as usual.

Only took a peek at the changes in the editor and I must say it looks much more polished now.

Thanks SSG folks for the patch.

Edit: User made scenarios actually work now! No more crash to desktop! Good Stuff.

< Message edited by Unhappy -- 8/25/2007 10:04:24 AM >

(in reply to flintlock)
Post #: 62
RE: Patch v1.01 is available - 8/25/2007 6:32:11 PM   
Prince of Eckmühl


Posts: 2459
Joined: 6/25/2006
From: Texas
Status: offline
I reinstalled the game, patched it to version 1.01, and then fired up the Midway scenario.

Apart from the OBVIOUS problem with the B17D squadron still being included the OOB, things went smoothly enough through about 1400hrs. I had sunk three CV and one CVL during the morning, but had lost the Hornet and Enterprise. And while the Yorktown was undamaged and filled with a/c, I was unsure as to the state of the Hiryu. I ordered an all-out strike against sighting Charlie, and waited. The clock ticked along, and I waited. Eventually, as dusk approached, I checked the carrier-screen, and, sure enough, the strike was stuck in the forming-up box. It never left the Yorktown's hex.

I exited CaW, and uninstalled it. I bought the game so that I could play competitively against friends, something that's simply not a viable option in it's current state. Likewise, I don't much care to spend my time looking for bugs; my playtesting days are over.

PoE (aka ivanmoe)

_____________________________

Government is the opiate of the masses.

(in reply to Unhappy)
Post #: 63
RE: Patch v1.01 is available - 8/25/2007 7:01:07 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
I thank SSG for the patch.

I only did some quick testing of v1.01 last night. Two comments:

(1) The problems previously reported about the cloud layer being mouse grabbable and moveable if a zoom level of greater than 5X is used still exist. I believe extensive reports of this can be found in the tech support forum from the first two weeks following the game's release.

(2) I observed that it is possible for the user to get himself into a very confused state with the order pop-ups if one downsizes the games video resolution and had previously locked these pop-ups into place. Basically, if the pop-ups were locked into a location which then becomes beyond the drawable boundaries of the new resolution, then pop-ups become corrupted and inaccessible. It would probably be a good idea in the code to clear locked/pinned pop-up window state whenever the player changes the resolution setting.

This patch seems a good first step and I hope SSG will continue to clean up problems and polish the code base. There is a lot of potential here. However, like most major new coding efforts, it's hard to get everything perfect on the initial released. Well, I hope to see this game realize its full potential. I have recently been looking at Harpoon and this game fills a nice niche between the arcarde and hardcore extremes for naval warfare. A very nice UI with a relatively easy learning curve. So, keep at it, SSG! Thanks.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to Prince of Eckmühl)
Post #: 64
RE: Patch v1.01 is available - 8/25/2007 11:37:56 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline

quote:

I exited CaW, and uninstalled it. I bought the game so that I could play competitively against friends, something that's simply not a viable option in it's current state. Likewise, I don't much care to spend my time looking for bugs; my playtesting days are over.


I think you're being too harsh. Way too harsh. CaW has a couple of bugs; yes; but you can actually PLAY it. Something that was not possible for TWO YEARS with HPS' Point of Attack 2.

Yes, I admit I was one of the suckers who paid $60 for it on release day, and then ended up having to wait two years to get it to a point where it was relatively stable.

_____________________________


(in reply to Prince of Eckmühl)
Post #: 65
RE: Patch v1.01 is available - 8/26/2007 12:41:25 AM   
Prince of Eckmühl


Posts: 2459
Joined: 6/25/2006
From: Texas
Status: offline
Ryan,

Correct me if I'm wrong, but it appears as though one of your principal interests in CaW is as a modder. For you, this game may well be a treasure-trove of possibilities. I understand that, and more power to you.

For me, however, as a competitive gamer, it's worthless in it's present state. Not one of the friends with whom I play is gonna devote a moments time to this game, the outcome of which is routinely determined by a bug, in this case, the already documented "forming-up" bug.

So no, from my perspective, I'm not being harsh at all.

Thanks for you comments,

PoE (aka ivanmoe)

_____________________________

Government is the opiate of the masses.

(in reply to RyanCrierie)
Post #: 66
RE: Patch v1.01 is available - 8/26/2007 2:31:43 AM   
GoodGuy

 

Posts: 1506
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
I, for one, won't patch/reinstall before let's say 1 or 2 additional patches.

It's interesting to see the different comments about the patch though, and I do notice a different tone, hehe.

Like MarkShot, adding comments with him even listing things that haven't been addressed yet (or overlooked?), in a polite manner.... *whisper* maybe a bit too polite? It's not our job to do the Beta/patch test, I'd say.
Wait, I did the retail Beta test for CAW already, silly me..... but I will refrain from testing the patch(es).

Then POE, who frankly says that he uninstalled CAW, for reasons everyone knows... and he sounds a bit pissed off now. hehe

Btw, I wonder when Oleg will jump in.....

< Message edited by GoodGuy -- 8/26/2007 2:36:39 AM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to Prince of Eckmühl)
Post #: 67
RE: Patch v1.01 is available - 8/26/2007 2:39:15 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline

quote:

ORIGINAL: GoodGuy
Btw, wonder when Oleg will jump in.....


LOL yes I am watching to see if the patch will rekindle the interest in CaW or the people already moved on, as I assume most did. I uninstalled the game couple weeks ago, could not stand the CaW icon staring in my face from the desktop laughing "haha you paid 50 bucks for me m0r0n, and played me for like 4 days or something, haha". Or at least that's what I imagined the icon said. Some people say game icons can't talk but I say don't trust them - CaW icon laughed at me!

I might reinstall to try 1.01, some improvements seem pretty important, but they might be a buck short and a day late. One might wonder why they weren't included in the original release, as they seem pretty much obvious to anyone who played CaW for couple hours.

_____________________________


(in reply to GoodGuy)
Post #: 68
RE: Patch v1.01 is available - 8/26/2007 2:55:54 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Over the last couple of weeks, I've been learning H3 both the 3.8.0 ANW (Matrix version) and 3.6.3 AGSI (last pre-Matrix version). A very complex game/system with a UI only a software engineering historian could love.

I had once criticized CCAW/CAW for lacking depth. Well, H3 is the total opposite end of the spectrum. I have yet to play an actual game; still learning.

Both CAW's window interface and CCAW's DOS interface are much more intuitive than H3. Both only took me a day or so to get going with. I really like the concept and would just like to see a little more meat (technical depth). I think with a little more modeling of real world complexities there would also come the depth and richness of strategy that would make the game more rewarding to play.

As a final comment, I try to always be polite (even if I didn't have a relationship with Matrix or wasn't myself in the software field; it would be thus). What is there to be gained by being hostile or insulting? As others have aptly pointed out, simply not spending future entainment dollars on this developer or this publisher will do infinitely more harm than being nasty in what you say or how you say it. So, there is no need to zing it to anyone here even if you are not pleased with the initial game or the patch just released.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to Oleg Mastruko)
Post #: 69
RE: Patch v1.01 is available - 8/26/2007 3:30:09 AM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
Status: offline
.Heck, i'm still waiting for all those Battlefront scenarios that were hinted at, here we are at a CAW patch and the last SSG game whose forum "went dead" hasn't had one iota of extra content. I hope this is not a sign of things to come...real estate and wargaming...film at 11

_____________________________

A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to MarkShot)
Post #: 70
RE: Patch v1.01 is available - 8/26/2007 6:12:14 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
quote:

So no, from my perspective, I'm not being harsh at all.


My experience may be colored by POA2.

Link to graphic showing how many "patches" there were to Point of Attack 2

And the damn "C++ Exception" bug STILL isn't fixed. It's mostly been squashed, but every once in a while, I get it when I try to play POA2 with the latest beta patch.

_____________________________


(in reply to Prince of Eckmühl)
Post #: 71
RE: Patch v1.01 is available - 8/26/2007 7:31:28 AM   
Prince of Eckmühl


Posts: 2459
Joined: 6/25/2006
From: Texas
Status: offline

quote:

ORIGINAL: RyanCrierie

quote:

So no, from my perspective, I'm not being harsh at all.


My experience may be colored by POA2.

Link to graphic showing how many "patches" there were to Point of Attack 2

And the damn "C++ Exception" bug STILL isn't fixed. It's mostly been squashed, but every once in a while, I get it when I try to play POA2 with the latest beta patch.

Hiya Ryan,

There are a number of developers and/or publishers from whom I won't purchase a game, among them HPS and Storm Eagle Studios. The (local) management has asked me to leave it alone, so I won't elaborate. The truth is, however, that I'm perilously close to expanding my list of "don't buy at any price" recommendations, rather substantially.

And please don't take my allusions to your creative abilities as any sort of slight or put-down, as it wasn't meant as any such thing. I readily acknowledge that folks can, and will, relate to games such as CaW in completely different manners, depending on their expectations and how they intend to use the software.

Thanks again,

PoE (aka ivanmoe)

_____________________________

Government is the opiate of the masses.

(in reply to RyanCrierie)
Post #: 72
RE: Patch v1.01 is available - 8/26/2007 2:52:25 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
... I had once criticized CCAW/CAW for lacking depth. Well, H3 is the total opposite end of the spectrum. I have yet to play an actual game; still learning ...

Here's the philosophical problem that all software developers have: make the game easy enough to play so as to appeal to a much broader audience -- including the so-called "casual gamer" -- or give it a grognard's depth and hope it holds their attention span long enough to get beyond a steep learning curve.

As I just downloaded the latest C@W patch, I have only tried the Midway scenario; the delayed combat animation display has certainly improved the game -- how the "betas" missed this obvious oversight is still a mystery to me -- but I have yet to go thru the Coral Sea variants, or see what happens when my CVs launch under cloud/storm cover.

I don't seem to have problems launching planes -- possibly because I always use the screen interface -- but now I will check my flight decks more frequently to see what is really going on.

However, it's way too soon to uninstall this game, no matter what the icon is telling you! C@W's AI is still good, and more scenarios -- possibly an Atlantic theater of Ops -- could justify SSG's purchase price.



< Message edited by Joe D. -- 8/26/2007 6:15:04 PM >


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to MarkShot)
Post #: 73
RE: Patch v1.01 is available - 8/26/2007 5:39:15 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: TheHellPatrol
.Heck, i'm still waiting for all those Battlefront scenarios that were hinted at, here we are at a CAW patch and the last SSG game whose forum "went dead" hasn't had one iota of extra content. I hope this is not a sign of things to come...real estate and wargaming...film at 11


Have you noticed the new variants and random option in the patch? That significantly extends replayability IMHO.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to TheHellPatrol)
Post #: 74
RE: Patch ETA? - 8/26/2007 5:57:15 PM   
Jeff Norton


Posts: 2054
Joined: 8/8/2000
From: MD, USA (You're not cleared for specifics...)
Status: offline
Temple,

Off topic, but....

TOAW Docks request

We need your help, and can't find your email to contact you.

-Jeff

_____________________________

-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

(in reply to Temple)
Post #: 75
RE: Patch ETA? - 8/27/2007 12:26:06 AM   
HobbesACW


Posts: 419
Joined: 2/20/2004
From: UK
Status: offline
This will never be a game to play for months on end but the patch looks good and I thank the developers for the suspense option. If a few of the above points are addressed in a future patch the game should provide decent enough entertainment for a month or two I think.

Cheers, Chris




< Message edited by hobbes -- 8/27/2007 12:29:58 AM >

(in reply to Jeff Norton)
Post #: 76
RE: Patch v1.01 is available - 8/27/2007 4:02:14 AM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
There's a problem w/the TG nominated speed button in all the Coral Sea variants. See my post in the CaW support section topside.

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Erik Rutins)
Post #: 77
Page:   <<   < prev  1 2 [3]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> RE: Patch v1.01 is available Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313