Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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In any case, it would appear that what I feared is true, that being adjacent to a unit no longer gives those who are unsuppressed enough, to automatically assault. I would prefer the basic two op fire possibilities, with any assaults added in, to prompt me as op fire does, instead of automatic assault.
I've seen noone comment on this yet, but it's still my belief, that the system has changed from what it was previous, in regards to when a unit has minimal range, that it's not firing back when a unit beyond that range fires on it (before, it could be reduced to a '0' range, but would counter any fire placed on that unit). On first thought I would think that this action being incorporated into op fire would be better too, but now I'm not so sure, automatic may be better. As things stand, if it became part of op fire, I wouldn't know necessarily if that unit was different from any of the others who been extended their full range, so that it would flow into the ebb of the rest of the units of it's type. I think the only way that could work well, would be that it stayed as it was in V2.3 or some dot or something came on the prompt somewhere to tell you this was a unit responding possibly to a unit that had fired on it, but that it's range was insufficient. That brings me back to my original question regarding this. In V2.3, when the unit responded to fire directly on it, did this then switch it's range to the enemy unit so that it could fire back? Because, if it did, then obviously the unit has thereby had it's range switched, to where it will then op fire like any of the other units, instead of it's fire range being returnd to what it was before it was fired on.
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