Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: MCS User BUGS

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support >> RE: MCS User BUGS Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: MCS User BUGS - 10/3/2007 4:47:01 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
By all means. Send me over the scenario, that would be helpful.

Thank you!

Jason Petho

_____________________________


(in reply to cpdeyoung)
Post #: 61
RE: MCS User BUGS - 10/3/2007 5:06:19 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Jason,

I zipped the four files and sent them to your hotmail account.

Chuck

(in reply to Jason Petho)
Post #: 62
RE: MCS User BUGS - 10/3/2007 5:29:11 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Thank you.

Sent you a reply.

Jason Petho

_____________________________


(in reply to cpdeyoung)
Post #: 63
RE: MCS User BUGS - 10/3/2007 10:36:56 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Jason spent much time diagnosing that I had not noticed the 1.02b patch.  I try to keep up here but somehow I missed it, and that was the cause of my problems.  His dedication is well known to those who frequent these forums, which is why I am sorry I trouble him about this.

Now that my system is properly patched it seems that cavalry is much tougher when mounted than it used to be.  I remember slaughtering mounted troops as if they were in trucks.  Now they have combat potential when mounted.  Does this observation seem correct?

Chuck

(in reply to Jason Petho)
Post #: 64
RE: MCS User BUGS - 10/3/2007 10:40:16 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: cpdeyoung
Now that my system is properly patched it seems that cavalry is much tougher when mounted than it used to be.  I remember slaughtering mounted troops as if they were in trucks.  Now they have combat potential when mounted.  Does this observation seem correct?

Chuck


Ah yes. That is intentional.

Jason Petho



_____________________________


(in reply to cpdeyoung)
Post #: 65
RE: MCS User BUGS - 10/3/2007 10:55:02 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Excellent!  I cannot wait to revisit some cavalry scenarios.  I have had some success with mounted troops under the old formula, but I expect to see hoof marks on my opponents now.

Thanks for all your help!

Chuck

(in reply to Jason Petho)
Post #: 66
RE: MCS User BUGS - 10/3/2007 10:56:41 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: cpdeyoung

Excellent!  I cannot wait to revisit some cavalry scenarios.  I have had some success with mounted troops under the old formula, but I expect to see hoof marks on my opponents now.

Thanks for all your help!

Chuck


No problem, Chuck.

Happy to hear it is sorted now!!

They aren't immune by any means, but they have some longevity now. In theory anyway.

Jason Petho



_____________________________


(in reply to cpdeyoung)
Post #: 67
RE: MCS User BUGS - 10/9/2007 5:39:13 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I have an interesting little bug that has been with EF for a long time.  In generated scenarios the Red Army will sometimes be lucky enough to receive BM-13s.  They generally come on with a battalion HQ and an AAMG detachment.  Thus the package should be BM-13, BM-13, AAMG entrucked, and HQ.  Instead it comes as BM-13, AAMG, BM-13 entrucked, and HQ.  That's right, one BM-13 is loaded in a truck, which is a pretty neat trick as it is basically a truck!  I have a scenario which illustrates this bug.  When you unload the BM-13 the truck shows unloading cost, but the BM-13 has no unloading cost.  I unload the BM-13, and load up the AAMG and go off to obliterate Werhmacht soft targets.

Chuck

(in reply to Jason Petho)
Post #: 68
RE: MCS User BUGS - 10/9/2007 5:46:02 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Well then, that's an interesting bug indeed!

I'll take a look at the coding for the rockets and see what is going on.

Jason Petho

_____________________________


(in reply to cpdeyoung)
Post #: 69
RE: MCS User BUGS - 10/16/2007 3:55:06 AM   
snapdragon48

 

Posts: 9
Joined: 10/5/2007
Status: offline
I'm running Vista (as some of you know from my previous inquiries here) and I'm playing EF.  When I use any of the F buttons (e.g., F2 for Unit Handbook info), I get a dialogue that says this won't work because it's Windows Help from an earlier version. 

This news to you?

(in reply to Jason Petho)
Post #: 70
RE: MCS User BUGS - 10/16/2007 3:59:01 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: snapdragon48

I'm running Vista (as some of you know from my previous inquiries here) and I'm playing EF.  When I use any of the F buttons (e.g., F2 for Unit Handbook info), I get a dialogue that says this won't work because it's Windows Help from an earlier version. 

This news to you?



Why yes, yes it is.

Hmm, wish I had Vista so I could sort it out! I'll look into it though.

Jason Petho

_____________________________


(in reply to snapdragon48)
Post #: 71
RE: MCS User BUGS - 10/16/2007 5:12:35 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Vista does not support the older .hlp files, the F1 button, but I do not have any problem using the F2 unit examination button.  The help file for JTCS is available as a PDF file and you can open it before launching the game and then Alt-Tab to it.  Again, I do not have any trouble with F2 under Vista.

Chuck

(in reply to Jason Petho)
Post #: 72
RE: MCS User BUGS - 10/16/2007 10:05:06 PM   
snapdragon48

 

Posts: 9
Joined: 10/5/2007
Status: offline
I stand corrected--I hit all the F buttons--beginning, unsurprisingly, with 1--and went through them all...I found that indeed all produce the same dialogue indicating the old version of Windows Help was not supported in Vista, but the F2 button does work when I hold it down a bit longer.

It is the only button, in fact, that works.

(in reply to cpdeyoung)
Post #: 73
RE: MCS User BUGS - 10/16/2007 10:24:20 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Here is the Microsoft article on the help viewer issue.  Matrix cannot supply the old viewer but you can get it yourself from various spots on the web, or from an XP installation near you.

http://support.microsoft.com/kb/917607

Chuck

< Message edited by cpdeyoung -- 10/16/2007 10:29:17 PM >

(in reply to snapdragon48)
Post #: 74
RE: MCS User BUGS - 11/2/2007 4:12:19 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Jason I have another instance of the transported unit swap I mentioned in a previous post :

I have an interesting little bug that has been with EF for a long time.  In generated scenarios the Red Army will sometimes be lucky enough to receive BM-13s.  They generally come on with a battalion HQ and an AAMG detachment.  Thus the package should be BM-13, BM-13, AAMG entrucked, and HQ.  Instead it comes as BM-13, AAMG, BM-13 entrucked, and HQ.  That's right, one BM-13 is loaded in a truck, which is a pretty neat trick as it is basically a truck!  I have a scenario which illustrates this bug.  When you unload the BM-13 the truck shows unloading cost, but the BM-13 has no unloading cost.  I unload the BM-13, and load up the AAMG and go off to obliterate Werhmacht soft targets.

Chuck


This time it occured in West Front when the allies brought an M8 Self Propelled Artillery unit in the truck and the MG legging it.  Again it was a generated meeting engagement.

Chuck

(in reply to cpdeyoung)
Post #: 75
RE: MCS User BUGS - 11/2/2007 5:47:14 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Blast.

Duly noted, thank you.

Jason Petho

_____________________________


(in reply to cpdeyoung)
Post #: 76
RE: MCS User BUGS - 11/3/2007 4:30:07 AM   
timshin42


Posts: 63
Joined: 9/6/2007
From: Edgewater, Florida, USA
Status: offline
Jason,

EF Linked Campaign - ON TO BERLIN - third scenario - river crossing - a lone Russian cavalry unit, when mounted, upon meeting an Axis unit starts to fire, and fires, and fires, etc., doesn't stop firing and locks up the game in that mode.

EF Linked Campaign - ROAD TO MOSCOW - third scenario- about 4 Russian mounted cavalry units come charging out of an Axis exit hex, engage Axis units, start to fire, and fire, and fire etc., locking up the game in that mode.

Hope that will be corrected in 1.03.

Regards,
Harry


_____________________________

timshin42
"Freedom isn't free"

(in reply to Jason Petho)
Post #: 77
RE: MCS User BUGS - 11/3/2007 5:37:09 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Hi Harry, yes.. it is on the hitlist to be corrected, which I believe is tackled already.

Jason Petho

_____________________________


(in reply to timshin42)
Post #: 78
RE: MCS User BUGS - 11/4/2007 8:11:35 PM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
Status: offline
Hey Jason,

Long time no gripe, but that's good.

Found a minor bug in Rising Sun. Playing Curt's "Kawkareik" as the Brits. Trying to order some "Native Irregular Platoons" to dig in. All of the units have 100 APs available however I keep recg. the message "Unit does not have the Action Points to dig in."

Is that by design or a bug? I'm assuming you'd have to be able to use irregulars to dig improved postions.

Thanks
Gary

(in reply to Jason Petho)
Post #: 79
RE: MCS User BUGS - 11/4/2007 8:22:44 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Without taking a peek, do they have a shovel? Are they capable of digging-in in the first place?

Jason Petho

_____________________________


(in reply to XLVIIIPzKorp)
Post #: 80
RE: MCS User BUGS - 11/4/2007 9:34:08 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
East Front - Russian Assault Engineers

There is probably wrong hard attack value for Guards Assault Engineer Platoon and Squad.

Normal Assault Engineers have hard attack 4, Guards have hard attack only 1 (as regular Engineers).




_____________________________


(in reply to Jason Petho)
Post #: 81
RE: MCS User BUGS - 11/4/2007 10:13:37 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Arkady

East Front - Russian Assault Engineers

There is probably wrong hard attack value for Guards Assault Engineer Platoon and Squad.

Normal Assault Engineers have hard attack 4, Guards have hard attack only 1 (as regular Engineers).





You are correct, and this is addressed for 1.03.

Jason Petho


_____________________________


(in reply to Arkady)
Post #: 82
RE: MCS User BUGS - 11/5/2007 2:28:11 AM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
Status: offline
Yep, they have the shovel icon.

Gary

(in reply to Jason Petho)
Post #: 83
RE: MCS User BUGS - 11/5/2007 2:35:03 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Hmm, will have to check it out!

Thanks, Gary

Jason Petho

_____________________________


(in reply to XLVIIIPzKorp)
Post #: 84
RE: MCS User BUGS - 11/6/2007 10:40:27 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
Russian tank riders ability is borken

I'm trying load 6SP SMG platoon on 3 SP T-34/85 tank platoon
According to manual

"Tank Riders: Medium and heavy tanks, as well as most assault guns and tank destroyers, have the ability to carry infantry “riders” but cannot tow guns. Tanks and other armored vehicles that are allowed to carry “riders” can transport double their amount of SP (e.g., a 3-SP tank platoon can carry a 6-SP infantry platoon, etc.). Such vehicles
are designated by the presence of a “soldier with submachine gun” icon in the lower-left corner of their Info Box."

and my experience from Talonsoft's version, it was working before

any tip how to solve it or some hot-fix before 1.03 patch ?

I just created meeting engagment scenario for our Wargaming Club weekend party and it's really game breaker now for us. Only three days left to change OOB and balance sides.


_____________________________


(in reply to Jason Petho)
Post #: 85
RE: MCS User BUGS - 11/6/2007 10:47:50 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
Infantry with same SP strength can be loaded though
Checked for German side, same problem, no double SP limit for tank riders


_____________________________


(in reply to Arkady)
Post #: 86
RE: MCS User BUGS - 11/6/2007 10:53:27 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Weird.

I will check this evening and see if I can give you a quick solution for your weekend.

Can you email your scenario/oob/map files?

Thanks
Jason Petho

< Message edited by Jason Petho -- 11/7/2007 12:01:14 AM >


_____________________________


(in reply to Arkady)
Post #: 87
RE: MCS User BUGS - 11/6/2007 11:07:57 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
Clarification - problem belongs only to editor, in game it is working fine

For setup I'll edit scn file in notepad to start scenario with loaded units




_____________________________


(in reply to Jason Petho)
Post #: 88
RE: MCS User BUGS - 11/7/2007 12:00:13 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Ah fantastic.

Good to hear indeed.. I hope the weekend is a blast!!

Jason Petho

_____________________________


(in reply to Arkady)
Post #: 89
RE: MCS User BUGS - 11/18/2007 6:19:50 AM   
Jumbo

 

Posts: 34
Joined: 10/22/2005
Status: offline
Hello Jason,

I had to do a system recovery on my computer in order for it to operate properly. Now after doing that everything seemed fine untile I had to resume one of my Matrix games. Problem is when I try to open any Matrix game, I'm getting an error code 486. And I cannot open any game or PBEM game. Any suggestions or ideas for a fix ?

Warm regards

Eric a.ka. Jumbo

(in reply to Jason Petho)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support >> RE: MCS User BUGS Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.610