Bucks
Posts: 679
Joined: 7/27/2006 From: Melbourne, Australia Status: offline
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quote:
ORIGINAL: yeknod Thanks for the tip.. interesting, it gives me that option in the ANW Database 2.0 but not PlayersDB 7 or Buck's beta... hmmmm, the complexity of this game is about to explode my brain... Yeknod, It's not so much the complexity, rather the various "philosophical" approaches to the game taken by the various Database Editors. The HUD-II/HUD3 and the PDB platforms based on the HUD-II database use my "happy medium" approach. Originally in Harpoon 2, most gun mounts would be loaded with multiple ammunition types. Normally these would consist of: armour piercing ammo, General HE ammo, a dual purpose type (AAW/ASuW) and a fragmentation type for use against air targets. Unfortunately the game engine has no way of determining the correct ammunition to use in each specific case. As Dale has pointed out: quote:
I'd have to check (I'm on another comp at the moment) but I'd have to say that it's because the Perry's Mk75 was loaded with an AAW rounds as opposed to an anti-surface round. The game really needs an internal check so that it can logically decide which target to engage in cases where we have multiple rounds loaded on a mount with : Darren's "psuedo code" 3 Gun ammo types: General Purpose HE - Valid targets - ALL AAW Frag - Valid targets - Aircraft/Missile Semi Armour Piercing - All surface targets, not air capable. - Check for Target Type - Target Type is: Aircraft - Exclude gun ammo without aircraft listed as valid target - (Leaves GP - HE and Frag rounds) - Check for greater %hit value - (AAW Frag Ammo say 45% vs 30%) - Fire AAW Frag rounds There are other issues and I don't want to "overload" people with this stuff but that, would make a good place to start for mounts with multiple ammo types so the system has some functionality to it. I choose to settle for a generic DP ammo type - "dual purpose" round for guns. I've also added magazines for the guns rather than store all of the ammunition on the mount itself. Even modern guns only have a small component of their total available ammunition stored "on mount". As we move back in history, we find a larger component of the guns ammunition stored in an armoured magazine. Dale again: quote:
The ANW DB uses the H4 mini rules that specify different ranges for AAW and ASuW guns. Most guns have multiple variants of both types but for the sake of simplicity I just made the AAW and ASuW types. If I wanted to be super realistic I could put in all the different types of ammo that gun uses... My dual purpose gun ammunition is a COMPROMISE, to achieve a working solution for a general gunnery system. I've had to make a few decisions that we are presently examining within the HUD3 design team. For instance I have averaged the ammunition range so that HUD3 guns will have a shorter ASuW range than the minis data and a slightly longer range for AAW rounds. I am still using the minis %hit chances and I'm presently updating the damage inflicted. I've also made changes to the rate of fire to reflect the different clases of gun system. Dale's made a point about simplicity and I have to back him on that. You can go too far... I hope I've provided an insight into why there are so many databases and if nothing more a brief examination of how I approach the work I do while editing the HUD3. We've also had Dale briefly explain his approach and while his style maybe be different we are both aiming at incorporating the current Harpoon 4.1 miniatures system and annex data into our H3ANW databases. Cheers Darren
< Message edited by Bucks -- 8/21/2007 4:12:00 AM >
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