Curtis Lemay
Posts: 12969
Joined: 9/17/2004 From: Houston, TX Status: offline
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quote:
ORIGINAL: ColinWright quote:
ORIGINAL: ralphtrick Since 3.4 allows the surrounded unit to make a final attempt at an overrun, a simpler way might be to have the defending units strength modified based on how late the unit is. In other words, if it's round 3 and the unit is due to arrive on turn 6 then the defender would defend at roughly half-strength for the purposes of the overrun (or 3/4 or some other amount). It would take a bit of tweaking, but it may be simpler than what I've heard proposed. Something like 1/2 strength minimum + strength dependent on how late it is with in position being an extra 1/2 and 10 rounds late being 1/20 extra. That's probably the wrong curve, but that's the idea. I can calculate how late it is by how much of it's MP have been used. That's alread used in several places in combat. Ralph This may have the virtue of being practical to implement, and I'm not saying it would cause me to rise in rebellion if it was implemented, but it does have one rather obvious drawback. One likes to be able to see intuitively about what the situation is. That's an engineer battalion there? Might not hold... A fresh infantry regiment, that's cool. On to the next sector... Come combat resolution, when it turns out the infantry regiment's strength is being divided by five, it'd be a nasty shock. Plus, a unit is either there or it isn't there. Fifty Tigers that are still ten miles down the road don't slow a retreating column at all. They don't slow it with 10% of their strength -- they don't slow it at all. One second thought, maybe I will rise in rebellion...for now, I'd certainly tend to argue for a different solution. Even worse is that if its strength is reduced and that causes it to RBC, that act might result in a disengagement attack or even an evaporation.
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