ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: ColinWright This has gone on long enough. Where does your matrix say the bridge is, Curtis? It says it is in the hex where the road visibly crosses the river. Which, of course, is the only rational place for it to be when the map maker drew it in that fashion. Only an imbecile would draw it that way if the bridge was in any other he... Oh. I'm sorry. Did you intend for it to be in some other hex? Mind-numbing. Why couldn't the bridge be in the uppermost hex? A road comes into the same hex as a river, runs north along it for a while, and then crosses it. What's so weird about that? Because the TOAW graphics routines put it in the lowermost? You know, it is just a graphic routine. TOAW will always put the 'bridge' in the bottommost hex in this case. If, on the other hand, the road still comes in from the left at the bottom but exits to the left at the top, it'll put in two 'bridges' -- one at the top and one at the bottom. Conversely, if the road comes in from the right at the bottom and exits to the right at the top, there'll be no 'bridge' at all. Funny, huh? How roads coming from the west always cross the river in this case but roads coming from the east never do? Isn't that weird? What made Norm think such a thing? You know, those of us who aren't Curtis probably think of this as a matter of graphic display. The tiles happen to line up so the road is to the right of the river. If the road comes from one direction, there will appear to be a 'bridge.' From the other, no 'bridge.' It has nothing to do with there actually being a bridge there in particular. That's why the actual game treats any hex containing a road and a river as a 'bridge.' Why do you think that is, Curtis? Because maybe, just maybe, any hex containing a road and a river could have a bridge? Think that's in the cards at all? I suspect you will now announce that designers should route their roads so that roads only intersect rivers in hexes where there is in fact a bridge -- or where your precious 'Matrix' will put one. But you see -- we can already do that. If designers don't want there to be a 'bridge' in a hex, they can indeed move the road -- just as you would insist that they do with your 'matrix.' So what is the point of your matrix?
< Message edited by ColinWright -- 4/27/2011 4:33:58 AM >
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