Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Ship Modding

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RE: Ship Modding Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Ship Modding - 9/9/2007 12:28:15 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Er, no... Every individual ship class can have up to 20 devices added to it. There are only two hard and fast rules, one of them being where to place "Aircraft Ordnance" for CV's (ALWAYS slot#20) and the other where to put mines on dedicated minelaying subs (ALWAYS slot#2). Note that the last one represents the mines that DON'T go into torpedo tubes, but into dedicated mine-deploying chutes or racks.

Other than that, you can fill up to your heart's content. It can get a little scrunched up graphically in the game, but it'll work.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to ladner)
Post #: 31
RE: Ship Modding - 9/9/2007 12:36:59 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
quote:

ORIGINAL: ladner

After looking at your screenshots Terminus I noticed that you have added a lot of devices. I seem to recall that you had to have a degree of caution when adding devices, is this still true in that certain slots are reserved within the database?


Hmmm, I think I misunderstood your question. You're implying that all the metric-caliber guns are IN ADDITION to the usual imperial-caliber guns. They're not; I've replaced all the Japanese imperial-caliber weapons (guns and torpedoes) with metric-caliber (check the device numbers and compare to a standard DB). That's historically correct, as the Japanese adopted metric in 1917.

If I'd just added them to the DB, then yes, there'd have been problems. The list of ship devices runs to slot# 170 (or something like that). Try to add a new gun somewhere further down the list, and you'll get in trouble.

< Message edited by Terminus -- 9/9/2007 2:15:31 PM >


_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to ladner)
Post #: 32
RE: Ship Modding - 9/9/2007 9:08:17 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
There was a list of ranges of Device slots periodically posted that show the ranges that Allies and Japanese must have etc. I used to have it on my hard drive but had to replace it recently and now the file is sitting on a CD-R awaiting restoration. Michaelm probably has it. I'd recommend PM'ing him or doing a Search for "Device slots" on the forum.



_____________________________


(in reply to Terminus)
Post #: 33
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RE: Ship Modding Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109