secadegas
Posts: 275
Joined: 5/16/2007 Status: offline
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quote:
ORIGINAL: ralphtrick quote:
ORIGINAL: Sekadegas quote:
ORIGINAL: Jamiam Okay, thanks for the feedback. Incidentally, what desktop resolution are you using? I use a 1680x1050 resolution so my map area is rather large. With fairly tightly grouped formations, the map jump is rather minimal for me. I do, however, have a high tolerance for motion. I understand that for a smaller resolution, and more spread out formations, where the map jumps would be proportionally larger, they might very well be more irritating. Especially if one has a high susceptability for motion-sickness. I use 2 resolutions, the smallest beeing 1280x1024, so i don't think that's the problem. The problem is this new feature doesn't make much sense... - The selected unit, if you can't find it (!?), can be centered if you click it on the unit panel. So you always had that funtion( if you really need it...). This new centering of the unit by default when using the next button is completely redundant. - In certain ocasions the new jumping map turns the micromanagement impossible. How many times you need to have a "steady" map to get a "group picture" of some units (i.e. broken down units). If you have a big map and few units the new feature is a really PITA. I have more than 5 years of intensive experience with this game. Intensive means playing almost every day. Most of the upgrading done by this team was really appreciated. Some new features i just don't use because i don't need/like them (the supporting range of the units on the previous patch, this "new" huge map, etc) but they don't interfere with me. However this "unit centering" is really killing my enjoying with this game. It'll be an option in 3.3. I suppose i'll have to wait for next patch...
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