Joe D.
Posts: 4004
Joined: 8/31/2005 From: Stratford, Connecticut Status: offline
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quote:
ORIGINAL: MarkShot I recently read two articles following the history of the Civ series and Sid Meier's career. Sid spent the first half of his career to doing combat games associated with Microprose (founded by him and a former fighter pilot). One of the things which I took away from what I read was that combat games of the 1980s and early 1990s were much more about fun and a lot less about heavy realism ... On second thought, let's just say the "run 5 (min)" button is strictly for the player's benefit, and not part of CaW's abstraction for launching a strike. In reality, it could take an hour or more to properly arm, fuel and spot a flight, not to mention the additional time required to properly warm-up all the engines after the planes are on the flight deck; if this isn't done properly, the plane may end up in the sea right after take-off, which sometimes happened anyway despite all these procedures. Besides, after arguing for better IJ OOB in regard to the # of Zeros and proper placement of (random) wx patterns in the Midway scenario, I'm not about to quibble over abstracted launch cycles; as long as it's the same for your opponent, it should still play well.
< Message edited by Joe D. -- 9/22/2007 2:30:29 AM >
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Stratford, Connecticut, U.S.A. "The Angel of Okinawa" Home of the Chance-Vought Corsair, F4U The best fighter-bomber of World War II
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