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Playcalling/AI Observations

 
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Playcalling/AI Observations - 10/1/2007 12:21:45 PM   
Dolemite73

 

Posts: 25
Joined: 3/14/2006
Status: offline
A couple of observations from watching cpu v. cpu games:

1. What dictates a team kicking a field goal or going for it on 4th down? Had a team driving, they were down by 19 with 30 seconds left in the game. Instead of going for it and trying to get the score closer, they go for a field goal. Not very realistic, IMHO.

2. Team down by 11 in the fourth quarter. They score a TD, but instead of going for the 2 pt conversion and making it a 3 pt deficit, they kick the PAT and make it a 4 pt deficit. In the first three quarters, I can understand this. Not in the 4th quarter, late in the game.

3. Ball is punted. The returner does not catch the ball. Ball lands at the 8 yd line. returner decides, with the entire punt defense surrounding him, to pick the ball up and attempt to run. This happens very rarely in football, but I see it all the time on the game.

Just a couple of things that I feel should be tweaked. Now that most of the big issues have been/will be solved, it is time to get nit-picky. It will just make a tighter product in the end.
Post #: 1
RE: Playcalling/AI Observations - 10/1/2007 2:03:15 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
Some of the problems could be improved by making a better coaching profile. But it takes a little bit time.

(in reply to Dolemite73)
Post #: 2
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