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RE: Guns of August 1.2 Public Beta 5 Uploaded!

 
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RE: Guns of August 1.2 Public Beta 5 Uploaded! - 10/15/2007 8:00:11 PM   
jimwinsor


Posts: 1076
Joined: 11/21/2005
Status: offline
I guess what 2gaulle is saying is you should not be able Refit surrounded units back to full strength...maybe that should require a path to the capital? Or at least a factory city?

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(in reply to FrankHunter)
Post #: 31
RE: Guns of August 1.2 Public Beta 5 Uploaded! - 10/15/2007 10:25:23 PM   
HannoMeier


Posts: 155
Joined: 8/5/2001
From: Frankfurt, Germany
Status: offline
Regarding a Version 1.2:

Is it possible to show some numbers for the economics on the map? (especially as there is sometimes industry and raw materials combined in a hex and sometime more than 1 point of each)

E.G. Paris: 3 I(ndustry), 1 R(aw Material), 0 F(ood)

(the numbers are arbitrarily chosen)

This will help to understand / plan for the economic situation

Regards, Hanno


(in reply to jimwinsor)
Post #: 32
RE: Guns of August 1.2 Public Beta 5 Uploaded! - 10/16/2007 1:02:07 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Yes that's what he is saying.

I don't really have a problem with refit in surrounded cities as long as the supply state of the city is slowly degrading.

There are vast numbers of soldiers around that are not represented by the units in the game - fort garrisons for example.  these troops can be drafted into front line units, and if the quality of the city is slowly degrading then the readiness of any units in it will recover more slowly after attacks and bombardments, so the defenders of the hex will get weaker and weaker.

To me the question is whether the supply state of the city degrades fast enough?

Premzyl held out for 4 months - 2 strategic turns - when it surrendered it had 110,000 men instead of jsut the 30,000 men of the garrison.  It had been starved and attacked and bombarded - but perhaps the last 2 months had jsut been starved as the initial attacks by the Russians had cost tens of thousands of casualties.  So 2-3 strat turns shuold probably be about the limit.

(in reply to FrankHunter)
Post #: 33
RE: Guns of August 1.2 Public Beta 5 Uploaded! - 10/16/2007 6:12:40 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
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Looking around a few websites - it seems to me that in fact Premzyl was rather unfortunate to be taken by the Rusians at all.  Contemporary expectations were that it would have 3 years provisions - or 1 year with its triple sized-garrison - however profligate consumption by the AH officer and upper classes seems to have caused that to be not achieved.

When it surrendered it had plenty of ammunition and guns left.

There are pages on it at http://www.greatwardifferent.com/Great_War/Przemysl/Przemysl_00.htm and http://www.geocities.com/veldes1/kusmanek.html

(in reply to SMK-at-work)
Post #: 34
RE: Guns of August 1.2 Public Beta 5 Uploaded! - 10/16/2007 6:37:07 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
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Refit is allowed as long as the supply is good and that can only occur if there's a friendly city within the pocket   The ability of that city to supply the pocket is halved each turn.  Once its below 10% refits are not allowed.  

(in reply to SMK-at-work)
Post #: 35
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