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Close Combat: A Bridge Too Far Update Please

 
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Close Combat: A Bridge Too Far Update Please - 10/13/2007 2:22:18 PM   
dutch08

 

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Can we get an re-release of CCII with the updated CCV graphics and gameplay engine? I'll pay for that.

Matrix Games: Have you considered this? Is it financially viable?

Thanks.
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RE: Close Combat: A Bridge Too Far Update Please - 11/4/2007 1:29:11 AM   
dutch08

 

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I'll take that as a no.


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RE: Close Combat: A Bridge Too Far Update Please - 11/11/2007 3:01:47 PM   
cato13

 

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id have to agree, close combat 2 and 5 where my favourite versions.

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RE: Close Combat: A Bridge Too Far Update Please - 11/14/2007 2:10:27 PM   
dutch08

 

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Or how about a modern warfare game, that covers places like the Middle East or Afrique? 

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RE: Close Combat: A Bridge Too Far Update Please - 11/14/2007 4:37:13 PM   
Marc von Martial


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quote:

ORIGINAL: dutch08

Or how about a modern warfare game, that covers places like the Middle East or Afrique?


http://www.matrixgames.com/games/game.asp?gid=350

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RE: Close Combat: A Bridge Too Far Update Please - 11/14/2007 5:23:08 PM   
dutch08

 

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Looks great!

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RE: Close Combat: A Bridge Too Far Update Please - 2/24/2008 9:18:30 PM   
vils

 

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From: Stockholm, Sweden
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hmm.. wanna blow bridges again, cc2 had the best camaign play imo.


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(in reply to dutch08)
Post #: 7
RE: Close Combat: A Bridge Too Far Update Please - 6/20/2008 6:39:24 PM   
Asterix_von_TWC

 

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I agree I would pay for it as well!

In fact I still play it because the campaign game in there was incomparable. I dont know why nobody used it for other conflicts... it would work prefectly for a large battle like Stalingrad, Sevastopol, Leningrad, Monte Cassino (Gustav Line) or Tobruk for instance.

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RE: Close Combat: A Bridge Too Far Update Please - 12/13/2008 10:12:12 PM   
Nihl18


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Without a doubt close combat 2 had one of the best, even one of the most advanced campaign systems of them all. every different sector had you commanding different troops, not the same battlegroup that follows you everywhere you go. Blowing up a bridge caused severe delays for the allies in getting supplies and armored reinforcements to the isolated paratroopers that desperately needed relief. then you had to decide where to allocate your maximum supply to (only 1 sector for most supplies, as I remember). Then there was the ai. Sure later close combat games had it evolved , and had improved pathfinding for tanks and stuff , but there was nothing like the desperation of the clock ticking away so you could blow that bridge before the enemy ai paratroopers literally pushed through your meagre 2nd line defending force of reservists guarding that bridge ("boys and old men", as told in a bridge too far). The Allied side ai had one thing in mind , literally push on through to the bridge/s despite whatever opposition in its way. I really hope someone can revive close combat 2 to be able to be played on XP/vista

< Message edited by Nihl18 -- 12/13/2008 10:14:22 PM >


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Post #: 9
RE: Close Combat: A Bridge Too Far Update Please - 12/30/2008 6:10:57 PM   
Tejszd

 

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A CC2 re-release should be getting closer....

CC3 has been redone as COI
CC4 has been redone as WAR

That leaves CC2 and CC5 as they stated that CC1 would not be redone....


(in reply to Nihl18)
Post #: 10
RE: Close Combat: A Bridge Too Far Update Please - 1/25/2009 4:56:10 PM   
Captmatt

 

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quote:

ORIGINAL: Nihl18

Without a doubt close combat 2 had one of the best, even one of the most advanced campaign systems of them all. every different sector had you commanding different troops, not the same battlegroup that follows you everywhere you go. Blowing up a bridge caused severe delays for the allies in getting supplies and armored reinforcements to the isolated paratroopers that desperately needed relief. then you had to decide where to allocate your maximum supply to (only 1 sector for most supplies, as I remember). Then there was the ai. Sure later close combat games had it evolved , and had improved pathfinding for tanks and stuff , but there was nothing like the desperation of the clock ticking away so you could blow that bridge before the enemy ai paratroopers literally pushed through your meagre 2nd line defending force of reservists guarding that bridge ("boys and old men", as told in a bridge too far). The Allied side ai had one thing in mind , literally push on through to the bridge/s despite whatever opposition in its way. I really hope someone can revive close combat 2 to be able to be played on XP/vista


This is exactly how I felt about it. CC2 was my first introduction to the series and I have never really believed any of the others came close to CC2...except for CCV.

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Post #: 11
RE: Close Combat: A Bridge Too Far Update Please - 4/19/2009 11:49:38 PM   
bink

 

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Is there any news on this update?

(in reply to Captmatt)
Post #: 12
RE: Close Combat: A Bridge Too Far Update Please - 7/26/2009 10:23:10 AM   
Andrew Williams


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From: Australia
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No news on a CC2 update

But

CC2Redux for CCMT and ABTF mod for Wacht am Rhein should keep your interest for a short time... at least.

cheers

(in reply to bink)
Post #: 13
RE: Close Combat: A Bridge Too Far Update Please - 8/8/2009 1:08:48 PM   
knilli

 

Posts: 75
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From: Joey Land
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bummer... i liked it and still like it was fun to play

if it might help :)

(in reply to Andrew Williams)
Post #: 14
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