tweber
Posts: 1411
Joined: 6/27/2007 Status: offline
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If you are building a scenario, you can define variables. You can also expose variables on the strategic screen. This scenario uses about 50 variables but only 4 or exposed. The top three variable report the political point (pp) levels of The West, Germany, and the Soviets. Each turn, these regimes get poliitcal points based on how the game is going (e.g., Germany gets extra pp once Swedish iron ore is secured, the West gets extra pp as lend lease once France falls. Actually, the entire U.S. entry is similated by a large pp grant). PP is the currency of the game. To put things in perspective, a city can produce 5 pp a turn. US production after 1942 is 150 pp or 30 on map cities (Germany only has 9 now). You can play an action card to increase your economic production by 1 for 12 pp (so you have a 1 year payback period). The West's pp level is 25 so I know my opponent has not invested in economic development. It is a tricky call whether Germany should invest in economic development. If you invest regularly, there is quite a large payback over a 6 year war. However, Germany's best chance is in the early years so you have to decide whether to go for the quick kill or the long, drawn out marginal victory. Here are some other action cards:
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