leastonh1
Posts: 879
Joined: 2/12/2005 From: West Yorkshire, England Status: offline
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My 2p worth... 1. Yes please/Not that bothered. 2. Why? It's only a dozen sliders to set it up anyway. Takes seconds. "Random" is the keyword 3. No thank you. If so, please make it a config choice. I'd find it too contrived and confusing, being an old person! 4. Config choice. It's an interesting one, but wouldn't always be appropriate. Depends on the scenario. 5. Yes please. 6. I don't understand this one. You mean get rid of the slider for selecting the numbers to transfer? 7. Yes please/Not that bothered. 8. Should be editor specific & optional, if at all. Wouldn't forcing that reduce the flexibility? Again, with an engine like this, it's too generic an option to be appropriate for all scenarios. 9. No thank you. If the landcap/seacap points are low and you need them for something else, the AI then takes the choice away from you by using them first. I think this would cause me to micromanage as I'd be watching the landcap points all the time and trying to keep up with overall usage of units produced. I guess this one's a judgement call as to whether you think it would help or hinder. I think the latter. 10. I like this idea as an option. The thing about some of these suggestions is that they wouldn't work in some situations and would in others. In a WWII scenario, point 8 would probably/possibly make it more "historical", forcing the reproduction of the units present in the real battle. However, in a fantasy scenario or even a random, generic, abstract scenario, this set recipe of units would be detrimental. Number 9 would be a nightmare, particularly in a big scenario. Lets say you have a frontline somewhere. One of your units with 50 inf & 5 tanks has just taken a beating and is down to 10 inf and 1 tank. Your auto reinforce would take the necessary stock from the relevant HQ. But, lets suppose that unit just reinforced isn't in a hot zone and has local backup anyway. In other words, the reinforcement wasn't vital this turn. However you have one or two other units elsewhere that have also taken a beating and there's nothing left for them to be reinforced with. You've reinforced the wrong unit becaue you delegated control to the AI. How would you be able to prioritise this to make it workable? I can't see it unless you always have enough stock in the HQ to cover every shortfall. And that has never happened to me yet. Regards, Jim
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2nd Lt. George Rice: Looks like you guys are going to be surrounded. Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.
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