TPM
Posts: 349
Joined: 2/8/2007 Status: offline
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quote:
ORIGINAL: Jim_H quote:
ORIGINAL: pad152 Map wrap option for random games, what's a matter, all you hexheads here members of the flat earth society? Isn't everone? You'll be saying you're one of "those" people who believe the earth is round next! quote:
ORIGINAL: pad152 I like the game but sometimes I feel like I'm playing logistics command and looking for some ways to help simplify/automate the reinforcement process. But...how could you automate it? Realistically, practically? It isn't possible without breaking the game. Give the AI control over your reinforcements and you'll be in big trouble very quickly. Regards, Jim As far as the reinforcements issue, here is what I'm thinking...first of all, the idea is NOT to overcomplicate the game, but provide an OPTION that might take away alot of the clicking and headache of trying to keep your units up to some formation that you've established. That being said, this is what I'd like to see: 1. Nothing changes as far as the way the transport/reinforcement system works right now...you can still click on the HQ, then find the unit that needs reinforcements, and send whatever you want to that unit. There are no limitations on your formations...that's part of what is great about this game...if you want 100 MG in your formation, go for it. 2. A new button will be added, it is activated when you click on a formation. It is the REINFORCEMENT button. When you click it, a screen comes up with sliders that allow you to set the number and type of subformations you want to have in that unit. You set these sliders and then click "REINFORCE", and presto, the specified units are transfered from the HQ to the unit. If you don't have enough transport points, or the there is no path from the HQ to the unit, or if the units you want aren't in the HQ, etc., you'll receive a message. When you're finished, you exit out of the screen, move on to the next unit. 3. When you go back to that same unit next turn, you don't have to fish around the HQ, scrolling up and down to see what you need, etc., you just click on the unit, click the REINFORCEMENT button, click REINFORCE and move on. You don't have to adjust the sliders again, the computer will remember what you've set for each unit. Well, that's my idea anyway. Remember, this would be an OPTION, you do not HAVE to ever use the REINFORCEMENT if you don't want to, setting the reinforcement sliders would not be required to create a formation, etc. Other ideas...on the REINFORCEMENT screen there could be information on transport capacity, what subformations you actually have in the formation you've clicked on, etc. I'm not a programmer, so I don't know how easy this would be to implement, but I think this would be an easier solution than an all-encompassing reinforcement feature, that would have the computer decide where everything goes, etc. Any comments on this welcomed, thanks.
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