Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AAR Request

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> AAR Request Page: [1]
Login
Message << Older Topic   Newer Topic >>
AAR Request - 11/4/2007 11:07:16 PM   
Peterk1

 

Posts: 121
Joined: 5/4/2003
Status: offline
I know this is a lot to ask...

but could someone post an AAR of themselves getting thrashed by the AI in one of the WWII scenarios. :)

I've been on the fence watching this game with interest. Seeing that would probably make me bite.
Post #: 1
RE: AAR Request - 11/4/2007 11:17:53 PM   
Kipper


Posts: 272
Joined: 3/5/2005
Status: offline
I love these posts of people on the fence wanting us poor fanboys to jump through hoops to convince them to buy the game ;-)

(in reply to Peterk1)
Post #: 2
RE: AAR Request - 11/5/2007 12:56:25 AM   
Peterk1

 

Posts: 121
Joined: 5/4/2003
Status: offline
I'm sure I'll get there on my own one of these days.... :)
But it would be imminently amusing and entirely tantalizing to see the AI dismantle someone in an AAR in addition to the uber player AAR's that are now going up.

(in reply to Kipper)
Post #: 3
RE: AAR Request - 11/5/2007 1:40:22 AM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline
My latest random game would have made a good AAR, in that some towns have changed hands multiple times. It's currently round 52 and it's about half the map to me - half to the AI, but I think I'm gaining the upper hand, finally.

2 divisions (my name for 8 units, comprising of inf-inf-inf-arm-HQ-Eng-AT-Art) have completed their offensives, been brought back up to full strenth and are now ready for re-deployment to other ops.

In other area's I continue to have setbacks. One division was caught by a surprise encirlement and a 2nd, armoured division sent to help has managed to get itself encircled too. The remnants of these 2 divisions are currently holed up in a town with another division racing to get them out.

I'm getting better at this game but still make mind boggling mistakes at times. The AI, while obviously not up to human opponent levels, is great at punishing mistakes. The supply rules and the importance of roads, means it only takes a stray enemy unit to turn your best offensive into an logistical nightmare!

Anyway, sorry for rambling! I think an AAR against the AI is a good idea. I'm sure it would highlight the good and the bad. Some mathematically inclined players could possibly run rings around it.. but for flawed strategists like me it's proving to be a dangerous opponent at times! :)



_____________________________


(in reply to Peterk1)
Post #: 4
RE: AAR Request - 11/9/2007 1:00:29 AM   
SlowHand

 

Posts: 126
Joined: 11/5/2000
From: Denver, CO
Status: offline
Peter, and any others wanting to read a very good AAR, and to get a good feel for how the game plays, visit this thread by Dave74.

It's modestly graphics intense (for those with slow conns), but Dave74's write-up is extremely well done, and the graphics are well-chosen to display the action. You might be daunted by its length (which is largely due to the graphics), but read the first page and you should be hooked.

(in reply to Banquet)
Post #: 5
RE: AAR Request - 11/9/2007 1:58:47 AM   
Peterk1

 

Posts: 121
Joined: 5/4/2003
Status: offline
I'm reading it already. Wish his girlfriend would let him play the bloody game though!
It pretty much fits the bill of what I asked for....just waiting for the AI to thrash him (shouldn't be too much longer) and I'll be happy!




(in reply to SlowHand)
Post #: 6
RE: AAR Request - 11/9/2007 2:22:25 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Um....looks to me like he's doing nicely!! :)

I must confess to not having any trouble with AI or AI+ yet in any scenario.

(in reply to Peterk1)
Post #: 7
RE: AAR Request - 11/9/2007 7:27:03 AM   
Peterk1

 

Posts: 121
Joined: 5/4/2003
Status: offline
I don't know....I like the Russian  position in this game.





(in reply to SMK-at-work)
Post #: 8
RE: AAR Request - 11/9/2007 9:52:42 AM   
SlowHand

 

Posts: 126
Joined: 11/5/2000
From: Denver, CO
Status: offline
quote:

ORIGINAL: Peterk1

I don't know....I like the Russian  position in this game.


... which suggests a possible future "feature" for a patch ... or AT 2.0: the ability to have humans take over AI positions in the middle of a game --- minus any AI+ or AI++ of course.

... Or can you essentially do this now via the Editor on a Saved Game? (Apologies, if so)

S-l--o---w :::: who obviously hasn't finished the manual ::::

(in reply to Peterk1)
Post #: 9
RE: AAR Request - 11/9/2007 12:39:15 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
I may be humble, but that is a lot to ask! LOL

(in reply to SlowHand)
Post #: 10
RE: AAR Request - 11/9/2007 2:24:30 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: SlowHand


... Or can you essentially do this now via the Editor on a Saved Game? (Apologies, if so)



Don't believe you can edit saved games. Too cheatable....

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to SlowHand)
Post #: 11
RE: AAR Request - 11/9/2007 9:51:23 PM   
SlowHand

 

Posts: 126
Joined: 11/5/2000
From: Denver, CO
Status: offline
quote:

Don't believe you can edit saved games. Too cheatable....


Ahhh, right.

Well, if the "feature" (allowing Humans to take over an AI position(s) in Dave 74's game in this thread here ) were implemented, it would have to be an add-on component to the current game (in the "Systems Window" probably) and the Anti-Cheat module (word?) would probably have to be tweaked to recognize such game-state changes. That's why I was thinking AT 2.0. Or lots of sales of this version, and some Human Resources to  help tackle these issues. Perhaps a "Battle-Pack" add-on or something for some modest $$$ with new features and lots of new Multi-player PBEM scenarios a la Dave74's and others.

(in reply to Barthheart)
Post #: 12
RE: AAR Request - 11/9/2007 10:31:05 PM   
dave74

 

Posts: 328
Joined: 6/19/2007
Status: offline

It gives me a warm glow in my heart to hear so many people so confident in my abilities in this game that they are speaking about my soon to happen demise!!!


(in reply to SlowHand)
Post #: 13
RE: AAR Request - 11/10/2007 9:05:00 AM   
Punzer

 

Posts: 36
Joined: 10/19/2007
From: Michigan
Status: offline
Not me, Dave, I've got your back!  You da man!!

(in reply to dave74)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> AAR Request Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.922