Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Detailed combat movement modifier bug?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Public Beta Feedback >> Detailed combat movement modifier bug? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Detailed combat movement modifier bug? - 11/7/2007 5:53:36 PM   
Sabotteur

 

Posts: 12
Joined: 10/31/2007
Status: offline
While monitoring the Attack report, I noticed on several occasions I was being handicapped in the modifiers for my unit that was either firing or counterfiring for having moved when in fact they had not moved. I noticed at first with one of my artillery units, but also noticed it happend on roughly half of my infantry units. In none of the cases where I noticed this had the units moved, changed facing, or done any other form of movement. They simply came up in the que and either fired or counterfired.

Since I'm talking about detailed combat, the difficulty modifier in the attack report, is this from the game level or the power level given to the two sides? Just curious. On captain with a +1 power modifier to the computer, this modifier is usually 33 to 50% increase. Pretty hefty.....

Thanks

Sabotteur
Post #: 1
RE: Detailed combat movement modifier bug? - 11/7/2007 5:57:36 PM   
Joram

 

Posts: 3198
Joined: 7/15/2005
Status: offline
Hmmm, firing costs movement points which in turn might trigger the modifier.  Not sure if this is what's happening or not but it's one theory!

(in reply to Sabotteur)
Post #: 2
RE: Detailed combat movement modifier bug? - 11/7/2007 6:37:38 PM   
Sabotteur

 

Posts: 12
Joined: 10/31/2007
Status: offline
Nope, don't think it is a penalty for firing. In each case it has been a 4 point movement delta. Example, 16/20 or 12/16. Firing takes up 6 movement points. It is almost like I'm getting nailed for a facing movement when one doesn't take place.

Shrug....


(in reply to Sabotteur)
Post #: 3
RE: Detailed combat movement modifier bug? - 11/7/2007 6:41:52 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
Is it possible u could post a picture of such a report?
I never seen the defender having that penalty, its only a attacker penalty.
Could u and its easy to do, confuse the attacker with the defender report?
In effect thinking ur report which is for the AI and other way round.

Kind regards,

Rasmus

< Message edited by Walloc -- 11/7/2007 6:45:14 PM >

(in reply to Sabotteur)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Public Beta Feedback >> Detailed combat movement modifier bug? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.812