Marauders
Posts: 4428
Joined: 3/17/2005 From: Minnesota Status: offline
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quote:
dreamtheatervt stated:On a designed screen pass, the receiver takes a long time to catch the ball, and start moving upfield ... In all my practice plays, the receiver catches the ball and SLOWLY turns upfield in place, and then procedes to walk upfield, which inevitablely ends up as a tackle for loss when a decent gain should have occured. As I recall, I saw this when the player received the pass after his pattern had ended. Are you seeing this? quote:
Defensive players lack explosiveness off the ball. Blitzing linebackers are slow and sluggish, resulting in ineffective blitzes. I even designed a pass play where there is no one is able to pick up two linebackers coming right through the A gaps, and the QB still had time to dropback and throw the pass. This effectively ruins corner and safety blitzes because if a blitzing backer can't make a play, a defender starting further away doesn't stand a chance. This is something I saw when testing Canadian football plays a few months ago. The quarterback had such a quick release that blitzing linebackers had a tough time getting to him. quote:
Lob passes are fired like bullet passes. Makes screen passes look unrealistic and also results in too many incomplete passes for such a high percentage play. Some time ago, another community member brought up that lobs were still pretty quick. quote:
Open-field running could use some improvement. Ball carriers don't read and utilize blocks well, they all try to take it outside. I see cut-back lanes develop and go unused and ball carriers not running off their blockers butt. There is actually some pretty cool code in the game for running up field. I am not sure how blockers affect that code. quote:
I am running the most recent version, but these have always been problems. There have been improvements in these areas, but there always can be more. There may not be many more code changes for 2.x, but these are things to keep in mind for 3.0. Thank you for your continued feedback. - Marauders
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