Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Possible issue with RHS v5 Map

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> Possible issue with RHS v5 Map Page: [1]
Login
Message << Older Topic   Newer Topic >>
Possible issue with RHS v5 Map - 11/13/2007 9:11:55 PM   
Alekks


Posts: 43
Joined: 7/6/2004
From: Belton, Texas
Status: offline
Hello,
Getting back in WitP after a rather long break, looked over the mods out there and decided to give RHS a spin. After downloading and installing the files and starting up scenario 56 in RHSAIO, looking at SE Asia, it appears something is amiss.

-- There are two listings for the Burma base located at Prome. There appears to be two Promes in the scenario or map data. They are stacked, with the different listings as;

447 Prome [Burma] - AF (30,31) Air bal - 177
440 Prome [Burma] - AF (30,31) Air bal - 267

The 447 instance has the two AVG squadrons located there rather than Mandalay. Also, the icon and base location for Mandalay is not on the map. Perhaps the 447 entry for Prome should be Mandalay? Just a swag on my part. There are other instances in SE Asia where the base name labels are somewhat offset from the base icons.

My first idea was that I had the wrong pwhex.dat file, so I checked and I have version v5.757 which is the only one I saw on the web site for the v5 maps. The scenario number is RHSAIO v5.7865 for S056. The map is from the RHS digital spraut v5.66 panels file. I am using the no-hex version if that matters.

I previously tried the v7 RHS at a friend's house and liked the RHS concept quite a bit, but prefer the v5 map.

Please let me know if I have a wrong version of one of the files. I thought I had the newest versions available for v5, but could have missed something. Thanks for the help.


< Message edited by Alekks -- 11/13/2007 9:49:16 PM >
Post #: 1
RE: Possible issue with RHS v5 Map - 11/14/2007 1:17:36 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
Will research this.

(in reply to Alekks)
Post #: 2
RE: Possible issue with RHS v5 Map - 11/14/2007 10:43:53 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
There is a problem with RHSAIO in both Level 5 and Level 6. It is not a map problem, but a location file problem: Prom is entered twice and Mandalay is absent. This will be corrected in the impending release x.7866

(in reply to Alekks)
Post #: 3
RE: Possible issue with RHS v5 Map - 11/15/2007 1:55:32 AM   
Alekks


Posts: 43
Joined: 7/6/2004
From: Belton, Texas
Status: offline
Thanks for the information Cid. Much appreciated. I'll await the update.

< Message edited by Alekks -- 11/15/2007 1:56:37 AM >

(in reply to el cid again)
Post #: 4
RE: Possible issue with RHS v5 Map - 11/15/2007 6:43:19 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
ETA tomorrow, Thursday, Nov 15

(in reply to Alekks)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> Possible issue with RHS v5 Map Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.219