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Leaders, Airdrops and Malta invasions

 
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Leaders, Airdrops and Malta invasions - 12/3/2007 4:20:06 PM   
HerzKaraya


Posts: 195
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
Hi there, a newbie to this game,
1) How does a leader´s rating affect the units around it (not stacked)? When is it computed, at turn start, combat start?

2) How do I perform an airdrop? Let´s say Norway or Crete?

3) How do you take Malta (or Scapa,...), bombing the Garrison into submission with air and BBs or can I land a ground unit ON TOP of it?

_____________________________

Vista, suerte y al toro!
Post #: 1
RE: Leaders, Airdrops and Malta invasions - 12/4/2007 1:24:21 PM   
KarlXII


Posts: 259
Joined: 8/21/2005
From: Stockholm
Status: offline
2) You can´t as far as I know

3) You must bomb the garrison into submission by air or surface ships

(in reply to HerzKaraya)
Post #: 2
RE: Leaders, Airdrops and Malta invasions - 12/4/2007 4:14:56 PM   
Vypuero


Posts: 232
Joined: 4/7/2007
From: Philadelphia, PA USA
Status: offline
Leaders have a range of 8 and add +2x the effectiveness potential to all units - air and ground, not naval, within their range - so they are very good to have.

(in reply to KarlXII)
Post #: 3
RE: Leaders, Airdrops and Malta invasions - 12/10/2007 4:14:11 PM   
Dion


Posts: 18
Joined: 1/21/2005
Status: offline

quote:

ORIGINAL: Vypuero

Leaders have a range of 8 and add +2x the effectiveness potential to all units - air and ground, not naval, within their range - so they are very good to have.


What do you mean add +2x ?

(in reply to Vypuero)
Post #: 4
RE: Leaders, Airdrops and Malta invasions - 12/10/2007 7:45:53 PM   
HerzKaraya


Posts: 195
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
I guess he means that if the leader is rated as 6, he adds 12 (2x6) to the effectiveness potential of the surrounding units. But, is there a limit to the number of units he affects, or does he benefit all units within the 8 hex radius? If two leaders overlap, does the stronger one prevail? Or the closer one?

I hope on future patches there is a chance to use paradrop units, let´s say spending a big amout of points to "prep" a certain unit, so you have to use the option wisely.

About invading one hex islands, it is really a pain that after invading Britain succesfully I have to use several bombers and ships to reduce the garrison in Scapa Flow.

Thanks for your help, guys!

_____________________________

Vista, suerte y al toro!

(in reply to Dion)
Post #: 5
RE: Leaders, Airdrops and Malta invasions - 12/10/2007 7:50:51 PM   
Vypuero


Posts: 232
Joined: 4/7/2007
From: Philadelphia, PA USA
Status: offline
all ground and air units in an 8 hex radius are affected
stronger one applies on overlap

(in reply to HerzKaraya)
Post #: 6
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