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RE: A couple of new screenshots - 3/25/2008 4:13:42 PM   
Mike Solli


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You guys have been giving us a wealth of information on the changes to the OOBs and how the armies will evolve over the course of the war.  Thanks!  The question is:  will there be documentation so we know what to expect (and when) so we can plan accordingly?

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RE: A couple of new screenshots - 3/25/2008 6:52:34 PM   
Andy Mac

 

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Ummmm - now that is a daunting prospect I could write a book on 17th Indian Div alone

Bde Groups - TOE Weak Div - Mule/Jungle Light Div - Normal 43 Div - Motorised Div....

Short answer is there will be some specific data on major TOE changes probably at a country Div level

e.g. explaining for each country the dates and rationale of the main TOE changes to go deeper is a tough one.

Andy

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RE: A couple of new screenshots - 3/25/2008 10:12:12 PM   
Mike Solli


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Ok, I can accept that.  I know it's rather extensive.  Will there be any way to "look it up"?

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RE: A couple of new screenshots - 3/25/2008 11:42:17 PM   
Andy Mac

 

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The editor ?

Its hard to write a new encyclopedia

I could probably prep a spreadsheet not for the manual but afterwords that listed the paths

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RE: A couple of new screenshots - 3/25/2008 11:57:52 PM   
Mike Solli


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quote:

ORIGINAL: Andy Mac

The editor ?

Its hard to write a new encyclopedia

I could probably prep a spreadsheet not for the manual but afterwords that listed the paths


If you click on a land unit, would that give you any info?

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RE: A couple of new screenshots - 3/26/2008 12:26:09 AM   
treespider


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Yes...


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Andy Mac

The editor ?

Its hard to write a new encyclopedia

I could probably prep a spreadsheet not for the manual but afterwords that listed the paths


If you click on a land unit, would that give you any info?



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RE: A couple of new screenshots - 3/26/2008 12:58:16 AM   
Mike Solli


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quote:

ORIGINAL: treespider

Yes...


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Andy Mac

The editor ?

Its hard to write a new encyclopedia

I could probably prep a spreadsheet not for the manual but afterwords that listed the paths


If you click on a land unit, would that give you any info?




Excellent! That'll work for me. Thanks much.

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RE: A couple of new screenshots - 3/26/2008 1:09:51 AM   
treespider


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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: treespider

Yes...


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Andy Mac

The editor ?

Its hard to write a new encyclopedia

I could probably prep a spreadsheet not for the manual but afterwords that listed the paths


If you click on a land unit, would that give you any info?




Excellent! That'll work for me. Thanks much.

Err... I reread the thread...in reference to the Unit organization... yes...you can click on a Battalion that may be part of a division and see all of its sisters and brothers that make up the division family....as far as a unit's TO&E upgrades and changes ...Master Andy will have to respond.

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RE: A couple of new screenshots - 3/26/2008 1:11:29 AM   
Andy Mac

 

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Yeah and the answer is no for now.

I need to think about this one

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RE: A couple of new screenshots - 3/26/2008 1:18:22 AM   
Mike Solli


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Ok, thanks guys.

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RE: A couple of new screenshots - 3/26/2008 1:22:17 AM   
Mike Solli


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quote:

ORIGINAL: treespider
Err... I reread the thread...in reference to the Unit organization... yes...you can click on a Battalion that may be part of a division and see all of its sisters and brothers that make up the division family.


Actually, this brings up another question. You mention battalions of a division. Exactly how much can units break down? Can a division break down into it's component battalions?

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RE: A couple of new screenshots - 3/26/2008 1:31:30 AM   
treespider


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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: treespider
Err... I reread the thread...in reference to the Unit organization... yes...you can click on a Battalion that may be part of a division and see all of its sisters and brothers that make up the division family.


Actually, this brings up another question. You mention battalions of a division. Exactly how much can units break down? Can a division break down into it's component battalions?



Some units start the game broken down into component parts. These components can combine into a parent unit...however once this occurs the parent can only breakdown into the old WitP /A, /B and/or /C.

To combine into the parent unit all of the components need to be present.

As an example the following Battalions -I/124th, II/124th & III/124th can all be combined to form the 124th Regt. They start at Cam Ranh. All three parts need to be present in the same hex to combine and once they are combined the 124th is treated just like any other regt. and the player will no longer have access to the I/124, II/124 or III/124.

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RE: A couple of new screenshots - 3/26/2008 1:53:29 AM   
Mike Solli


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Ahh, very good.  Thanks.

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RE: A couple of new screenshots - 3/26/2008 7:02:26 PM   
Barb


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What about to adress the cannot recombine unit thing?
For example deny the squad/plane upgrade when unit is broken into /A, /B, /C parts.


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RE: A couple of new screenshots - 3/28/2008 5:35:28 PM   
Andy Mac

 

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Prebroken down units force the upgrade to the latest type or use the most modern type and send obsolete to the pool.

so 3 Bdes 1 with 2pd AT Guns, 1 with 6 pd AT Guns, 1 with 17pd AT guns then Div will retain 17pd and all rest to pool except for squad types where the squads will upgrade to the most modern type on recombination.

Units broken down in game are different

However the main culprit of the inability to recombine is the squad type and this is reduced now because of the way that squad upgrades work so I dont expect this to be a huge problem anymore

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RE: A couple of new screenshots - 3/29/2008 2:04:32 PM   
Dutch_slith


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quote:

ORIGINAL: Andy Mac

Prebroken down units force the upgrade to the latest type or use the most modern type and send obsolete to the pool.

so 3 Bdes 1 with 2pd AT Guns, 1 with 6 pd AT Guns, 1 with 17pd AT guns then Div will retain 17pd and all rest to pool except for squad types where the squads will upgrade to the most modern type on recombination.

Units broken down in game are different

However the main culprit of the inability to recombine is the squad type and this is reduced now because of the way that squad upgrades work so I dont expect this to be a huge problem anymore



PERFECT!

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RE: A couple of new screenshots - 4/10/2008 12:06:08 AM   
Dili

 

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From what i have read is there any reason ,other than wishing Historical fidelity, to have also an Army HQ in Game, instead of only Corps HQ and the Front/Area Command?

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RE: A couple of new screenshots - 4/10/2008 12:11:48 AM   
Panther Bait


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Are you referring to IJA Army HQs or Allied Army HQs?  I don't think the Japanese really used the Corps designation, whereas they did have many Army commands.

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RE: A couple of new screenshots - 4/10/2008 12:13:21 AM   
Terminus


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quote:

ORIGINAL: Dili

From what i have read is there any reason ,other than wishing Historical fidelity, to have also an Army HQ in Game, instead of only Corps HQ and the Front/Area Command?


Historical fidelity is enough. The Japs don't have corps.

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RE: A couple of new screenshots - 4/10/2008 2:52:47 AM   
Dili

 

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Yes you are right i was thinking more in "European/American"  terms Corps>Army>Front/Area/Command/

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RE: A couple of new screenshots - 4/10/2008 11:32:25 AM   
Kereguelen


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quote:

ORIGINAL: Terminus


quote:

ORIGINAL: Dili

From what i have read is there any reason ,other than wishing Historical fidelity, to have also an Army HQ in Game, instead of only Corps HQ and the Front/Area Command?


Historical fidelity is enough. The Japs don't have corps.


Correct, the IJA did not use the term 'Corps'. But a Japanese 'Army' had (basically) the same function as a 'Corps' in US or European terms. And Japanese 'Area Armies' had (basically) the same command/leadership functions as 'Armies' in US or European armed forces.

But you'll see a new layer of command in the AE because we added 'Army-level' commands with their own command functions in the game. There are three layers of command for land forces now: Command HQ's (like India Command or Chinese Expeditionary Army), Army HQ's (like 14th British Army or 14th Area Army) and Corps HQ's (like 3rd US Corps or 25th Army).

Btw., the Soviets and Chinese are handled a little bit different.

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RE: A couple of new screenshots - 4/10/2008 2:00:50 PM   
John Lansford

 

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Will it make any difference which HQ a particular LCU is assigned to?   I had both South and Central Pacific LCU's assault a base in the mid-Pacific with no penalty; will that be possible in AE too?

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RE: A couple of new screenshots - 4/10/2008 2:06:37 PM   
m10bob


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quote:

ORIGINAL: treespider

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: treespider
Err... I reread the thread...in reference to the Unit organization... yes...you can click on a Battalion that may be part of a division and see all of its sisters and brothers that make up the division family.


Actually, this brings up another question. You mention battalions of a division. Exactly how much can units break down? Can a division break down into it's component battalions?



Some units start the game broken down into component parts. These components can combine into a parent unit...however once this occurs the parent can only breakdown into the old WitP /A, /B and/or /C.

To combine into the parent unit all of the components need to be present.

As an example the following Battalions -I/124th, II/124th & III/124th can all be combined to form the 124th Regt. They start at Cam Ranh. All three parts need to be present in the same hex to combine and once they are combined the 124th is treated just like any other regt. and the player will no longer have access to the I/124, II/124 or III/124.



Perfect historical example of this is the Americal, (only American division which did not have a numeric identifier because it was made up of ad hoc units.)

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RE: A couple of new screenshots - 4/10/2008 7:17:43 PM   
Dili

 

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quote:

But you'll see a new layer of command in the AE because we added 'Army-level' commands with their own command functions in the game. There are three layers of command for land forces now: Command HQ's (like India Command or Chinese Expeditionary Army), Army HQ's (like 14th British Army or 14th Area Army) and Corps HQ's (like 3rd US Corps or 25th Army).


Thank you. Can you explain if possible the diferences?

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RE: A couple of new screenshots - 4/11/2008 2:25:14 PM   
Kereguelen


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quote:

ORIGINAL: John Lansford

Will it make any difference which HQ a particular LCU is assigned to? I had both South and Central Pacific LCU's assault a base in the mid-Pacific with no penalty; will that be possible in AE too?


LCU's will perform better when within range of the HQ they're assigned to (no penalties when not within range, but also no possibilty to receive a bonus).

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RE: Admirals Edition Land Thread - 4/26/2008 8:39:53 PM   
Pascal_slith


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Hey guys,

been reading a lot about AE. Have you posted a long 'features' list somewhere summarizing all these questions/answers?

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RE: Admirals Edition Land Thread - 4/26/2008 8:44:40 PM   
Pascal_slith


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Hi all,

is it possible for engineer units to explicitly demolish industry, resource/oil/supply points, ports, airfields etc. before a base is captured? This was indirectly taken care of up to now, I believe. But how about letting those Dutch units do it explicitly as a land combat action choice?

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RE: Admirals Edition Land Thread - 4/27/2008 2:37:09 AM   
John Lansford

 

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"LCU's will perform better when within range of the HQ they're assigned to (no penalties when not within range, but also no possibilty to receive a bonus)."

Ok, but there were strict rules irl that kept SoPac, SWPac and CenPac from operating together until they reached the Philippines.  So there's no penalty to sending LCU's from two different HQ's to attack one location?

Also, in VitP it appears Luganville is on the north end of the island, when IRL it is on the south.  Is this shown properly on the larger scale AE map?

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RE: Admirals Edition Land Thread - 4/28/2008 10:49:57 PM   
pad152

 

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1. Will there be a method (other than counting hexes) to determine of an LCU is in range to receive the command/control benefits of their parent HQ?

2. If the command chain is broken (out of range) between all of the these HQ's, how will a player know where it's broken?

3. Will LCU's receive any benefits from a non-parent HQ if it's in range?





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RE: Admirals Edition Land Thread - 4/29/2008 5:51:29 AM   
Dili

 

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How is Motorised LCU's are handled Vs Foot LCU's? I think in witp a force needed motorised support plus the icon armored to have mobility advantage over other units if i am not mistaken.

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