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RE: Admirals Edition Land Thread - 2/18/2009 7:11:49 PM   
Mike Solli


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Interesting.  Allegedly, the 48 Division had the ability to move one regiment by truck, one by bicycle while the last marched.  Is that represented?

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RE: Admirals Edition Land Thread - 2/18/2009 9:38:11 PM   
Dili

 

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You can only represent that by pre-spliting the unit.

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RE: Admirals Edition Land Thread - 2/18/2009 10:02:13 PM   
Andy Mac

 

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No 48th is presplitted but thosae movement modes are covered by normal strategic or move modes

A fully mechanised/motorised unit with organic transport is a different beast

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RE: Admirals Edition Land Thread - 2/19/2009 11:22:05 AM   
Kereguelen


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quote:

ORIGINAL: Andy Mac

No 48th is presplitted but thosae movement modes are covered by normal strategic or move modes

A fully mechanised/motorised unit with organic transport is a different beast


Correct, every US and most Imperial divisions had a (much) higher grade of motorisation than IJA 48th Division (with the exeption of Imperial divisions acting under Jungle-TOE's, of course). And 48th + 5th IJA Divisions had received additional transport from Japanese Transportation Regiments and not organic motor assets (as Andy said, represented my move modes).

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RE: Admirals Edition Land Thread - 2/19/2009 2:07:26 PM   
Mike Solli


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quote:

ORIGINAL: Andy Mac

No 48th is presplitted but thosae movement modes are covered by normal strategic or move modes

A fully mechanised/motorised unit with organic transport is a different beast


Ahh, thanks Andy.

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RE: Admirals Edition Land Thread - 2/19/2009 5:57:01 PM   
RevRick


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quote:

ORIGINAL: Chad Harrison

Along those same lines, what happens in 'A' split is 100% destroyed, but 'B' and 'C' survive. Will we be able to recombine 'B' and 'C' in AE?


THIS IS NOT A DRILL! THIS IS NOT A DRILL! FIRE IN THE ASROC LAUNCHER!

Now that I (maybe) have your attention, (That above sure grabbed our attention at Noon chow one Sunday!), could we perhaps have an answer to this question, and an addon question. I have had this happen, and wound up with two brigades running around with no home...

Add On - I seem to understand that from the post about upgrades being driven by the division, that if a division is divided, none of the sub-divided units will upgrade weapons. That little item kept me from rebuilding the First Marine Div once for two months because one 'regiment' had upgraded their AT guns from 37mm to 57mm. Sat there for months waiting for the rest to upgrade before I froze all upgrades on all other US Inf in the Pacific Theater to get those two regiments to upgrade their AT guns. And, then I lost Vandegrift entirely. Could not be found on the planet..AAAAARRRRGGGGGHHHHH!!!!!!!!

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RE: Admirals Edition Land Thread - 2/19/2009 6:00:47 PM   
Mike Solli


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I agree with your concerns, Rick.  That's why I typically keep units undivided.  It's a pain in the butt.

By the way, Vandegrift is over rated (from the Japanese point of view).  

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RE: Admirals Edition Land Thread - 2/19/2009 6:02:09 PM   
Mike Solli


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Actually, I wish replacements on and upgrades to land units were two separate buttons.

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RE: Admirals Edition Land Thread - 2/19/2009 6:32:12 PM   
Dili

 

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quote:

No 48th is presplitted but thosae movement modes are covered by normal strategic or move modes

A fully mechanised/motorised unit with organic transport is a different beast


Can you tell us how in mobility Mechanised/Mobile units can differenciate from comon foot based units in AE?. Do the Soviets Mechanised units be able to get a real mobility benefit vs foot based Japanese Units?

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RE: Admirals Edition Land Thread - 2/19/2009 6:41:55 PM   
Andy Mac

 

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Mechanised units tend to be armoured so the Indian 268th Inf Bde is an example

Normal leg infantry walk

It is all in the distinction as to whether a unit is designated 'armour' or not as the only benefit of 'armour' is that it has a different movement table.


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RE: Admirals Edition Land Thread - 2/19/2009 6:48:47 PM   
Dili

 

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So it moves faster and eventually varied by terrain? Maybe changing icon and name to Mechanised might prevent some confusion that might arise from "armor" unless now "armor" is separated from Icon.

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RE: Admirals Edition Land Thread - 2/19/2009 6:58:46 PM   
Andy Mac

 

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OK cannot recall where I explained this before so I will try again

Devices upgrade per stock so an 18 Pounder becomes a 25 Pounder when enough are in the pool (one minor change is squad devices when they upgrade the device returning to the pool is upgraded on return so once you accumulate 108 Indian 43 and they replace 108 Indian 42 in the unit the pool has 108 newly returned Indian 43 squad swhich can upgrade the next unit and so on and so on...

In stock when you had sub units with different devices you couldnot recombine them

This is no longer the case.

Lets say I have 3 Bdes of 17th Indian Div /A /B and /C

One of the Bdes has not been able to upgrade to 25 Pounders them and is stuck with 18 pounders - In stock that Div could not recombine

In AE it can the 18 Pounders are now set as extra attached devices to the TOE

So the newly recombined Div will have

32 25 Pounders out of a TOE of 48 (say)
and 18 supernumery 18 Pounders that are not TOE

The Unit will be able to take on 25 Pounders to fill up to 48 per its TOE  but will not replace the supernumery 18 pounders

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RE: Admirals Edition Land Thread - 2/19/2009 8:42:50 PM   
rockmedic109

 

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Are the supernumerary 18 pounders removed as the new 25 pounders come in or is the newly formed Division "stuck" with an extra battalion of artillery?

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RE: Admirals Edition Land Thread - 2/19/2009 9:46:59 PM   
Andy Mac

 

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stuck until lost in combat you really dont want to be doing it anyway

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RE: Admirals Edition Land Thread - 2/20/2009 11:01:25 AM   
Dili

 

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Do devices can be stopped to be produced? An obsolete tank, vehicle gun that doesn't upgrades to anything will still be produced?

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RE: Admirals Edition Land Thread - 2/20/2009 6:47:28 PM   
Andy Mac

 

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There are now end dates for devices so after a point in time they will stop producing

Devices that stop producing can still arrive via off map convoys especially for the CW as a lot of obsolete equipment found a new life in the hands of 14th Army

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RE: Admirals Edition Land Thread - 2/20/2009 7:17:38 PM   
BJStone


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quote:

ORIGINAL: Andy Mac

Mechanised units tend to be armoured so the Indian 268th Inf Bde is an example

Normal leg infantry walk

It is all in the distinction as to whether a unit is designated 'armour' or not as the only benefit of 'armour' is that it has a different movement table.



I thought there were terrain benefits in ths stock game as well as benefits to using a combined-arms approach when setting up assaults of enemy held bases. Is all of that gone in the new AE? I hope not...

Regards,

BJ

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RE: Admirals Edition Land Thread - 2/20/2009 10:34:21 PM   
Dili

 

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Thanks Andy Mac

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RE: Admirals Edition Land Thread - 2/21/2009 3:02:28 AM   
Blackhorse


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quote:

ORIGINAL: BJStone


quote:

ORIGINAL: Andy Mac

Mechanised units tend to be armoured so the Indian 268th Inf Bde is an example

Normal leg infantry walk

It is all in the distinction as to whether a unit is designated 'armour' or not as the only benefit of 'armour' is that it has a different movement table.



I thought there were terrain benefits in ths stock game as well as benefits to using a combined-arms approach when setting up assaults of enemy held bases. Is all of that gone in the new AE? I hope not...

Regards,

BJ


Let's distinguish between the LCU icon and the devices within the LCU . . .

If the LCU icon is armor, it uses armored movement rates. A few mechanized infantry and mechanized cavalry units exist, and they share the stretched-roundel armor symbol with true tank units.

Within a unit "vehicle" devices (tanks, armored cars, halftracks) get advantages/disadvantages depending on terrain, etc.

I don't recall a combined-arms bonus in stock, but if there is one I imagine that it remains SAIEW.


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RE: Admirals Edition Land Thread - 2/21/2009 8:44:03 PM   
Dili

 

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A device and the device it upgrades from can co-exist in an unit if the upgrade arrives in below TOE quantity?

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RE: Admirals Edition Land Thread - 2/21/2009 11:35:43 PM   
Blackhorse


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quote:

ORIGINAL: Dili

A device and the device it upgrades from can co-exist in an unit if the upgrade arrives in below TOE quantity?


Upgrades are tracked by weapons slot.

For example, a 1942 US Infantry division has x18 105mm M3 (short-barrelled) Howitzers in Weapons Slot #8.

In 1945, the TO&E changes Weapons Slot #8 to x27 M4 Sherman CS (Close Support) tanks. The game engine will continue to replace/repair/maintain the howitzers until 27 Shermans are available in the pool. Then the howitzers are swapped out for the Shermans. The two devices never co-exist.

AndyMac has done some clever TO&E work with Commonwealth units. He's broken down some of the Armo(u)red units with the same device in different slots. For example, an Australian Tank Regiment starts with "Improvised AFVs (Heavy)" in slots #1, #3 and #4.

Since upgrades are done by slot, the Improvised AFVs in slot #1 can upgrade (to Matilda tanks) when enough tanks are available in the pool, even though the other Improvised AFVs have not upgraded. In this case the upgrade and pre-ugrade device are co-existing in the same unit. They can not co-exist in the same weapons slot.

Is that clear? This question will be on the quiz!


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RE: Admirals Edition Land Thread - 2/22/2009 6:58:31 PM   
Dili

 

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Thanks. Yeah i tought of making that too, diferent equal devices, that way we force the coexistence. IRL Most units in war had a mix of equipement specially the British. Usually only the Industrial magic powers of US in mi-late war could replace all tanks in one go.

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RE: Admirals Edition Land Thread - 2/22/2009 9:06:14 PM   
Blackhorse


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quote:

ORIGINAL: Dili

Thanks. Yeah i tought of making that too, diferent equal devices, that way we force the coexistence. IRL Most units in war had a mix of equipement specially the British. Usually only the Industrial magic powers of US in mi-late war could replace all tanks in one go.


You'll see the same coexistence in US Marine Tank battalions. They start as a mix of M2A4s and M3 Stuarts, then become all Stuarts, then become a mix of Stuarts and M4 Shermans, then become all Shermans.

AE's upgradable TO&Es are a huge improvement over Stock.


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RE: Admirals Edition Land Thread - 2/23/2009 5:42:48 PM   
Dili

 

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Yep it was a very good idea.

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RE: Admirals Edition Land Thread - 2/26/2009 6:52:11 AM   
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Hello, has any work been done with the Soviet Far East army buildup, or it remains as Witp where the same units are used from 1941 to 1945 and then suddenly the Far East army grows ?

This will be moddable, or the slots are hardcoded as WitP ?


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RE: Admirals Edition Land Thread - 2/26/2009 8:52:16 AM   
Kereguelen


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quote:

ORIGINAL: Bliztk

Hello, has any work been done with the Soviet Far East army buildup, or it remains as Witp where the same units are used from 1941 to 1945 and then suddenly the Far East army grows ?

This will be moddable, or the slots are hardcoded as WitP ?



Soviet Far East and Transbaikal forces have been completely reviewed. Both buildup of forces & withdrawals to the ETO are represented. Autumn Storm reinforcements arrive like ordinary reinforcements (and, btw., there are no T-34's available until 1944). Soviet Pacific Fleet is also in the AE.

Nothing hardcoded for the Soviets - with the exception of the Pacific Fleet which only appears on the map when the Soviets are activated (it is always there but 'hidden' from view).

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RE: Admirals Edition Land Thread - 2/26/2009 3:40:54 PM   
Dili

 

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So is it possible to make other nacionalities not activated via editor and have a date to have them activated?

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RE: Admirals Edition Land Thread - 2/26/2009 10:12:15 PM   
steveh11Matrix


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quote:

ORIGINAL: Dili

So is it possible to make other nacionalities not activated via editor and have a date to have them activated?

Or add new nationalities? Like adding Germans for the Axis, or maybe a fantasy element like Tarrantry to the Allies?

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RE: Admirals Edition Land Thread - 2/26/2009 10:55:45 PM   
Andy Mac

 

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No

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RE: Admirals Edition Land Thread - 2/26/2009 11:07:11 PM   
Dili

 

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Thanks

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