fbs
Posts: 1048
Joined: 12/25/2008 Status: offline
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quote:
ORIGINAL: Blackhorse quote:
ORIGINAL: fbs An engineer unit with no engineers: scenario 002, unit 5712 (Fort Lewis); should be Coastal Defense, but it is set as Engineer Unit even if it doesn't have a single engineer on the TO&E. Also 5714 Fort Ord, and 5713 Camp Adair; there are probably a few more in this situation. Also B/C/D Det USN Port Svc; I don't know which type they should be, but they are set as Engineer Unit with no engineers. Cheers fbs All working as designed -- Base Forces, even those with only support squads and no engineers are defined as "engineer units" -- Ft. Lewis, Ft. Ord, Camp Adair and San Luis Obispo are major training camps with enough support for the 2-4 divisions that will be training at each location. They are definitely *not* coastal defense units (esp. Camp Adair) Ditto the USN Port Service detachments. Any unit with only "support" squads is considered an engineer unit. Btw, these port service detachments are *extremely* helpful if you're trying to move LCUs to an undeveloped friendly island (port of 0 or 1). Load LCUs in an Amphibious TF, use APAs and AKAs if available, and have enough naval support squads to make the "effective port" level a 3 -- otherwise you'll be unloading for a looong time, and some larger devices may never get off the ship. Very good. I think that what got me stuck was the term "coastal defense" and "engineering" units. One would expect a coastal defense unit to have guns and an engineering unit to have engineers, but sometimes they are mixed around. There are coastal defense units that have engineers only, or guns and engineers, or guns only; engineering units are exactly in the same situation. The only way to tell the true capability of the unit is by looking into the TO&E; the icon itself ("coastal defense" or "engineering") won't help, as the capabilities of the units with those icons is inconsistent. Also some similar units get different types: United Kingdom Base Force is a coastal defense unit, while Canada Base Force is an engineer unit. Both do the same thing but have different types. Actually, all off-map bases are coastal defense if they are UK, or engineer unit if they are USA. Perhaps there is some underlying reason why they should be that way, but just seem to have been designed by different people. Similar thing happens with units that have aviation support capability: sometimes engineering units have them, sometimes coastal defense units have them, and sometimes Air HQ units have them. And sometimes the units have aircraft support on the TO&E, but don't have any aircraft support squads yet (they will come through replacement). So if you have 6 units on a base, you need to look into the TO&E of each of them to find out which units will have the capability of supporting aircrafts in the near future. I would find it easier to have a coastal defense icon for units with guns only, one engineering icon for units with engineers only, one air support icon for units that have air support only, and a general support icon for units that have mixed capability. But then we're probably past the time for that, and that's ok. I just love attention to detail, and these are minor issues that don't detract from the game - I'm still in awe with the product. Thanks, fbs
< Message edited by fbs -- 7/30/2009 7:09:27 AM >
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