Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Admirals Edition Naval Thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Admirals Edition Naval Thread Page: <<   < prev  16 17 [18] 19 20   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Admirals Edition Naval Thread - 12/17/2007 10:10:05 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Norm3

Will ships that were historically captured appear in the Japanese OOB?


We answered this earlier, but decision was made not to do this to avoid risk of hundreds of duplicate ships wandering around the map. BTW stock does bring in a bunch of the captured ships for the Japanese. We are not. Instead, we are bringing in even more hundreds of ships on the Japanese side that stock left out. So net/net, I think we see an increase in Japanese vessels over stock.

_____________________________

AE Project Lead
New Game Project Lead

(in reply to NormS3)
Post #: 511
RE: Admirals Edition Naval Thread - 12/17/2007 10:11:59 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Dixie

A fairly easy question for you 

How are the various ships that start the game in refit going to be modelled?  Are they simply going to have 'x' amount of 'damage'?   Or will the new damage syatem be used to give them something more representative?  For example HMS Mauritius was (IIRC) capable of making full speed but she had no weapons at the time she left Singapore.



Up to the OOBer in question. On the Japanese side, for the ones I am doing, I am either delaying bringing in the ship, or giving it some damage, depending on the complexity of the work being done. For Allied warships, Tankerace would have to comment on those.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to Dixie)
Post #: 512
RE: Admirals Edition Naval Thread - 12/17/2007 10:23:10 PM   
NormS3


Posts: 521
Joined: 12/10/2007
From: Wild and Wonderful WV, just don't drink the water
Status: offline
Thanks,

Will the naval slots be increased as a whole?  I think its 3000 ship slots for Japan and 7000 for Allies.  I have done heavy modding, so more slots would be fantastic.  Sorry if I am repeating somebody's previous questions.

(in reply to jwilkerson)
Post #: 513
RE: Admirals Edition Naval Thread - 12/17/2007 10:41:39 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Norm3

Thanks,

Will the naval slots be increased as a whole?  I think its 3000 ship slots for Japan and 7000 for Allies.  I have done heavy modding, so more slots would be fantastic.  Sorry if I am repeating somebody's previous questions.


Oh yeah, I'm not sure if we've published the numbers, and I don't recall them off the top of my head, but the slot counts are going up considerably. Some ranges are doubled, some five fold, a few even higher.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to NormS3)
Post #: 514
RE: Admirals Edition Naval Thread - 12/17/2007 10:46:22 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

quote:

ORIGINAL: Norm3

Thanks,

Will the naval slots be increased as a whole?  I think its 3000 ship slots for Japan and 7000 for Allies.  I have done heavy modding, so more slots would be fantastic.  Sorry if I am repeating somebody's previous questions.


Yes, there will be more slots. more, more, more!!!

(in reply to NormS3)
Post #: 515
RE: Admirals Edition Naval Thread - 12/17/2007 10:49:37 PM   
NormS3


Posts: 521
Joined: 12/10/2007
From: Wild and Wonderful WV, just don't drink the water
Status: offline
You have just made a grown man cry.

Just kidding, but again fantastic! Thank you all for all of your work. Modding Bliss here I come . . . sometime this next year.

I always kind of dread the election years. Are any of you running for office? I have experiance campaigning.

Thanks many times again.

(in reply to jwilkerson)
Post #: 516
RE: Admirals Edition Naval Thread - 12/17/2007 10:59:10 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
To misquote Groucho Marx: "I wouldn't run for office anywhere that would let me run for office..."

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to NormS3)
Post #: 517
RE: Admirals Edition Naval Thread - 12/17/2007 11:19:55 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

quote:

ORIGINAL: Norm3

You have just made a grown man cry.

Just kidding, but again fantastic! Thank you all for all of your work. Modding Bliss here I come . . . sometime this next year.

I always kind of dread the election years. Are any of you running for office? I have experiance campaigning.

Thanks many times again.



I am not qualified to be an elected official - my parents were married.

I might just sneak in on a technicality, they were not married to each other.



(in reply to NormS3)
Post #: 518
RE: Admirals Edition Naval Thread - 12/17/2007 11:42:03 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline

quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Dixie

A fairly easy question for you

How are the various ships that start the game in refit going to be modelled? Are they simply going to have 'x' amount of 'damage'? Or will the new damage syatem be used to give them something more representative? For example HMS Mauritius was (IIRC) capable of making full speed but she had no weapons at the time she left Singapore.



Up to the OOBer in question. On the Japanese side, for the ones I am doing, I am either delaying bringing in the ship, or giving it some damage, depending on the complexity of the work being done. For Allied warships, Tankerace would have to comment on those.

A ship can start with disabled and missing devices, right? So HMS Mauritius could start the game with few sys damage, and all weapon devices disabled or missing.

_____________________________


(in reply to jwilkerson)
Post #: 519
RE: Admirals Edition Naval Thread - 12/18/2007 12:27:21 AM   
Brady


Posts: 10701
Joined: 10/25/2002
From: Oregon,USA
Status: offline

quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: Norm3

You have just made a grown man cry.

Just kidding, but again fantastic! Thank you all for all of your work. Modding Bliss here I come . . . sometime this next year.

I always kind of dread the election years. Are any of you running for office? I have experiance campaigning.

Thanks many times again.



I am not qualified to be an elected official - my parents were married.

I might just sneak in on a technicality, they were not married to each other.





Acording to a recent NPR radio story about 75% of kids today dont live with both their parents, only 25% do live with their natrual parents, so "Normal" would be about the opset of what one might think.


_____________________________





Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view

(in reply to Don Bowen)
Post #: 520
RE: Admirals Edition Naval Thread - 12/18/2007 2:20:05 AM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: Brady
Acording to a recent NPR radio story about 75% of kids today dont live with both their parents, only 25% do live with their natrual parents, so "Normal" would be about the opset of what one might think.



This is amazingly coherant and well-spelled for BRADY. Maybe he's the one running for office..., a Seat on the Board of Education.

(in reply to Brady)
Post #: 521
RE: Admirals Edition Naval Thread - 12/18/2007 12:39:02 PM   
Sonny II

 

Posts: 2878
Joined: 1/12/2007
Status: offline

quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Brady
Acording to a recent NPR radio story about 75% of kids today dont live with both their parents, only 25% do live with their natrual parents, so "Normal" would be about the opset of what one might think.



This is amazingly coherant and well-spelled for BRADY. Maybe he's the one running for office..., a Seat on the Board of Education.



After 10 years of schooling I found a seat on the Bored of Education. And no, I am not using Brady's spell checker.

(in reply to Mike Scholl)
Post #: 522
RE: Admirals Edition Naval Thread - 12/18/2007 2:55:55 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Posted the complete list on the land thread thought I may as well double up and post the currrent draft of the HQ and naval TF list here as well.

I am looking for a couple more junior flag officers to add so if anyone has any preferences let me know.




Attachment (1)

(in reply to Sonny II)
Post #: 523
RE: Admirals Edition Naval Thread - 12/18/2007 9:06:20 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline
It's an unlikely one, but:
Will there be any of the LSTs equipped with the Brody device which allowed launching and recovery of Grasshopper spotter a/c?

A more likely one though. Will there finally be seperate art slots for the USN minelayers Terror and Oglala?




Attachment (1)

_____________________________



Bigger boys stole my sig

(in reply to Andy Mac)
Post #: 524
RE: Admirals Edition Naval Thread - 12/18/2007 9:20:23 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: Dixie

It's an unlikely one, but:
Will there be any of the LSTs equipped with the Brody device which allowed launching and recovery of Grasshopper spotter a/c?

A more likely one though. Will there finally be seperate art slots for the USN minelayers Terror and Oglala?





No and yes.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Dixie)
Post #: 525
RE: Admirals Edition Naval Thread - 12/18/2007 10:57:40 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Will the subs have air-search/warning radars in AE ? :) I had to add them myself and also contribute to CHS to have them added.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Terminus)
Post #: 526
RE: Admirals Edition Naval Thread - 12/18/2007 11:05:06 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
All submarines get the full historical radar fits.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Sardaukar)
Post #: 527
RE: Admirals Edition Naval Thread - 12/18/2007 11:17:42 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Will the Japanese air search radar be fixed?

(in reply to Terminus)
Post #: 528
RE: Admirals Edition Naval Thread - 12/18/2007 11:20:39 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Already done.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Mike Solli)
Post #: 529
RE: Admirals Edition Naval Thread - 12/18/2007 11:21:17 PM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
In the task force selection screen could you add tab that only shows ships due for an upgrade? When you have a large number of ships at a forward base and you want to send ships back for a refit it is a bit if the task to select the appropriate ships.

(in reply to Terminus)
Post #: 530
RE: Admirals Edition Naval Thread - 12/18/2007 11:22:11 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Eh, that's already part of stock WitP, so it's obviously going to be in the AE.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to JamesM)
Post #: 531
RE: Admirals Edition Naval Thread - 12/19/2007 2:59:57 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
I think he means in the ship selection screen when creating TF's or transferring ships to a TF.

(in reply to Terminus)
Post #: 532
RE: Admirals Edition Naval Thread - 12/19/2007 9:34:08 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline

quote:

ORIGINAL: witpqs

I think he means in the ship selection screen when creating TF's or transferring ships to a TF.


That is exactly what I mean.

(in reply to witpqs)
Post #: 533
RE: Admirals Edition Naval Thread - 12/19/2007 9:35:16 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
..

< Message edited by jamesm -- 12/19/2007 9:37:33 AM >

(in reply to witpqs)
Post #: 534
RE: Admirals Edition Naval Thread - 12/19/2007 2:41:59 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.

_____________________________

Fear the kitten!

(in reply to JamesM)
Post #: 535
RE: Admirals Edition Naval Thread - 12/19/2007 2:51:54 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: irrelevant

Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.


Same issue for ports.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to tsimmonds)
Post #: 536
RE: Admirals Edition Naval Thread - 12/19/2007 3:04:52 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Good question.

(in reply to herwin)
Post #: 537
RE: Admirals Edition Naval Thread - 12/19/2007 3:35:10 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Mike Solli

Good question.


One of our "complete rewrite" areas for AE is the ship/beach/port load/unload system. Navy Team can provide more details (and have) but safe to say the inital tests of loading and unloading rates may have been changed to be TOO slow - though we are tweaking further, last round was much better.


_____________________________

AE Project Lead
New Game Project Lead

(in reply to Mike Solli)
Post #: 538
RE: Admirals Edition Naval Thread - 12/19/2007 3:52:26 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Mike Solli

Good question.


One of our "complete rewrite" areas for AE is the ship/beach/port load/unload system. Navy Team can provide more details (and have) but safe to say the inital tests of loading and unloading rates may have been changed to be TOO slow - though we are tweaking further, last round was much better.



Is there still an unlimited number of ships that can unload and that they can unload less per day or is there now a cap on the number of ships that can unload at one time? I sure hope the latter....

(in reply to jwilkerson)
Post #: 539
RE: Admirals Edition Naval Thread - 12/19/2007 5:06:07 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: irrelevant

Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.


Actually - this seems confused. OVER A BEACH the number SHOULD BE unlimited! It is in a port - at the much more efficient port loading rates - that restrictions are needed - both for number of ships - and also for size of ship. [My first ship - AKA-249 USS Francis Marion - was the last APA the US ever built. She carried 22 landing craft - and could land almost anywhere cargo as large as an M-60 tank - beach or not. So long as "anywhere" means "some suitable site near the objective" and not literally every meter of coast. If you have more ships, you do two things: spread out over more "beach" - wether or not it is actual beach; phase the landing craft: no reason you cannot have wave upon wave of them coming ashore from ships anchored out.]

Now theoretically a beach might be too small to permit an infinite number of ships to land. Normally - you just pick additional beaches. But some places there are no beaches at all - and what there are are very limited. Since we have no way to rate beaches - or even say "no landings here" (the entire west coast of Kerguelin Island - well actually most of the island except in the east - has NO suitable landing points - and we are talking over a thousand square mile island here - a wierd one I happen to know in detail). As a general rule, our hexes are so large there is a landing point. The only reason to limit landings might be for very tiny atols/islets.

< Message edited by el cid again -- 12/19/2007 5:09:21 PM >

(in reply to tsimmonds)
Post #: 540
Page:   <<   < prev  16 17 [18] 19 20   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Admirals Edition Naval Thread Page: <<   < prev  16 17 [18] 19 20   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.797