acepedro45
Posts: 8
Joined: 11/7/2005 Status: offline
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I've only made it about halfway through this thread from the beginning, so let me apologize in advance if this question has already been asked. One aspect of WITP that always bothered me was the perfect identification in the AARs about enemy ships after a battle. IIRC months after Midway the Japanese believed they had sunk or badly damaged two "Enterprise Class" carriers. I remember the notation "Enemy CA blows up and sinks" from the battle of Samar...when the ship in question was still afloat and it was merely a destroyer. That is a big contrast to the game...here's an example from a night battle. In RL the Japanese commander would only know he engaged an allied surface group and came off pretty well. In the game, we know the exact classes and even the names of the ships engaged, that the battle netted an obsolete CL and probably four stackers Maury and Aylwin as well. Is that a fair approximation of the chaos of night combat? A lot of effort has gone into the FOW when tracking an enemy group by air...as many players chasing CA CA CA CA CA learn when they sink a bunch of destroyers in their place. Japanese Ships BB Mutsu, Shell hits 10 CL Kiso, Shell hits 2 CL Tenryu DD Kamikaze, Shell hits 1, and is sunk DD Okikaze, Shell hits 2, on fire DD Nokaze, Shell hits 2, on fire DD Numakaze, Shell hits 13, on fire, heavy damage DD Sagi Allied Ships CL Phoenix, Shell hits 12, and is sunk DD Gridley, Shell hits 1, on fire DD Maury, Shell hits 21, on fire, heavy damage DD Dunlap, Shell hits 9, on fire, heavy damage DD Lamson, Shell hits 3 DD Case, Shell hits 5, on fire DD Conyngham, Shell hits 1, on fire DD Aylwin, Shell hits 13, on fire, heavy damage DD Kennison I would think that a game that aspires to track every man, aircraft and bullet in the theater could eliminate a huge hole in the fog of war with some changes to this area....are there plans to curtail the valuable intel a player gains from the aar?
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