Posts: 5400
Joined: 4/20/2003 From: Vancouver, Washington Status: offline
quote:
For the USAAF are the P40F and P40K both in?
I believe all the F model P40s ended up in Europe/the Med. All of the E's ended up either in the Pacific or as Kittyhawk Is which in many if not most cases was in the Pacific.
Posts: 8683
Joined: 3/24/2002 From: Olympia, WA Status: offline
I like the decreased a/c availability mentioned, but this does bring up one question: Mogami was adamant about the influence that having high numbers of unit fragments scattered across the map had on the leader bug. It seems to me that we will have more unit fragments if the squadrons take forever to repair damaged a/c. Has that influence on the leader bug been tamed (like, probably, a long time ago and I just overlooked that part of the announcements?)??
Posts: 3870
Joined: 5/14/2003 From: Pax River, MD Status: offline
quote:
ORIGINAL: spence
quote:
For the USAAF are the P40F and P40K both in?
I believe all the F model P40s ended up in Europe/the Med. All of the E's ended up either in the Pacific or as Kittyhawk Is which in many if not most cases was in the Pacific.
Posts: 3870
Joined: 5/14/2003 From: Pax River, MD Status: offline
quote:
ORIGINAL: Norm3
One more question and I'll leave you to important stuff. Will there be a Dumbo mission type or a better chance to retrieve/rescue pilots, perhaps as the war goes on?
I lied 2nd question popped into my head. When pilots are MIA or WIA is there a set time for them to come back (WIA) or when they are declared KIA or return from being missed?
Really sorry now I have a 3rd question. So we can individually select a pilot and send them back to train others or is it just leaders of the unit?
Since there are blimps - and ultra long range recon aircraft - can aircraft stay in the air longer than 24 hours? 48 would be enough to cover all cases - or near enough to live with.
Blenheim MkV A few of the unarmed Beauforts that were in Singers at the start of the Pacific war and were used for recce missions Some of the modified Buffaloes that were used for similar missions IIRC Thunderbolt MkI & MkII Liberator GRV etc for proper anti-sub missions Ansons Hurricane IIb Hurricane IIc Hurricane TRII Hurricane IV Spitfire PRIV PR Mitchells Beaufighter MkIc Beaufighter MkX (I don't think the RAF used them for lugging torps around in SE Asia) Beaufort transports as used by the RAAF
One for the JFBs out there: How about the ability to employ a limited number of prototype a/c before their general introduction (a la the Tojo in China), may be beyond the limits of what is poissible though... A proper RAF Tiger Force Maybe sticking 8 Sqn under a restricted command to stop the Allied player moving them from Aden where they spent most of the war carrying out ASW. Royal Navy MONABs and shore based squadrons
Yes on most of these.
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ORIGINAL: langley
Another Thing while I think of it will aircraft have a start Production date and an end production date in the database!
Yes, except on-board production is SAIEW
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ORIGINAL: pad152
What are they really good for?
[patrolling sealanes a loooong way away from the action]
What will they do in the game?
[see above]
Does Japan get them?
[AFAIK, only the USN has blimps in operational units]
quote:
ORIGINAL: el cid again Since there are blimps - and ultra long range recon aircraft - can aircraft stay in the air longer than 24 hours? 48 would be enough to cover all cases - or near enough to live with.
Sadly no. The basic turn structure remains the same, so we have to accept some abstraction on this point.
Is there a cap on total number of pilots as in WITP? I think it was 20,000 initially and one upgrade improved that to 30,000. Just wondering because if so many new air units are being added, won't that affect the cap on pilots?
Some new units are in, some old ones are out. With withdrawal, overall unit availability/month will drop.
Will the different countries have the correct ranks for pilot pools ie RN will have either RM or naval ranks for air units instead of RAF & Can will use RAF rankings instead of what looked to be US ranks? Will some of the lower RAF ranks now be available like Flt Sgt? Will the Brit/CW naval air units have their own pools separate from land units?
Blimp's, so the Large fixed Blimp bases like Tillamook, are they in game?
That's the sort.
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ORIGINAL: jcjordan
Will the different countries have the correct ranks for pilot pools ie RN will have either RM or naval ranks for air units instead of RAF & Can will use RAF rankings instead of what looked to be US ranks? Will some of the lower RAF ranks now be available like Flt Sgt? Will the Brit/CW naval air units have their own pools separate from land units?
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ORIGINAL: timtom
Please direct questions pertaining the OOB of carrier- and other shipbased aviation to the Navy Team. I won't repeat this. For at least the next 24 hours.
What took you so long! :D
Michael and I conspired to sneak in F/Sgt's. Nobody tell the Elf.
Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
_____________________________
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.
Will bombers of various types go after single ship TF's?? I have a House Rule that after 1/1/42 that there needs to be 2 ships per TF as many single ships are ignored by LBA currently.
ORIGINAL: TheElf OTS. Kamikazes have not been touched. Read some AAR's later in the war, they work. One thing we did that may help is alter AAA so that during attacks only AAA in the quadrant being approached may fire.
As a late war Japanese player.....I'm not sure Kamikazis do work......the only way to get through the cap is to fly them higher than the Allied aircraft can fly(gamey, yes I know).........but you can't fly over Corairs/Mustangs.......so the Allies can cover an Invasion force with LRCAP from land bases no hits will be achieved....this has happened again and again in my game with Speedy........what we need is to be able to fly Kami's at normal alt.....with some chance of getting through to at least have a run on the shipping..........
Posts: 15998
Joined: 9/11/2001 From: Reading, England Status: offline
Agree 100% with Faber. We're upto 2/45 and as Faber says with the CAP model as is there is no way to get through 100's of Hellcats/Corsairs = must use Zeke/George's ABOVE the max altitude of Hellcat/Corsair = Allies reponse is to LRCAP with Lightning/Mustang.
For example on 30th January 1945 61 x Kamikazi were shot down by 34 x Lightning/Mustang and not 1 got through the CAP.
If you would like more info/details on this stuff just ask.
Posts: 2787
Joined: 5/26/2000 From: NSW, Australia Status: offline
quote:
ORIGINAL: Kid
Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)
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Cheers, Reg.
(One day I will learn to spell - or check before posting....) Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Posts: 3870
Joined: 5/14/2003 From: Pax River, MD Status: offline
quote:
ORIGINAL: fabertong
quote:
ORIGINAL: TheElf OTS. Kamikazes have not been touched. Read some AAR's later in the war, they work. One thing we did that may help is alter AAA so that during attacks only AAA in the quadrant being approached may fire.
As a late war Japanese player.....I'm not sure Kamikazis do work......the only way to get through the cap is to fly them higher than the Allied aircraft can fly(gamey, yes I know).........but you can't fly over Corairs/Mustangs.......so the Allies can cover an Invasion force with LRCAP from land bases no hits will be achieved....this has happened again and again in my game with Speedy........what we need is to be able to fly Kami's at normal alt.....with some chance of getting through to at least have a run on the shipping..........
CAP has been significantly altered from what you are likely playing with. This has not been tested yet.
Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)
You know what I don't get? I've been asking for this since the Alfa testing of WitP and for some reason it appears impossible to do.
_____________________________
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.
Posts: 9349
Joined: 1/1/2003 From: Kansas City, MO Status: offline
quote:
ORIGINAL: Kid
quote:
ORIGINAL: Reg
quote:
ORIGINAL: Kid
Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)
You know what I don't get? I've been asking for this since the Alfa testing of WitP and for some reason it appears impossible to do.
And for this I will wager you can thank 2by3 and it's silly "hardcoding" of so much of the game... Short of a total re-write of the code, some things are just going to remain "unfixable".
Baloon Bomb's: The only thing these devices managed to do was tie down a number of Fighter squadrons in the US for a perioud of time, is this acounted for in game?
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Beta Team Member for:
WPO PC CF AE WiTE
Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
For those of us who like modding, will more slots be provided for CV capable aircraft? Thus allowing for a further division of AC models and "never where" AC. F5U, F5F, FH1, FH2, AD1, etc., etc.