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RE: Admiral's Edition Air War Thread - 6/3/2009 6:44:16 PM   
m10bob


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quote:

ORIGINAL: mdiehl

I love the paint schemes on the pre-war jobs. The neutrality patrol star. The yellow wings and all that bare metal. Fate smiled on people who make plastic models when testors invented buffable metallic lacquer.



I feel the same way....(Note the magnificent and beautiful Douglas beast)....

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Post #: 1261
RE: Admiral's Edition Air War Thread - 6/3/2009 7:43:24 PM   
mdiehl

 

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It *is* a beauty. If you modeled it though, you need what 1:144 scale?

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Didn't we have this conversation already?

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Post #: 1262
RE: Admiral's Edition Air War Thread - 6/3/2009 8:06:13 PM   
SuluSea


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quote:

ORIGINAL: m10bob


quote:

ORIGINAL: Cathartes


quote:

ORIGINAL: m10bob


Some of the Catalina flying boats had wheels, earlier ones did not..Has the game been able to make a differentiation now?(In vanilla you could not base any of them in an interior strip.)





Happily, yes.








Thank you, Cathartes!..This is all great and welcome news.



Heck yes !!!!!!!!!!

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Post #: 1263
RE: Admiral's Edition Air War Thread - 6/3/2009 8:59:04 PM   
mdiehl

 

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Yeah, the PBY5As were amhibious. The PBY5s were, errrm, don't know the right word, "aquatic" or something. No *retractable* wheels. However, IIRC, Consolidated (or a subcontractor) made a detachable frame with wheels, sort of like a boat trailer, that the PBY could run onto in shallow water, and then be towed from the water.

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Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?

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Post #: 1264
RE: Admiral's Edition Air War Thread - 6/3/2009 11:04:52 PM   
m10bob


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quote:

ORIGINAL: mdiehl

Yeah, the PBY5As were amhibious. The PBY5s were, errrm, don't know the right word, "aquatic" or something. No *retractable* wheels. However, IIRC, Consolidated (or a subcontractor) made a detachable frame with wheels, sort of like a boat trailer, that the PBY could run onto in shallow water, and then be towed from the water.



IIRC they called that thing a "trolley"??

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Post #: 1265
RE: Admiral's Edition Air War Thread - 6/7/2009 8:57:59 AM   
ny59giants


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Sasebo has a static BF (aviation support 180) and I have over 150 transport planes there. I want to transport in the Home Island HQ from Hiroshima to increase supply draw to repair damaged aircraft factories. Hiroshima has only a BF with 30 aviation support.  Since there is only a static LCU at Sasebo, my mission choice is only supply. I cannot select troop transport and then switch over pick up troops. Has this been changed??

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Post #: 1266
RE: Admiral's Edition Air War Thread - 6/8/2009 4:30:12 PM   
Cavalry Corp

 

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Night flying skill
I notice there is a lot more pilot skills - good

BUT is there a skill of night flying , in stock WITP night fighters are no real danger and many bombers that get used at night I do not think would have been so capable .

Can someone advise what is the position of night flying in AE

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Post #: 1267
RE: Admiral's Edition Air War Thread - 6/8/2009 7:50:12 PM   
Dili

 

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Apparently there is no night flying skill which is specially bad for simulating night attacks and bombing that were specially trained for that. Instead since night fighting performance is probably connected to a plane classification as night fighter plus pilot ability the issue is not so grave unless it really maters to us what a pilot does.

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Post #: 1268
RE: Admiral's Edition Air War Thread - 6/8/2009 8:01:17 PM   
Cavalry Corp

 

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OH

Well as far as I can see night flying has never been a popular topic at anytime

BUT I really hate to see all those B17 doing what the Lancasters did .

Cav

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Post #: 1269
RE: Admiral's Edition Air War Thread - 6/11/2009 1:47:52 AM   
jcjordan

 

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Not sure if this has been asked or not but in reading the manual excerpts Erik put up, on air units that withdraw, if you chose to have that setting, on the pilots do they disappear from the game as well or do they go into the pilot pool & do the aces if any disappear from the top pilots list as well due to the unit withdrawing?

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Post #: 1270
RE: Admiral's Edition Air War Thread - 6/11/2009 3:35:52 AM   
tigercub


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Does shooting down a plane give the pilot a increase in Experience? how does it work? in short?

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Post #: 1271
RE: Admiral's Edition Air War Thread - 6/11/2009 7:00:13 PM   
hbrsvl

 

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Hi-Hope I'm in the right pew for my question.

AE goes to 40 mile hexes instead of 60 for WITP. Are aircraft ranges adjusted to the new scale?

Example: In WITP a C-47 has a max transfer range of 24 hexes. 60x24=1440 miles. So, 1440/40=36 hexes. Is this the way AE is going to work?

Thanks, Hugh Browne

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Post #: 1272
RE: Admiral's Edition Air War Thread - 6/12/2009 12:00:46 AM   
tigercub


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They would be an uproar if they were not changed Hbrsvl.

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Post #: 1273
RE: Admiral's Edition Air War Thread - 6/12/2009 12:07:07 AM   
jwilkerson


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AE uses 40nm hexes - so internally all hex distances are adjusted to this scale. Sometimes - like for land unit distances - you will see "unit has 46 miles to go" on the LCU screen - these miles are statute miles

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Post #: 1274
RE: Admiral's Edition Air War Thread - 6/17/2009 3:47:33 PM   
Dili

 

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Are 3 and 6 engine planes defined in AE or it is only 1,2,4 engines?

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Post #: 1275
RE: Admiral's Edition Air War Thread - 6/17/2009 5:01:16 PM   
timtom


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quote:

ORIGINAL: jcjordan

Not sure if this has been asked or not but in reading the manual excerpts Erik put up, on air units that withdraw, if you chose to have that setting, on the pilots do they disappear from the game as well or do they go into the pilot pool & do the aces if any disappear from the top pilots list as well due to the unit withdrawing?


Depends. Units which transfer out-of-theatre or similar take their a/c and pilots with them. Otherwise unit assets are returned to pool with a slight delay.

quote:

ORIGINAL: tigercub

Does shooting down a plane give the pilot a increase in Experience? how does it work? in short?


'Course. Same as in WitP.

quote:

ORIGINAL: hbrsvl

Hi-Hope I'm in the right pew for my question.

AE goes to 40 mile hexes instead of 60 for WITP. Are aircraft ranges adjusted to the new scale?

Example: In WITP a C-47 has a max transfer range of 24 hexes. 60x24=1440 miles. So, 1440/40=36 hexes. Is this the way AE is going to work?

Thanks, Hugh Browne


Aircraft range data have been rebuild from the ground up, then comprehensively revieved. Twice. On top of normal tester imput. We didn't fail to notice the change in map scale during this process.

quote:

ORIGINAL: Dili

Are 3 and 6 engine planes defined in AE or it is only 1,2,4 engines?


Engines are defined like any other device, so you can stick 0-255 engines on an a/c.



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Post #: 1276
RE: Admiral's Edition Air War Thread - 6/17/2009 5:34:51 PM   
Chad Harrison


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This was posted in a separate thread, and I know that its easier for the dev team when it is in here, so I will repost it in here:

quote:



Thanks for the reply Elf. I just finished Fire in the Sky, based on all of your recommendations, and it was a great read! Of the many things that I heard about for the first time was the almost universal lack of proper maintenance, spare parts, skiller laborer's, ect. for the Japanease in the South Pacific. The author did not have nice things to say about the Japanease soldiers back at the airfields, among many other inadequacies. What I found especially interesting was how many planes were lost flying from Japan to the front lines.

Questions:

1. Was his assesment of the inability to properly service Japanease aircraft accurate?
2. If so, will AE represent this in some way? Is this represented by the service rating?
3. Does the airbase experience affect this in any way?

Obviously this can be modded (I assume), but I am curious how the stock AE campaign will handle it; if at all.

Thanks in advance!

Chad



I think that this may dance the line between realism and playability as I dont know how much fun it would be for a Japanease player if this was accurately represented ingame. Again, I am just curious if/how it will be reflected in game. Or, is it the same across the board? (ie. radial of any nation is service rating A, inline of any nation is B, each additional engine adds a rating of C)

Thanks in advance and keep up the great work!

Chad

(in reply to timtom)
Post #: 1277
RE: Admiral's Edition Air War Thread - 6/19/2009 12:43:55 AM   
jcjordan

 

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quote:

ORIGINAL: timtom

quote:

ORIGINAL: jcjordan

Not sure if this has been asked or not but in reading the manual excerpts Erik put up, on air units that withdraw, if you chose to have that setting, on the pilots do they disappear from the game as well or do they go into the pilot pool & do the aces if any disappear from the top pilots list as well due to the unit withdrawing?


Depends. Units which transfer out-of-theatre or similar take their a/c and pilots with them. Otherwise unit assets are returned to pool with a slight delay.

quote:

ORIGINAL: tigercub

Does shooting down a plane give the pilot a increase in Experience? how does it work? in short?


'Course. Same as in WitP.

quote:

ORIGINAL: hbrsvl

Hi-Hope I'm in the right pew for my question.

AE goes to 40 mile hexes instead of 60 for WITP. Are aircraft ranges adjusted to the new scale?

Example: In WITP a C-47 has a max transfer range of 24 hexes. 60x24=1440 miles. So, 1440/40=36 hexes. Is this the way AE is going to work?

Thanks, Hugh Browne


Aircraft range data have been rebuild from the ground up, then comprehensively revieved. Twice. On top of normal tester imput. We didn't fail to notice the change in map scale during this process.

quote:

ORIGINAL: Dili

Are 3 and 6 engine planes defined in AE or it is only 1,2,4 engines?


Engines are defined like any other device, so you can stick 0-255 engines on an a/c.




Ok thanks tt

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Post #: 1278
RE: Admiral's Edition Air War Thread - 6/19/2009 6:26:33 AM   
Dili

 

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quote:

Engines are defined like any other device, so you can stick 0-255 engines on an a/c.


Thank, my question was more related to under the hood rules they can get: does a 3 engine or 6 engine plane gets a penalty in maneuverality? too big benefit in resistence to damage? things like that.

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Post #: 1279
RE: Admiral's Edition Air War Thread - 6/19/2009 11:16:50 AM   
timtom


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quote:

ORIGINAL: Dili

quote:

Engines are defined like any other device, so you can stick 0-255 engines on an a/c.


Thank, my question was more related to under the hood rules they can get: does a 3 engine or 6 engine plane gets a penalty in maneuverality? too big benefit in resistence to damage? things like that.


Ah I see...impact on MNV & DUR. Welll, none of these things are hardcoded. MNV is a function of wing- and powerloading, so there isn't a simple answer to the first part of the question. Multi-engine a/c tend to have greater DUR, relatively.

Then again of the top of my head I can think of exactly one 3E a/c and no 6E's in AE :)

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Post #: 1280
RE: Admiral's Edition Air War Thread - 6/19/2009 11:58:14 AM   
Dili

 

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Thanks. Well it is for an eventual Mediterranean Mod.

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Post #: 1281
RE: Admiral's Edition Air War Thread - 6/27/2009 2:36:38 AM   
TheOx

 

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I'm sorry if this has been answered already, I tried searching the forum to no avail. Has the Betty long range torpedo carrying been changed at all? I remember someone saying it was ahistorical for Bettys to carry torps ou that far, but I don't know if that was true or not. So, whats been done to the Bettys? Anything? Nerfed? Ubered up? Give me a clue before I put a CV TF within 1000 nm of a big Jap base.

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Post #: 1282
RE: Admiral's Edition Air War Thread - 6/27/2009 9:45:59 AM   
ChezDaJez


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quote:

ORIGINAL: m10bob


Some of the Catalina flying boats had wheels, earlier ones did not..Has the game been able to make a differentiation now?(In vanilla you could not base any of them in an interior strip.)






m10bob,

That sure looks like Adak. Is there a caption with the picture?

Chez

_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

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Post #: 1283
RE: Admiral's Edition Air War Thread - 6/27/2009 2:32:52 PM   
Zacktar


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quote:

ORIGINAL: TheOx

I'm sorry if this has been answered already, I tried searching the forum to no avail. Has the Betty long range torpedo carrying been changed at all? I remember someone saying it was ahistorical for Bettys to carry torps ou that far, but I don't know if that was true or not. So, whats been done to the Bettys? Anything? Nerfed? Ubered up? Give me a clue before I put a CV TF within 1000 nm of a big Jap base.


I could swear I've seen something on this, but I can't find it now. Searching up-thread a bit, I see that torpedoes themselves will be less numerous, so just finding them to load will limit things a bit. But I think there was some additional change to the use of torps on the Betty (and Nell).

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Post #: 1284
RE: Admiral's Edition Air War Thread - 6/27/2009 2:45:35 PM   
Sardaukar


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quote:

ORIGINAL: TheOx

I'm sorry if this has been answered already, I tried searching the forum to no avail. Has the Betty long range torpedo carrying been changed at all? I remember someone saying it was ahistorical for Bettys to carry torps ou that far, but I don't know if that was true or not. So, whats been done to the Bettys? Anything? Nerfed? Ubered up? Give me a clue before I put a CV TF within 1000 nm of a big Jap base.


I think I saw it mentioned, that one would need Air HQ to be able to use torpedoes from base. I used seach function and found this from Andy vs AI thread:

Well I made a mistake and the 18th Div ended up at Malaya but it was savaged by Nells and Betties AI lost about 30 Nells and Betties hitting that convoy but it was worth it its a shattered wreck despite all my Buffs could do

AI did exactly that - you need an Air HQ in range to use torps but bombs do just as well.


< Message edited by Sardaukar -- 6/27/2009 2:51:55 PM >


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Post #: 1285
shared pools - 6/27/2009 7:51:04 PM   
ggm


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I dont know if this has been asked before, but since each nation has its own  aircraft pool will there be shared pools for aircraft like pbys and c-47s. will modders be able to use shared pools for aircraft like p-40 , f4f , f6f f4u which flew for many different airforces at once. lastly will aircraft upgrade paths be easily moddable or limited like in witp ?

thanx in advance

ggm


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Post #: 1286
RE: Admiral's Edition Air War Thread - 6/27/2009 8:18:06 PM   
m10bob


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quote:

ORIGINAL: ChezDaJez


quote:

ORIGINAL: m10bob


Some of the Catalina flying boats had wheels, earlier ones did not..Has the game been able to make a differentiation now?(In vanilla you could not base any of them in an interior strip.)






m10bob,

That sure looks like Adak. Is there a caption with the picture?

Chez




Chez.....Now how many times need I remind you that you are the "Pro From Dover" when it comes to all things Naval Aviation, land based especially, for the USN?
I know it is in the Aleuts, but I don't recall the caption..
At any rate, you have "been there, done that"..

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Post #: 1287
RE: Admiral's Edition Air War Thread - 6/28/2009 7:26:26 AM   
ChezDaJez


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It is Adak .

Mt Moffett just off camera to the left, Bearing Hill in the foreground left. Lake Betty is just beyond Bearing Hill. That is where the PBYs were stationed. You can occasionally see the wingtip of a PBY at the bottom of Lake Betty. It sank during a sudden storm.

Just off camera to the right is the future site of the house I lived in. The hangar in the right background is about where the VP hangar currently stands. The drainage ditch in the foreground is still there though it doesn't look nowhere near as deep as the last time I tested it!

The Adak national Forest lies just in front of the steep hill on the right... all twenty misshapen fir trees!

I miss Adak, "The Birthplace of the Winds"!

Chez

< Message edited by ChezDaJez -- 6/28/2009 7:27:19 AM >


_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

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Post #: 1288
RE: Admiral's Edition Air War Thread - 6/28/2009 12:34:53 PM   
khyberbill


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My father was on Adak and Attu during WW2 and I can assure you that he never missed those two places for a nano-second.

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Post #: 1289
RE: Admiral's Edition Air War Thread - 6/28/2009 1:10:09 PM   
spence

 

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Speaking of the Aleutians and Air HQs etc; have the USN Fleet Air Wings been included in the OOB as an Air HQ? 4th FAW in Aleutians, 1st FAW in SOPAC, couple of others if I am not mistaken.

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Post #: 1290
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