jwilkerson
Posts: 10525
Joined: 9/15/2002 From: Kansas Status: offline
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quote:
ORIGINAL: TheElf quote:
ORIGINAL: Yakface quote:
ORIGINAL: TheElf quote:
ORIGINAL: Yakface How is air-recon being handled? Do the Allies still get the advantage of seeing what aircraft the Japanese have at a base whereas the Japanese only see what was there before the Allied order phase? Not anymore. “Air balance” is limited to current player. Hi Elf Thanks for the answer, but it's not so much the air balance numbers that concern me, its these: Because of the way detection levels work and because the Japanese see what is at the base before the Allies do their aircraft transfers, but the Allies see the numbers after the Japanese do their turn, it gives Player 2 an advantage. For example - say the Japanese are reconning Changsha. The allies can still move in 100 bombers, (the Japanese player won't see them arrive) fly them on a mission immediately. The next turn the Japanese player sees them listed at Changsha, launches a misssion, but will bomb an empty base because the Allied player has transferred them away. If the situation is reversed, the Japanese player can not do the same thing. Instant CAP causes a similar problem - Allied player always knows how many fighters are at a base he is reconning, Japanese player can easily be caught out if the Allies suddenly transfer 100 fighters to a base. He just won't see them until the next turn. In experienced hands, it is a very substantial advantage gained only because player 2 issues orders after player 1. With more Allied recon aircraft, it's a feature of the game that needs changing. Sorry Yakface. yes we are addressing this, though it is not an air team Item. I can't remember whihc team had the hammer on this. Joe? Uh, this would be assigned to the "Fog of War Team" hastily defined to be Michaelm and Joe !!!
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AE Project Lead New Game Project Lead
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