jwilkerson
Posts: 10525
Joined: 9/15/2002 From: Kansas Status: offline
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quote:
ORIGINAL: spence I don't suppose it's possible to have a non-historical 1st turn option where there is only a probability of 1st turn surprise rather than a certainty of it. And perhaps a bit more to the "Vary Setup" option than just having a TF of some sort sitting out next to French Frigate Shoals. If a Japanese Player decides he's gonna invade Oahu or San Francisco on turn 1 etc etc I sorta feel he should be having no fingernails left when he finishes loading up that first turn. So what if it goes bad. I've not had a Japanese opponent go beyond the point where it went bad anyway and it'd save 200 turns of getting pounded first. We actually had a considerable amount of discussion about various "alternate history" start up options. Ultimately, time, practicality and our purpose, drove us to a decision to leave the "alternates" to the modders. One of our key missions (in our minds anyway) was to increase the "historicity" of the master scenario. And if spending time on "alternate" history would take away from first making things MORE historical, than we chose to focus on increased historical accuracy. One could create a MOD around any alternate start one wanted. Start the game, the day of or the day after the opening, depending on the effect desired. But we did decide to leave out a "variable start" option. Some of the things we discussed sound interesting to me, like "grading" the amount of Allied surprise, depending on what the Japanese do. And allowing the Japanese considerable latitude, as long as they are willing to accept a variable and unknown amount of response. I liked this idea, because I think it best simulates the problems the real Japanese had. They did not have the benefit of hindsite and could not KNOW that the Allies would be unable to move, etc. If they did "X". But then this is why I only play the historical start (and so far I have essentially only played the IJN in PBEM) to avoid the alternate starts the game allows. But a full blown "alternate start system" will have to wait until "WITP_II" as this did not make the cut for AE.
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AE Project Lead New Game Project Lead
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