geozero
Posts: 1886
Joined: 5/22/2002 From: Southern California, U.S.A. Status: offline
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quote:
ORIGINAL: Neilster quote:
ORIGINAL: JudgeDredd I like to think so but I seriously have my doubts that a game on those scales has the AI required. As a PBEM game, I'm sure it will rock...but against AI? I've seen too many promises of fantastic next generation AI be slammed on release. I just don't know how you make a grand strategy game with the kind of AI required to take on a human at any level. I'm just reading some posts in the EiA forum suggesting the AI is in need of "tweaking"...someone reporting DoW being too easy, another reporting GB, the ruler of the waves, sending out a tiny fleet to stave off an attack by France (I think)...another saying Napoleon was caught within weeks (game) of the game starting. I'm afraid there seems to be a long, long way to go for a decent AI to be here. I really, really want World in Flames to be the game...but for single player, I have my doubts. On the other hand, it may well be a great game anyway, AI issues aside. I love the HoI series...it's not without it's issues, but I still have a blast playing it. I've got a bit of inside knowledge on the AI for MWiF. I predict it will be good for some reasons I can't go into due to signing a NDA and the following... 1. The developer is an experienced and skilled player of the board game. 2. He is a careful and thorough guy, determined not to take shortcuts on any aspect of the project. 3. He has harnessed the vast collective experience of many WiF experts and distilled their strategies and tactics into heuristics for the AI. IMHO the last point is extremely important. Time will tell. Cheers, Neilster Not to mention that they've been developing the game since like 1995!
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JUST SAY NO... To Hideous Graphics.
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