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RE: Admiral's Edition Map Thread - 2/3/2009 10:34:44 PM   
Andrew Brown


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quote:

If it not too nitpicky, caould you guys change it from PH to Oahu? I have always hated this. The bases on the Island are far more than just PH (hickam, Wheelr, Ewa, Bellows, etc, etc, etc)


Not nitpicky, but I think it should remain as "Pearl Harbor" given that the name is so well known in the context of the Pacific war.

Andrew

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Post #: 631
RE: Admiral's Edition Map Thread - 2/3/2009 11:02:42 PM   
wworld7


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quote:

ORIGINAL: Andrew Brown

quote:

If it not too nitpicky, caould you guys change it from PH to Oahu? I have always hated this. The bases on the Island are far more than just PH (hickam, Wheelr, Ewa, Bellows, etc, etc, etc)


Not nitpicky, but I think it should remain as "Pearl Harbor" given that the name is so well known in the context of the Pacific war.

Andrew


+1

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Post #: 632
RE: Admiral's Edition Map Thread - 2/4/2009 5:21:46 AM   
bradfordkay

 

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After all, those other installations were attacked on Dec 7 but the rallying cry did not become "Remember Oahu!"...




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RE: Admiral's Edition Map Thread - 2/4/2009 4:04:36 PM   
SuluSea


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quote:

Not nitpicky, but I think it should remain as "Pearl Harbor" given that the name is so well known in the context of the Pacific war.

Andrew


Agree 100%

Andrew, thanks for your dedication!!!


In the upcoming weeks or months is there any chance at all you can post a pic of the lower solomons for us to salivate over?





< Message edited by SuluSea -- 2/4/2009 4:05:12 PM >


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Post #: 634
RE: Admiral's Edition Map Thread - 2/4/2009 7:54:28 PM   
anarchyintheuk

 

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Reminds me of playing UV for the first time and wondering: "Wtf is Lunga and where's Guadacanal?"

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Post #: 635
RE: Admiral's Edition Map Thread - 2/4/2009 9:20:42 PM   
ny59giants


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Map questions from jrcar's AAR

His screenshot on post #38 shows a road vs trail (found in WitP-1) between Chungking to Sian. If true, this should help get supplies and troops from southern China to the northern half.

His screenshot on post #78 shows no trail or roads connecting Burma with India. It seems to show that there are breaks between the two. I don't think there is any way to build roads, so how will the Allies be supplied in '43 or later when they counter-attack into Burma??

Thanks in advance!

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Post #: 636
RE: Admiral's Edition Map Thread - 2/4/2009 10:12:09 PM   
Panther Bait


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RE: Burma, I wonder if those big, hexside rivers count as a supply path.  There is a road to the river from Imphal, and the river flows by the main Burmese bases.

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Post #: 637
RE: Admiral's Edition Map Thread - 2/4/2009 10:41:43 PM   
herwin

 

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quote:

ORIGINAL: Panther Bait

RE: Burma, I wonder if those big, hexside rivers count as a supply path.  There is a road to the river from Imphal, and the river flows by the main Burmese bases.


They should, but I think you need AKs.

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Post #: 638
RE: Admiral's Edition Map Thread - 2/5/2009 10:22:10 PM   
W T Door

 

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Is it known if there will be a hard copy map or a compendium of screen shots to make one's own?

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Post #: 639
RE: Admiral's Edition Map Thread - 2/5/2009 11:08:06 PM   
Andrew Brown


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quote:

ORIGINAL: Panther Bait

RE: Burma, I wonder if those big, hexside rivers count as a supply path.  There is a road to the river from Imphal, and the river flows by the main Burmese bases.


Rivers do not count as supply routes. Doing this was originally discussed, but it was not included in the project scope.

Andrew

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Post #: 640
RE: Admiral's Edition Map Thread - 2/6/2009 3:45:54 PM   
Terminus


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quote:

ORIGINAL: vettim89


quote:

ORIGINAL: RevRick


quote:

ORIGINAL: vettim89

Was looking at the AAR's belwo and .....

If it not too nitpicky, caould you guys change it from PH to Oahu? I have always hated this. The bases on the Island are far more than just PH (hickam, Wheelr, Ewa, Bellows, etc, etc, etc)


Do you really mean that???? You know this will set the timetable back by at least 60 days, and that's if Terminus doesn't get ahold of it before the others...

I don't care it they call it Tishamingo as long as the game gets out....




Pleeeeeeaaazszze. open file, click base name, back space twelve times, O-A-H-U. Done



Not going to happen.

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Post #: 641
RE: Admiral's Edition Map Thread - 2/6/2009 3:51:31 PM   
Yamato hugger

 

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quote:

ORIGINAL: Panther Bait

RE: Burma, I wonder if those big, hexside rivers count as a supply path.  There is a road to the river from Imphal, and the river flows by the main Burmese bases.


You can run AKs all the way up the Yellow river to Wuchow, but not in Burma.

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Post #: 642
RE: Admiral's Edition Map Thread - 2/6/2009 3:57:08 PM   
witpqs


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quote:

ORIGINAL: Terminus


quote:

ORIGINAL: vettim89


quote:

ORIGINAL: RevRick


quote:

ORIGINAL: vettim89

Was looking at the AAR's belwo and .....

If it not too nitpicky, caould you guys change it from PH to Oahu? I have always hated this. The bases on the Island are far more than just PH (hickam, Wheelr, Ewa, Bellows, etc, etc, etc)


Do you really mean that???? You know this will set the timetable back by at least 60 days, and that's if Terminus doesn't get ahold of it before the others...

I don't care it they call it Tishamingo as long as the game gets out....




Pleeeeeeaaazszze. open file, click base name, back space twelve times, O-A-H-U. Done



Not going to happen.


Anybody who wants to can do the click-backspace-type shuffle on any base they want to just as soon as AE is released.

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Post #: 643
RE: Admiral's Edition Map Thread - 2/20/2009 8:42:06 PM   
AW1Steve


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Will the map change significantly? I use the map that Matrix sells of WITP for planning operations and plotting signit and other report info. I'm wondering if it will any use with AE. Does anyone know if Matrix will sell a map for AE?  Thanks.



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Post #: 644
RE: Admiral's Edition Map Thread - 2/20/2009 9:03:36 PM   
bradfordkay

 

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Steve, of course the map will change significantly. It starts out as 40 miles per hex instead of 60 and includes several off-map bases. Thus I have to say that your old operational wall map will be fairly useless, except as a general planning device.

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Post #: 645
RE: Admiral's Edition Map Thread - 2/20/2009 9:10:09 PM   
jwilkerson


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quote:

ORIGINAL: AW1Steve

Will the map change significantly? I use the map that Matrix sells of WITP for planning operations and plotting signit and other report info. I'm wondering if it will any use with AE. Does anyone know if Matrix will sell a map for AE?  Thanks.




Don't know if Matrix plans to seel a map - but if not - then worst case - pull the AE map panels into a photoshop like application - stitch them together - resize as desired - and take to Kinkos if want it printed!



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Post #: 646
RE: Admiral's Edition Map Thread - 2/20/2009 9:59:45 PM   
AW1Steve


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quote:

ORIGINAL: bradfordkay

Steve, of course the map will change significantly. It starts out as 40 miles per hex instead of 60 and includes several off-map bases. Thus I have to say that your old operational wall map will be fairly useless, except as a general planning device.

Thanks Brad.I should have figured that out on my own.

< Message edited by AW1Steve -- 2/20/2009 10:02:29 PM >


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Post #: 647
RE: Admiral's Edition Map Thread - 2/20/2009 10:01:34 PM   
AW1Steve


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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: AW1Steve

Will the map change significantly? I use the map that Matrix sells of WITP for planning operations and plotting signit and other report info. I'm wondering if it will any use with AE. Does anyone know if Matrix will sell a map for AE?  Thanks.




Don't know if Matrix plans to seel a map - but if not - then worst case - pull the AE map panels into a photoshop like application - stitch them together - resize as desired - and take to Kinkos if want it printed!



Thanks Joe. Am I right in assuming that I could do the same thing with the current WITP? I'm not all that photoshop proficent, but if it's possible , I can find someone who is.

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Post #: 648
RE: Admiral's Edition Map Thread - 2/20/2009 10:17:07 PM   
Terminus


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You can certainly do the same thing with stock. The file format is exactly the same (AE is just much purtier)...

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Post #: 649
RE: Admiral's Edition Map Thread - 2/20/2009 10:25:04 PM   
AW1Steve


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quote:

ORIGINAL: Terminus

You can certainly do the same thing with stock. The file format is exactly the same (AE is just much purtier)...

Thanks T.

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RE: Admiral's Edition Map Thread - 2/21/2009 5:54:38 AM   
bradfordkay

 

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quote:

ORIGINAL: AW1Steve

quote:

ORIGINAL: bradfordkay

Steve, of course the map will change significantly. It starts out as 40 miles per hex instead of 60 and includes several off-map bases. Thus I have to say that your old operational wall map will be fairly useless, except as a general planning device.

Thanks Brad.I should have figured that out on my own.


No problem, Steve, that's what friends are for... to razz us when we stumble!

We are so detail oriented in our obsession with this game that I'll bet every single one of us have regularly overlooked the obvious while searching for the solution to some problem he is having.

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Post #: 651
RE: Admiral's Edition Map Thread - 2/21/2009 1:05:07 PM   
wdolson

 

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quote:

ORIGINAL: bradfordkay

No problem, Steve, that's what friends are for... to razz us when we stumble!

We are so detail oriented in our obsession with this game that I'll bet every single one of us have regularly overlooked the obvious while searching for the solution to some problem he is having.


You only do that in the game? I'm impressed.

Bill
Who has been known to have done this waaaay too many times in the real world...

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Post #: 652
RE: Admiral's Edition Map Thread - 2/21/2009 2:53:41 PM   
witpqs


Posts: 26087
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Bradford,

I found an advance copy of the new AE map. Please don't tell Erik Rutins about this!







Attachment (1)

< Message edited by witpqs -- 2/21/2009 3:11:48 PM >

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Post #: 653
RE: Admiral's Edition Map Thread - 2/21/2009 3:02:11 PM   
51st Highland Div


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Ha ha very funny..can i have mine laminated please complete with greasy pencil for updating the progress of the game lol

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RE: Admiral's Edition Map Thread - 2/21/2009 4:52:45 PM   
bradfordkay

 

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Brings back memories of AH's 1776...

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Post #: 655
RE: Admiral's Edition Map Thread - 2/21/2009 9:27:00 PM   
AW1Steve


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So , can anyone tell me how to get either map, AE or WITP into a format that I take to a KInko's? CD-R? Flash-drive? Floppy disk? (stop laughing!)

HELP!!

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Post #: 656
RE: Admiral's Edition Map Thread - 2/21/2009 9:29:29 PM   
witpqs


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Steve,

Do you want to print in pieces then trim and tape them together or do you want to pay for one big printout?

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Post #: 657
RE: Admiral's Edition Map Thread - 2/21/2009 10:15:03 PM   
AW1Steve


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quote:

ORIGINAL: witpqs

Steve,

Do you want to print in pieces then trim and tape them together or do you want to pay for one big printout?

Either....both. I can invest in tape. Or I can take the big one to Kinko's. For the small scenarios , I've already starting printing 8x10 maps and that works well. Now I'm trying to do something for the Whole theatre.

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Post #: 658
RE: Admiral's Edition Map Thread - 2/21/2009 11:13:19 PM   
witpqs


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quote:

ORIGINAL: AW1Steve


quote:

ORIGINAL: witpqs

Steve,

Do you want to print in pieces then trim and tape them together or do you want to pay for one big printout?

Either....both. I can invest in tape. Or I can take the big one to Kinko's. For the small scenarios , I've already starting printing 8x10 maps and that works well. Now I'm trying to do something for the Whole theatre.


OK. Let me look into it to see an easy way to do it. I (obviously) don't have AE so I'll use stock and write down a generic procedure. It might involve software that you don't have, but I am only using free & open source software for this kind of thing anyway.

I'm no expert like some of the guys are. I have, however, been fooling around with the free downloads of topo maps from usgs.gov and getting them ready for printing in pieces (even after little editing). There are some steps in common with what you want to do.

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Post #: 659
RE: Admiral's Edition Map Thread - 2/22/2009 7:06:59 PM   
Dili

 

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You can have Gimp if you don't have Photoshop. http://www.gimp.org/

< Message edited by Dili -- 2/22/2009 8:15:25 PM >

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