Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitP Tracker...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitP Tracker... Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitP Tracker... - 1/2/2008 12:48:00 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline

quote:

ORIGINAL: herwin


quote:

ORIGINAL: Coach Z

Looks very interesting



I didn't know DEATH was a participant on this forum!

??

Roger

_____________________________


(in reply to herwin)
Post #: 61
RE: WitP Tracker... - 1/2/2008 3:38:26 PM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
YOU NEED TO READ MORE TERRY PRATCHET, MORTAL!




< Message edited by Woos -- 1/2/2008 3:39:50 PM >

(in reply to Roger Neilson II)
Post #: 62
RE: WitP Tracker... - 1/2/2008 4:03:53 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
I have to admit I have one new one to read yet....

Roger

_____________________________


(in reply to Woos)
Post #: 63
RE: WitP Tracker... - 1/2/2008 10:45:19 PM   
Coach Z

 

Posts: 576
Joined: 7/31/2007
From: New York
Status: offline
OK so then explain it to me?



_____________________________

ZUCK

(in reply to Roger Neilson II)
Post #: 64
RE: WitP Tracker... - 1/3/2008 1:20:08 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Coach Z

OK so then explain it to me?




PTerry uses DEATH as a regular character with bold type for his speech.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Coach Z)
Post #: 65
RE: WitP Tracker... - 1/3/2008 3:36:11 AM   
DaveB


Posts: 151
Joined: 8/4/2003
From: Forres Scotland
Status: offline
Capitals actually, but the effect is very similar - and he rides a horse called 'Binky'

(in reply to herwin)
Post #: 66
RE: WitP Tracker... - 1/3/2008 4:21:47 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
quote:

ORIGINAL: DaveB

Capitals actually, but the effect is very similar - and he rides a horse called 'Binky'


Well, Coach Z does tend to use all Capitals a lot...
He doesn't have a horse, but he does have a dog almost the size of a pony, if that counts.



< Message edited by floydg -- 1/3/2008 4:22:45 AM >

(in reply to DaveB)
Post #: 67
RE: WitP Tracker... - 1/4/2008 12:54:16 AM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Can only see bold text, and no dog either.... that's why I was puzzled.

Roger

B Thurm Unseen University.....

_____________________________


(in reply to floydg)
Post #: 68
RE: WitP Tracker... - 1/4/2008 1:32:45 AM   
Coach Z

 

Posts: 576
Joined: 7/31/2007
From: New York
Status: offline
Oky doky

_____________________________

ZUCK

(in reply to Roger Neilson II)
Post #: 69
Aircraft Comparison - 1/14/2008 4:20:33 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Put this screen together to compare aircraft types to help me decide which to upgrade to. This screen shows a head-to-head comparison of the Tojo and Mustang.





Attachment (1)

(in reply to Coach Z)
Post #: 70
RE: Aircraft Comparison - 1/14/2008 9:09:53 AM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Now that looks really nice.

Roger

_____________________________


(in reply to floydg)
Post #: 71
RE: Aircraft Comparison - 1/14/2008 10:23:55 AM   
BigBadWolf


Posts: 584
Joined: 8/8/2007
From: Serbia
Status: offline

quote:

ORIGINAL: floydg

Put this screen together to compare aircraft types to help me decide which to upgrade to. This screen shows a head-to-head comparison of the Tojo and Mustang.






Wow, that looks great.

_____________________________


(in reply to floydg)
Post #: 72
RE: Aircraft Comparison - 1/20/2008 11:30:31 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Its gone very quiet guys..... are you having a break?

Roger

_____________________________


(in reply to BigBadWolf)
Post #: 73
RE: Aircraft Comparison - 1/20/2008 11:39:51 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
quote:

ORIGINAL: Roger Neilson II

Its gone very quiet guys..... are you having a break?

Roger


Much to my wife's displeasure, no break.
I'm finishing off some stuff with ships and bases and then I'll be moving on to LCU's. Damian is making good progress on production, air groups and leaders.

(in reply to Roger Neilson II)
Post #: 74
RE: Aircraft Comparison - 1/20/2008 11:57:34 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Glad to hear it!

Looking forward to this release.

Roger

_____________________________


(in reply to floydg)
Post #: 75
Resource Summary - 1/25/2008 3:30:47 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Here's one more screen I put together. This one summarizes all of the resources (supply, fuel, resources, oil) at both bases and loaded as cargo on ships. For bases, it also shows the spoilage.








Attachment (1)

(in reply to Roger Neilson II)
Post #: 76
RE: Resource Summary - 1/25/2008 4:22:23 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Has anyone told you that you are a TEASE?

What is the estimated date of first realease? This utility is looking very good.

edit = forgot smilie.

< Message edited by Nomad -- 1/25/2008 4:23:38 AM >


_____________________________


(in reply to floydg)
Post #: 77
RE: Resource Summary - 1/25/2008 5:03:16 AM   
Knavey

 

Posts: 3052
Joined: 9/12/2002
From: Valrico, Florida
Status: offline

quote:

ORIGINAL: Nomad

Has anyone told you that you are a TEASE?

What is the estimated date of first realease? This utility is looking very good.

edit = forgot smilie.


About the time AE makes it obsolete!!!

I want this thing out NOW...don't really care about the Japanese production, but the rest of it I will definitely use.

_____________________________

x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"

(in reply to Nomad)
Post #: 78
RE: Resource Summary - 1/25/2008 5:09:15 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Knavey


quote:

ORIGINAL: Nomad

Has anyone told you that you are a TEASE?

What is the estimated date of first realease? This utility is looking very good.

edit = forgot smilie.


About the time AE makes it obsolete!!!

I want this thing out NOW...don't really care about the Japanese production, but the rest of it I will definitely use.


Yeah, probably in time to be obsolete.

But I hope we can get it out soon. Like I mentioned above, we are closing in on something somewhat 'complete'. I have started the LCU stuff and hopefully will have that done quickly.

(in reply to Knavey)
Post #: 79
RE: Resource Summary - 4/4/2008 12:17:22 AM   
Emile

 

Posts: 6
Joined: 4/4/2008
From: Centre, France
Status: offline
When this probably excellent tool will be ready, please ?
THX

(in reply to floydg)
Post #: 80
RE: Resource Summary - 4/4/2008 4:55:21 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
quote:

ORIGINAL: Emile

When this probably excellent tool will be ready, please ?
THX


Timely query. We're still working on it.

It's not complete, but we may have something people can start playing around with soon (a week or so, hopefully).

(in reply to Emile)
Post #: 81
RE: Resource Summary - 4/4/2008 11:25:21 AM   
Emile

 

Posts: 6
Joined: 4/4/2008
From: Centre, France
Status: offline
THX for this answer

(in reply to floydg)
Post #: 82
RE: WitP Tracker... - 4/4/2008 7:16:23 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: Feurer Krieg

Nice work guys.

I'm a big user of Woos utility, but you have some nice ideas. The only problem for me is that given that I use Bodhi's utility for the intel/ops/battle tracking, Woos for naval search, upgrades and production - I don't know if I will have time for another thing to load and save each turn.

Would be nice if y'all could get together and build one program with the best elements of each.

Or better yet - if the AE team folded in some of these types of reports/screens into the main game interface.



I second this. Excellent work by all of you but I really only want one. And if it became one more part of the game- all the better.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to FeurerKrieg)
Post #: 83
RE: WitP Tracker... - 4/5/2008 5:49:46 AM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Wow. Really hope they pay attention and include something at least half this cool in the Admirable edition.

(in reply to crsutton)
Post #: 84
RE: WitP Tracker... - 4/5/2008 12:12:53 PM   
Son of Jorg

 

Posts: 38
Joined: 1/18/2006
From: South Dakota
Status: offline
I really cannot wait! Thanks for the work so far, looks superb...

(in reply to Anthropoid)
Post #: 85
RE: WitP Tracker... - 4/6/2008 2:07:16 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Hi all, getting close to completion ... just some additional screens to look at...




Attachment (1)

(in reply to Son of Jorg)
Post #: 86
RE: WitP Tracker... - 4/6/2008 2:08:36 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
and another from Industry ... sorry for the pic quality (200kb is small sometimes)




Attachment (1)

(in reply to n01487477)
Post #: 87
RE: WitP Tracker... - 4/6/2008 2:15:19 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
Will it work with RHS?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to n01487477)
Post #: 88
RE: WitP Tracker... - 4/6/2008 2:16:06 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
one more ... although it's mostly Floyd's handy work here ...




Attachment (1)

(in reply to n01487477)
Post #: 89
RE: WitP Tracker... - 4/6/2008 4:09:31 PM   
skrewball


Posts: 305
Joined: 12/10/2000
From: Belgium
Status: offline

quote:

ORIGINAL: n01487477

Hi all, getting close to completion ... just some additional screens to look at...



Now when you say "Close"...how close

_____________________________

"Some people spend an entire lifetime wondering if they've made a difference. The Marines don't have that problem."

(in reply to n01487477)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitP Tracker... Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.578