iamspamus
Posts: 433
Joined: 11/16/2006 From: Cambridge, UK Status: offline
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quote:
ORIGINAL: zaquex This is a variant on how I think you can make the AI reasonable in EiA - the use of doctrines/agendas/strategies to restrict the AI's choices and streamline them in a direction that is consistent and reasonable, is in my oppinion the only way to create a competative AI with the resources at available. Clearly the system presented for WIFFE deals with completly different goals and mechanisms than what a similar system for EiA would. One of the areas where WWII much differ from this and other earlier conflicts is that politics and alliances are very static and a similar system for EiA would need to put much more emphasis on this on the other hand the resource and economy functions are very simple etc . Clearly there is a lot of work needed to develop such system for EiA but if the goal is to make EiA a strong or even reasonable game for computer controlled opponents there isnt much room for shortcuts and the investment would be well worth it. If the system also allows a simple way to add agendas and strategies either by the devs or by player moding, the game will also be easily adapted to cover other conflicts. To be reasonable the AI will have to have several agendas and strategies to choose from, and this will be another big task, but once the community know the format for these im sure the community have people who would be very helpfull or even eager to supply these for the different powers. I would be very interested in such a system for EiANW and if it would help I'm very willing to provide input or in any other way I can support such development. I know that WIF is much more complicated in some regards (rules and such) and much more simple in others (ie. no diplomacy). I was suggesting utilizing the model of how they went about developing the AI. (Not that anyone knows how it'll turn out... ) So, for Ottomans go for Ottoman Empire. That's kinda a no brainer. Yet in several games I've seen they've gone after Finland, Tuscany, Hesse. What the heck? I've seen Prussia at war with every major country on the board but me. I have 3 or 4 corps stacked together and my opponent has 6 and he marches one in at a time over several turns, giving me PPs every time. I've seen the ottoman go bankrupt every turn. (HUH?) I've seen Napoleon running around with a single half-filled FR corps. (Actually, almost all of the French leaders do this. Have a stack of 4 FR corps in a space with no leader and Davout, Massena, and Nap running around on one corps...before I captured them.) So, the way that the WIF guys appear to be doing their AI is listed out in the above thread. Once again, I'm not a programer and I don't know how hard this is. But it appears to be a series of choices, kind of in order, I think. As someone on another post pointed out. Our EIA community is somewhat small and I want to make it bigger and the game better. Ciao! Jason
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