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RE: Modified interface in Admiral Edition?

 
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RE: Modified interface in Admiral Edition? - 10/28/2009 10:09:11 AM   
Chris21wen

 

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To all who find the buttons too small, use the hot keys.

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Post #: 61
RE: Modified interface in Admiral Edition? - 10/28/2009 12:08:00 PM   
m10bob


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From: Dismal Seepage Indiana
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Maybe a different mouse cursor size....like a big thumb?

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RE: Modified interface in Admiral Edition? - 10/28/2009 12:49:10 PM   
DivePac88


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Joined: 10/9/2008
From: Somewhere in the South Pacific.
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Then we would be all fingers and thumbs

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RE: Modified interface in Admiral Edition? - 10/28/2009 1:57:00 PM   
drw61


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From: South Carolina
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Subchaser, any word on when these graphics will be ready?

quote:

ORIGINAL: Subchaser

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN



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Post #: 64
RE: Modified interface in Admiral Edition? - 10/28/2009 2:22:06 PM   
bspeer

 

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Hot keys are the way to go for us "older" folks.  Bigger pain for me is the small font in the printed manual!

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bs

"That’s impossible! The Americans only know how to make razor blades." Hermann Göring

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Post #: 65
RE: Modified interface in Admiral Edition? - 10/28/2009 4:27:23 PM   
rockmedic109

 

Posts: 2390
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From: Citrus Heights, CA
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quote:

ORIGINAL: m10bob

Maybe a different mouse cursor size....like a big thumb?

Don't say that! Don't give Termie any ideas or we're going to see his toe as a cursor!

(in reply to m10bob)
Post #: 66
RE: Modified interface in Admiral Edition? - 10/28/2009 5:36:23 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: rockmedic109


quote:

ORIGINAL: m10bob

Maybe a different mouse cursor size....like a big thumb?

Don't say that! Don't give Termie any ideas or we're going to see his toe as a cursor!


I hope not, my keyboard doesn't work well covered in barf.

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(in reply to rockmedic109)
Post #: 67
RE: Modified interface in Admiral Edition? - 10/28/2009 6:19:20 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
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quote:

ORIGINAL: rockmedic109


quote:

ORIGINAL: m10bob

Maybe a different mouse cursor size....like a big thumb?

Don't say that! Don't give Termie any ideas or we're going to see his toe as a cursor!



I can just see it now.......Seppuku.....,here I come.


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(in reply to rockmedic109)
Post #: 68
RE: Modified interface in Admiral Edition? - 10/30/2009 9:27:31 PM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline

quote:

ORIGINAL: drw61

Subchaser, any word on when these graphics will be ready?

quote:

ORIGINAL: Subchaser

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN




Check Subchasers last login via member profile - Date 6/23/2009!

Is Subchaser still with us?

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(in reply to drw61)
Post #: 69
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