RayKinStL
Posts: 130
Joined: 7/4/2008 Status: offline
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This is such a silly debate sometimes. Mardonius the side you debate is completely different from my (or anyone elses) expectations. I don't not expect Matrix to put out an AI that will mimic how a human plays. I understand that some of the decisions that are more arbitrary and based on emotion would be hard to duplicate in AI thinking. That said, I do not think it an unreasonable expectation to take the diplomacy AI existent now, and pair it with some sort of intelligence with regard to movement, attack, defense, and supply. I believe an AI to strive for would be one that knows where to commit its forces, and in what numbers. And in the same vein, when to pull back and defend or even throw in the towel. Plus, while we have seen some of it, a better understanding of how and when to attack supply lines would be advantageous for the AI. I don't know WHEN the AI will get there, and I don't know what the final version should, or would, look like. But programming is not running. And to take an end justifies the means approach is not applicable, in my opinion. I think with each iteration of the game, Matrix makes strides towards getting the game AI to an acceptable level. But if you need an idea of where to go, I think the AI needs to get to the point where land and naval phases/combat are conducted in similar fashion to how a beginning/intermediate human would use the forces. Until the AI stops throwing single suicidal corps at me, stops sitting in one region with an unmovable massive corps stack, and stops wasting whole calvary corps to try to assault a minor woth 1/1, there are improvements that can and should be made.
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