Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fighters

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Fighters Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fighters - 1/20/2008 3:15:15 AM   
montarakid


Posts: 61
Joined: 11/3/2006
Status: offline
A couple of question about fighters.

1. Will fighters, mixed with bombers in a single air unit, conduct intercept missions?

2. Will fighters, that have exhausted their AP's in the last offensive turn, still conduct defensive intercept missions?

_____________________________

"If brute force doesn't work, you aren't using enough brute force." - mTk
Post #: 1
RE: Fighters - 1/20/2008 3:19:39 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
1. Yes
2. Yes, provided that the range is within the limits set by their readiness. See the manual, section 10.4.6, for those radii.

(in reply to montarakid)
Post #: 2
RE: Fighters - 1/20/2008 3:38:27 AM   
montarakid


Posts: 61
Joined: 11/3/2006
Status: offline
JAMiAM - Got it. Thanks for the readiness reminder. Had completely slipped my mind.

_____________________________

"If brute force doesn't work, you aren't using enough brute force." - mTk

(in reply to JAMiAM)
Post #: 3
RE: Fighters - 1/20/2008 4:35:42 AM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
1. Yes, but they will drag the bombers along for the fight! Not really a good thing.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to montarakid)
Post #: 4
RE: Fighters - 1/20/2008 4:50:45 PM   
Xenomath

 

Posts: 49
Joined: 10/26/2007
Status: offline

quote:

ORIGINAL: Barthheart

1. Yes, but they will drag the bombers along for the fight! Not really a good thing.


Sorry, but thats wrong, they wont.

(in reply to Barthheart)
Post #: 5
RE: Fighters - 1/20/2008 7:23:15 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
Wow, really?

I thought if a unit consisting of fighters plus either kind of bomber was set to intercept that the whole unit went to fight an intercept. That's why I always put fighters in separate units....

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Xenomath)
Post #: 6
RE: Fighters - 1/20/2008 8:44:43 PM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
I know it's not the theme of this thread, but I'll use it. Similar area.

How can I asign squadrons their targets?
When I want a dive bomber and fighter escort to attack a certain hex, I always have 1 or 2 different squadrons attacking the same hex.
I can't seem to attack say 3 hexs with 3 different units. Always the one hex.

Ideas to what I'm doing wrong?

Mat

(in reply to Barthheart)
Post #: 7
RE: Fighters - 1/20/2008 9:21:30 PM   
Delyn Locksmiths


Posts: 393
Joined: 12/26/2007
Status: offline
click the hex, clicka ir attack, click to select the unit you want to make the attack, click the green tick to assign it to the attack, then click attack.

(in reply to british exil)
Post #: 8
RE: Fighters - 1/20/2008 10:04:47 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline

quote:

ORIGINAL: british exil

I know it's not the theme of this thread, but I'll use it. Similar area.

How can I asign squadrons their targets?
When I want a dive bomber and fighter escort to attack a certain hex, I always have 1 or 2 different squadrons attacking the same hex.
I can't seem to attack say 3 hexs with 3 different units. Always the one hex.

Ideas to what I'm doing wrong?

Mat


No idea if i understood right, but you can fly only one attack same time.
No "area attacks" to 3 nearby hexes to split the attack or something.
You can use one or more air units, but fly only to one hex.

In case the planes have enough AP over when they return (cause they killed/forced to retreat all defenders)
and there is still a enemy unit in range you can use the unit for another attack.
But mostly you have to keep your planes very close to the front to do this....very risky.

(in reply to british exil)
Post #: 9
RE: Fighters - 1/25/2008 12:52:38 AM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
Thanks there mate.

Didn't realize that the Welsh were so clever. (No insult intended)

But you really helped me out there. Was starting to spread my airforce out, well whats left of my Lutwaffe.And trying tp atack all over. Thanks very much.

Great when people really use the forum and spend their time answering stupid questions like mine.

1000

Mat

(in reply to Delyn Locksmiths)
Post #: 10
RE: Fighters - 1/25/2008 1:58:37 AM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
No problem. I like to talk about planes and how to use them

If your Luftwaffe units are beaten it´s better to put the survivors in ONE unit and try to get local air superiority.
Spreading them means your Luftwaffe will be dead soon. Only by concentrating them you can cause some damage
(for a limited time...)

If you know the enemy has air units in range and you want to do a air attack near use ALL your fighters in range
for escort. Hit him hard as you can and pray that he doesn´t turn his production to fighters too fast.
If you lost air superiority as german in russia 1941 the game is over for you

(in reply to british exil)
Post #: 11
RE: Fighters - 1/25/2008 2:03:33 AM   
IRONCROM


Posts: 679
Joined: 8/19/2007
From: Las Vegas, Nevada
Status: offline

quote:

ORIGINAL: seille

No problem. I like to talk about planes and how to use them

If your Luftwaffe units are beaten it´s better to put the survivors in ONE unit and try to get local air superiority.
Spreading them means your Luftwaffe will be dead soon. Only by concentrating them you can cause some damage
(for a limited time...)

If you know the enemy has air units in range and you want to do a air attack near use ALL your fighters in range
for escort. Hit him hard as you can and pray that he doesn´t turn his production to fighters too fast.
If you lost air superiority as german in russia 1941 the game is over for you

I agree...Even with Better technology and more EXP you could be in serious trouble if the enemy has you outnumbered 3 to 1... Better to concentrate your forces.

(in reply to seille)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Fighters Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.637