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Second Call for Carrier Force Beta Testers

 
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Second Call for Carrier Force Beta Testers - 1/24/2008 11:09:07 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Hi guys. I'm needing some new testers. The game is not in Beta mode yet, but we are working hard to get it there and I need some good testers. Several have departed over the past year, and some are working on both AE and CF, with a couple seemingly ignoring Carrier Force altogether. So I need some new ones since the game is entering a playable state with new features added every week.

Only going to run this call until Saturday, because last time I got far more than I needed.

If you would be interested in joining the team, send an email to justinp@matrixgames.com. Please include name, age, location, how many hours a day or week you can commit to testing, and how much experience with the UV/WitP/WPO system you have.

Please, serious offers only. If you are not going to be able to test immediately, please do not apply. I have had a number of testers join, then have an abscence for a lengthy period, then drop altogether within a few weeks. I understand things come up, but at this late a date I need serious testers who can commit to testing the game and with the project through release and the first series of patches.

Please note I will require an email to consider you for the position, no PMs or forum posts (though you may post and email).

I will start contacting people tomorrow to get you set up with an NDA.

Thank you very much,

Justin Prince,
Producer, Carrier Force

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Post #: 1
RE: Second Call for Carrier Force Beta Testers - 1/25/2008 12:41:37 AM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
quote:

Several have departed over the past year, and some are working on both AE and CF, with a couple seemingly ignoring Carrier Force altogether.


Let´s hope it stays that way after the game is released those WITP players stay on their side of the forums.

< Message edited by Ike99 -- 1/25/2008 12:43:15 AM >

(in reply to Tankerace)
Post #: 2
RE: Second Call for Carrier Force Beta Testers - 1/25/2008 2:20:23 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Now Ike, behave. Some of the nicest people I know play WITP.

< Message edited by tocaff -- 1/25/2008 2:21:45 PM >


_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Ike99)
Post #: 3
RE: Second Call for Carrier Force Beta Testers - 1/26/2008 10:01:32 PM   
rtoolooze


Posts: 116
Joined: 6/9/2007
From: St.Louis Mo.
Status: offline
I'm really looking forward to this one. Would love to beta test.

( Put my request in last night )

< Message edited by rtoolooze -- 1/26/2008 10:04:37 PM >

(in reply to tocaff)
Post #: 4
RE: Second Call for Carrier Force Beta Testers - 1/27/2008 6:07:46 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: Ike99

quote:

Several have departed over the past year, and some are working on both AE and CF, with a couple seemingly ignoring Carrier Force altogether.


Let´s hope it stays that way after the game is released those WITP players stay on their side of the forums.


Way too late!

_____________________________


(in reply to Ike99)
Post #: 5
RE: Second Call for Carrier Force Beta Testers - 1/30/2008 4:43:39 AM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
Well there is one thing I want to know!!!



Between all the programming of troop attrition to snake bites and malaria...

Did they remember to make the fonts readable without a magnifying glass!

Nothing is worse than staring at that WITP screen for an hour with those tiny fonts.

Can this information be given?

< Message edited by Ike99 -- 1/30/2008 4:44:52 AM >

(in reply to Nomad)
Post #: 6
RE: Second Call for Carrier Force Beta Testers - 1/31/2008 1:27:13 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
NO

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(in reply to Ike99)
Post #: 7
RE: Second Call for Carrier Force Beta Testers - 1/31/2008 1:31:19 AM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
Yeah, I asked over at the WITP forum yesterday and got a no too. I would comment more on this but I´ve heard it said if you have nothing good to say don´t say nothing at all.

(in reply to Nomad)
Post #: 8
RE: Second Call for Carrier Force Beta Testers - 1/31/2008 2:50:35 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
It is something I'll look into though. But changing the font size also involves changing a bunch of screens, and all that other fun stuff. I may see what we can do.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Ike99)
Post #: 9
RE: Second Call for Carrier Force Beta Testers - 1/31/2008 5:26:58 AM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
quote:

It is something I'll look into though. But changing the font size also involves changing a bunch of screens, and all that other fun stuff. I may see what we can do.


Well I say in the nicest possible way...then change a bunch of screens.

I mean the font issue has been here from day 1 upon release from what I´ve read. If WITP is supposed to be the ultimate Pacific War game (and it is) and to play such a game requires hours of looking at a lot of statistical information on a screen for hours...It should be very easy on the eyes. WITP AE is supposed to be a big upgrade to the ultimate Pacific War Game.

I mean c´mon, then thing is probably going to cost 50-60 USD and is more than likely going to sell a lot of copies.

Change the screens and fix the fonts.

Eye doctors everwhere agree, witp is a great game!




(in reply to Tankerace)
Post #: 10
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