Captain Cruft
Posts: 3652
Joined: 3/17/2004 From: England Status: offline
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OK well I have run a couple of combats with Combat Log on. I almost wish I hadn't ... ;) There's a LOT of data in there, and I am nowhere near figuring it all out yet. However, one thing is clear. Both the Batt For Mod and Batt Vs. Mod are applied to the attack strength of every attack by that sub-formation. They are multiplied together rather than added though. So, it's actually pretty simple. NKVD sub-formations will always get the +25% bonus for fighting for the Soviet People Group, of which they are a member. They will also (in this scenario) always get a +25% bonus for fighting against the Axis People Group. So that makes a total modifier of 1.25^2 which equals 1.5625. Essentially, with a simple two side scenario like this, where People can only fight for one side, the Batt Vs. Mod for your own People Group and the Batt For Mod for the opposing People Group are redundant. However, those parameters certainly could be involved in other types of scenario. As to actual effect of these bonuses in this scenario, the Axis values at start are doubled via events to implement the "Blitzkrieg". They will revert to the norm for most of the game, so the SS reduce from +150% to +25%, normal Germans reduce from +100% to no bonus and Axis Minor reduce from +50% to -20%.
< Message edited by Captain Cruft -- 2/6/2008 1:22:51 AM >
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