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Units Icons Pack 2

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Units Icons Pack 2 Page: [1]
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Units Icons Pack 2 - 2/20/2008 4:21:05 AM   
damezzi

 

Posts: 299
Joined: 7/18/2007
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http://www.gamesquad.com/forums/downloads.php?do=file&id=1861

I've uploaded my second units icons pack.
With this one I've tried to give units with different composition some visual identity. The difference between units is very slight, but noticeble when playing... after a while one can begin to differ units by those graphical nuances.
Ok, I'm a beginner when it comes to playing TOAW and didn't played too much yet with this set, but so far I'm liking it very much.
Anyway, as a beginner, I would like some feedback in what concerns functionality.
I had to make some adjusts to the different color sets individually and considering the great numbers of those, some may need minor tweaks.




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RE: Units Icons Pack 2 - 2/22/2008 2:23:45 PM   
SunCat


Posts: 9
Joined: 1/19/2008
From: Siberia
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It's great work really! Thanks!

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Feci, quod potui, faciant meliora potentes...

(in reply to damezzi)
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RE: Units Icons Pack 2 - 2/26/2008 7:03:28 AM   
damezzi

 

Posts: 299
Joined: 7/18/2007
Status: offline
Thanks for the feedback Suncat.

http://www.gamesquad.com/forums/downloads.php?do=file&id=1865

This is almost the same pack, but with scenario specific units also changed.

I tried to improve some unit files and reflex intensity. Infantry now seems square and arrow heads were changed to avoid confusion with units glow. you can see it on the picture.

I think that in this mod units seems much more present in the map... like real objects, rather than the more schematic look of original counters. Hope you enjoy it.




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